- the pseudo-Roman things
Shit-eaters. Roman Empire along with Ancient Greece built the fundament of European civilization, it is even affect greatly Russian culture, like conception "Moscow is a third Rome [Empire]".
- the setting/story didn't grab
How? With such amazing art that set a mood?
Oh, those lvl 80 elfs...
- swearing in dialogues (got some angry emails about it)
An ambiguous moment. Partly agree, but this a complex matter, hard to explain even in Russian.
Swearing is different in europen culture then in russian.
I tend to lean towards the use of lexis how it was in classical literature such "Spartacus" by Raffaello Giovagnoli, not the modern swearing.
- lack of positive messages (got some emails about it too)
These positivists-interactivists...
Presense of dialogues? loooool
But inanimate matter don't have soul! Science denies soul at all!
- not heroic fantasy (very popular complaint, explains Bioware)
They are shiteaters, and should eat the shit constantly.
- bad story, no story at all, nothing is explained, what's going on in this game? (most of these complaints are from people who didn't join a faction and/or left Teron right away or played the demo once and complained they were asked to kill some guy (Carrinas) for no reason, then they escaped and the demo ended.
Well, retards or just yesterday's toddlers - I mean players without experience.
Isn't bad in itself, and a complex question which we can see it right here.
- too many options (no, I'm not making it up, I guess it's that tyranny of choices Warren warned us about)
Yep, known phenomenon - too many choces suppress the mind, felt that too.
But that's about willpower and mental condition I think. When I was younger, I reacted to such things easier.
It seems you prefer story-driven games like PST whereas AoD is more of a 'craft your own story' type game which requires tons of different building blocks (aka mutually exclusive content).
You are right about story-driven, they have more emotional impact I think, more potentioal for that.
Also maybe It was a difficulties with calculating how to get all available content? Mabe it was more transparent ways to calculate it in PST and Fallout, and in AoD it just less transparent by design?
Just a thought.
AoD was designed with replayability in mind. It's one of the key features, but in order to replay the game you must really like the design in the first place and crave more. While it's a short game, our target was about 40-60 hours (combined playthroughs), although I've seen quite a few people with 300-400 hours.
I think the emotional burden will be easier after first playthrough, when you become familiar with content.
It is like I stuck in Arcanum when I decide to get all guild quests and make all rounds of worshipping of gods, and that mean I need al kind of tricks, and basically save my statpoints and not put them in blueprints, use books and potion of Intellect instead and use party members for craft, and craft Tesla rifle from the only sniper rifle that exist in game.
At some point I just stuck with calculating the right path. )))