I'd like to hear from Vault Dweller if all this recent constructive criticism did twist the knife in the wound
I mean. Colony Ship is still *my* favorite RPG, criticism notwithstanding. I think VD and team did a good job in improving upon the formula by introducing a feat system, implants, interesting companions, mutations, and overall tighter writing. Obviously Age of Decadence is still better in regards to writing, setting, and narrative; but Colony Ship does things better in other parts, like the combats, builds, and companions - which are the parts I care about the most. The feat system for instance, allows for so much creativity in build making:
^a Faythe that can break into the 100+ threshold for Critical Strike
^a tank Faythe
That's just the companion; that also doesn't include main character builds either. There's so much you can do with the feat system.
As for combats, you have gadgets, implants, stims, guns, that all add to the depth of the game. Then you have companions which come with unique feats and specializations that add to the replaybility.
Colony Ship is a great game.