Tigranes
Arcane
- Joined
- Jan 8, 2009
- Messages
- 10,350
It also feels to me like melee is the worst type of gameplay liability, where it's a liability for the player but not the AI. Meaning, to get into melee you typically have to rush through half the map, drawing reaction fire, before finally getting into someone's face and having enough AP left to stab him maybe once or twice, and then you're left standing there in the open like a moron and get your ass capped before you can move again. Obviously this is upsetting and you'll prefer not to do that. However, the AI cares none for self-preservation, so enemy melees are typically HP 60 dudes with big maces that can't be eliminated before acting, so what happens is they take ~50 damage, then rush towards you, somehow having enough HP to cross the entire map and bash you three times to near-kill (or kill) one of your dudes, before dying on their next turn. It's the local equivalent of exploding zombies in shooters.
Furthermore, I hate 'graze' as a mechanic everywhere it appears, and this is no exception. You try to move anywhere and you can bet your ass that SMG fag with a reaction score of 99 will 'graze' you with a burst of -5 -5 -5 and you might as well reload already. Grazes are usually also the way for lazy designers to make their combat encounters cheat, and this is once again no exception, and boy is it my pet peeve when enemies don't play by the fucking rules. Sure enough, special effects from aimed shots don't work on grazes, there's at least that. But then I run into the creeper in hydroponix, I try to bait it with Faythe's high evasion + full turn skip and what do I see, with all that stacked evasion it STILL has 100% to 'graze' on its hook attack to get her closer (with a to hit of ~30 or something), because lazy faggot designer would cry if the player somehow managed to not get hooked on a feeling by this clever monster encounter. I believe the frogges can also blind and poison you on grazes but of that I'm not sure.
Other legit criticism aside, this is just first impressions being first impressions. Melee PCs can be extremely powerful with a lot of ways to mitigate movement risk, and I actually prefer them over ranged. Enemy melee tends to be very dangerous when they get to you and that raises the tactical problem of stopping them getting to you, which is also what makes reactions so central.
There's pros and cons to grazes, but the interaction between grazes and special effects are usually consistent. The ranged froggers can be rendered completely irrelevant with shields. Human enemies never land special effects with grazes. The creeper complaint seems to be more about THC. Humans can also build into grazes and really widen the graze window.