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TigerKnee

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Joined
Feb 24, 2012
Messages
1,920
People assume that save-reloading is bad in combat.
What RPGs allow you to actually save-scum in the middle of combat itself?
 
Self-Ejected

vivec

Self-Ejected
Joined
Oct 20, 2014
Messages
1,149
People assume that save-reloading is bad in combat.
What RPGs allow you to actually save-scum in the middle of combat itself?

Actually, I was talking about save-reloading OUT of and, rather, before the encounter to get an optimal result. It is an autistic thing to overdo it. But there is nothing inherently wrong with it. In games like AOD in fact, where the die roll can really turn even a favorable battle against you, you might need to employ this as a norm.

The price of overdoing is the time you spend doing the same thing again and again. Some (autists) are willing to pay it and I see nothing fundamentally wrong with it. If you are a good player and can negotiate the game with a less repetative combat encounter, save reload becomes a tool instead of a hob
 

thesheeep

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Mar 16, 2007
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I'd always prefer a most open approach to saving.
Design your game for a certain approach if you want, but still let the players pick their favourite method. Preferably as the game starts so that the player knows what to expect.
 

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