Jedi Master Radek
Arcane
- Joined
- Dec 12, 2013
- Messages
- 4,334
Any specific reason we can address?
I believe distributing skill points is an essential part of cRPG experience. I like deciding what skills to improve next and to what extent. Learn by doing system strips me of this experience. Deciding what to do next is not a good ersatz of distributing points, because deciding on what to do is a thing I would do nevertheless. Even if there were distributable points I would still have to decide between sneaking, fighting or talking. Therefore learn by doing is an unnecessary reductionism. Also I have doubts about the system flexibility in the late game, when deciding to learn a new skill. It may lock me in into some extreme form of minimaxing without the chance to escape.