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Game News Colony Ship releasing on November 9th

Infinitron

I post news
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Jan 28, 2011
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Tags: Colony Ship: A Post-Earth Role Playing Game; Iron Tower Studio

The hardest update of the year is done and we can finally focus on the endgame events. We need about 3 weeks to wrap it up, the level design and most writing is already done, so we're confident enough to announce the release date - Nov 9.

The game was in development since Jan 2017, so it's been almost 7 years, which is quite a journey. We would have never made it this far without players willing to support us and help us make a better game. Thank you.

On to the update: while the main focus is the Pit (chapter 4), it adds several player-requested quest solutions (like sneaking past Hargrave in Mission Control), more sneaking opportunities and minor events, special deals for Master Trader (feat), changes to Armor Handling, changes to Cloaking Field (gadget) and the stealth system in general.

We didn't list recent updates on the store page as we kept them on the testing branch until the system changes were completed. So for the players on the default branch, this update also includes

- New Chapter 2 content.
- Party members' Bonding System.
- The Grangers' Alliance
- The Delivery (keeping it vague to avoid spoilers)
- The Habitat's questlines' conclusion

Thank you for playing, see you in a month.​
 

Ismaul

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Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech A Beautifully Desolate Campaign My team has the sexiest and deadliest waifus you can recruit.
Whatever their political opinions, that's their own, and has no incidence on the game's quality unless they push their political opinions on the player. But we all know they don't do that.

Totally irrelevant.
 

Maxie

Wholesome Chungus
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Glory to Ukraine
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Whatever their political opinions, that's their own, and has no incidence on the game's quality unless they push their political opinions on the player. But we all know they don't do that.

Totally irrelevant.
Aahaha are you for real friend
On this website? Where GAMERGATE is a fucking forum segment :P
 

Billy Pilgrim

Novice
Joined
Aug 6, 2017
Messages
47
This is awesome news! November is birthday month for me and I was wondering what I will be playing. Well that just became a lot easier :salute:
 

Ismaul

Thought Criminal #3333
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Joined
Apr 18, 2005
Messages
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Location
On Patroll
Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech A Beautifully Desolate Campaign My team has the sexiest and deadliest waifus you can recruit.
Whatever their political opinions, that's their own, and has no incidence on the game's quality unless they push their political opinions on the player. But we all know they don't do that.

Totally irrelevant.
Aahaha are you for real friend
On this website? Where GAMERGATE is a fucking forum segment :P
GamerGate was about stuff unrelated to games, including politics, affecting game reviews, and later it also became about content. That's relevant, because it's about game stuff. Personal opinions unrelated to the game have no relevance to game quality.

Go pick a bone with someone else, doggie.
 

Tyranicon

A Memory of Eternity
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This gives at least some hope for the GOTY poll this year I guess.
 

cpmartins

Cipher
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Jan 9, 2007
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539
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Brasil
Whatever their political opinions, that's their own, and has no incidence on the game's quality unless they push their political opinions on the player. But we all know they don't do that.

Totally irrelevant.
Aahaha are you for real friend
On this website? Where GAMERGATE is a fucking forum segment :P
Yeah, but I care about gamergate. Unlike ukraine. They can get fucked sideways for all I care. If they could kindly bring russia into the shit with them all the better.
Day one fucking purchase.
 

ScrotumBroth

Arcane
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Grab the Codex by the pussy Insert Title Here Strap Yourselves In
I've enjoyed the living shit out of AoD, bring this ON!!!! Might have to rewatch Pandorum to get in the mood.
 

Jaedar

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Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
Full patch notes (?)
Changelog (The Habitat - Pit Update)

HABITAT-PIT UPDATE

- New story content: Delivery of monks warning and the events with Sheffield if you started peace talks between Silas and Hanson. The fate of The Pit.
- Improved performance in areas with a lot of civilian characters (Pit, Habitat, Heart).
- Added special deals on several traders.
- Added several autosave instances.
- Polished visuals all around the game (ongoing).

CHAPTER 1

- You can now skip trying to convince Mercy.
- Added a stealth path for dealing with Hargrave.
- Tweaked stealth sequences.

CHAPTER 2

Factory

- You can sneak inside Fort Stanton.
- You are given a reward after the Black Hand fight or speech sequence.
- Added a way to change paths against the Black Hand (fight or speech/sneak).
- Added a few more map points

Habitat Rooftops

- Added a trader, that also gives biotech training.
- Added a mutant trader with some high tech wares.

Brotherhood Tower

- Added 3 sneak locations (two homes and a faction warehouse).
- Minor event with a locker.
- Electronics trainer in residential area.
- You can meet Hargrave if he's alive.
- Improved visuals in several spots, especially on Storm's apartment.
- Improved layout in Menzel's apartment for sneaking balance, and fixed some issues.

Protectors Tower

- New quest: Infiltrate the Mission Justice building.
- New sneak location (home).
- Re-arranged the residential area, so you can see a bit more before being detained.
- Added a lockpick trainer.
- Heavily improved the visuals and layout of the spy and soldier of fortune quest locations.

Church Tower

- New sneak location (faction warehouse).
- You can meet Morgan if he's alive.
- New minor event related to stealing a keycard, and possibly meeting Jia again.
- Added a persuasion trainer.
- Improved level visuals, especially on the residential area.

CHAPTER 3

- Added Zeke's Emitter quest.
- You can meet the wounded man.
- Pit shops are updated with new items.

CHANGES

Armor Handling

- Armor handling no longer reduces the penalty from each armor piece.
- Condensed armor penalties in a single value that reduces armor handling.
- If armor handling goes into negatives, that's the penalty applied to evasion, initiative and reaction.
- Armor handling gives 4 points per level.
- Armored warfare increased to 8 armor handling (from 6).
- Reduced implant upgrade armor handling to 4 (from 6).

Stealth and Cloaking Field

- Base Sneak is 10 (from 20), yellow tiles base range now 20 (from 10).
- Changed enemies visibility curves, they fall linearly now, they see further but value on the sides is lower.
- Improved AI pathfinding during stealth (sneaking characters won't block pathfinding, properly use doors).
- Enemies are more likely to return to their original spot or do patrols if they don't find anything.
- Enemies will now stay in searching mode after finding a body (resting point becomes 75 instead of 50).
- Standarized visibility fields and awareness meters in enemies.
- Cloaking field in stealth re-worked. Instead of increasing the user's sneak skill, it now affects the tile difficulty. Once activated, tile difficulty is based on enemy's thermal vision, their detection is increased each turn when the cloak fades.
- Cloaking field in combat is now deterministic (no more rolls to detect character nor reaction on attacks). Thermal vision determines starting detection, cloak fading and attacks increased the detection. Once a character reaches 100 detection, they can see the cloaked character (they can attack it with reduced accuracy).

General changes

- Double Shot: Graze Mod +30 (from +15), Critical Damage 1.35x (from 1.2x), critical effect is stackable evasion penalty 10 (from knockout). This effect is added to the regular 5 per shot (10 penalty on normal hits, 30 penalty on critical).
- Changed Energy Shield Capacitor to 2-4-6-8 (from 3-4-5-6).
- Changed Distortion Field Disruptor to 1-3/2-3/2-4/3-4 (from 1-2/1-3/2-3/2-4).
- Unclamped faction reputation (ranks still go from -20 to 20, but you can bank or sink your reputation beyond those points).
- Master Trader: Now unlocks unique deals throughout the game, grants auto-success on barter checks. Price reduction is now 25% (from 50%).
- Minor tweaks to companion starting skills.
- Work on loot pass (ongoing).

FIXES

- Fixed handcannon wrong AP on Double Shot.
- Fixed XP on Menzel stealth.
- Fixed issue with not being able to loot Ol' Bub if you fight him when going down with Shadow.
- Fixed issue with enemies and finding bodies in stealth.

Stealth changes seem interesting. Harder to do with no investment, hopefully more rewarding? Also depends on how new cloaking device works in practice.
Armor handling change might be interesting, might be more valuable to go uberhard on boots+head against frogs while wearing a t-shirt.
 

Diggfinger

Arcane
Joined
Jan 6, 2014
Messages
1,217
Location
Belgium
Amazing, congrats to Vince and the whole team!!!

Hopefully the fantastic soundtrack by Ryan Eston Paul will be made available also

:kfc:
 

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