Endlösung
Unwanted
- Joined
- May 1, 2016
- Messages
- 340
Not really. And Paul is actually immortal. He killed everyone but game bugged out and I had to leave through the window.Deus Ex was a fun game
Not really. And Paul is actually immortal. He killed everyone but game bugged out and I had to leave through the window.Deus Ex was a fun game
I want to note that Age of Decadence would, in fact, punish you for picking the wrong stats. If you picked a thief and thought to yourself "I better invest in stealing, sneaking, and disarming traps," you were in for a horrific surprise.
You throw a gadget on the ground and it emits a force field that takes one square (three if fully upgraded). I don't want the player to wear energy armor as it does nothing but increases damage he can take. Keep in mind that energy shield is not the only gadget and it's not geared toward melee fighters.I don’t know, Vault Dweller. Those melee weapons with energy shields don’t look like a fun combination. Are we talking about shields that appear around the player or what? If they have a fixed location, a melee build would have to leave the protection, punch the enemy, and go back for cover. That doesn’t look feasible without dodge or huge investment on dex.
You throw a gadget on the ground and it emits a force field that takes one square (three if fully upgraded). I don't want the player to wear energy armor as it does nothing but increases damage he can take. Keep in mind that energy shield is not the only gadget and it's not geared toward melee fighters.I don’t know, Vault Dweller. Those melee weapons with energy shields don’t look like a fun combination. Are we talking about shields that appear around the player or what? If they have a fixed location, a melee build would have to leave the protection, punch the enemy, and go back for cover. That doesn’t look feasible without dodge or huge investment on dex.
Let's look at it another way. You see three guys armed with shotguns and SMGs. You charge them and manage to knock out of the gunners out. What should happen next? Run back to cover, cackling maniacally? Stand there, while they unload their guns into your energy shield and pray that it can absorb all that damage? Neither option is very exciting, so we have to go with something different.
I prefer blockers myself but many people are convinced that dodgers are better.
You throw a gadget on the ground and it emits a force field that takes one square (three if fully upgraded). I don't want the player to wear energy armor as it does nothing but increases damage he can take. Keep in mind that energy shield is not the only gadget and it's not geared toward melee fighters.
Let's look at it another way. You see three guys armed with shotguns and SMGs. You charge them and manage to knock out of the gunners out. What should happen next? Run back to cover, cackling maniacally? Stand there, while they unload their guns into your energy shield and pray that it can absorb all that damage? Neither option is very exciting, so we have to go with something different.
You throw a gadget on the ground and it emits a force field that takes one square (three if fully upgraded). I don't want the player to wear energy armor as it does nothing but increases damage he can take. Keep in mind that energy shield is not the only gadget and it's not geared toward melee fighters.
Let's look at it another way. You see three guys armed with shotguns and SMGs. You charge them and manage to knock out of the gunners out. What should happen next? Run back to cover, cackling maniacally? Stand there, while they unload their guns into your energy shield and pray that it can absorb all that damage? Neither option is very exciting, so we have to go with something different.
You should forget about these gadgets altogether and invest on covers and terrain. How about diferent stances (crouch, stand, prone)?
Then we'd have to go with the above mentioned barrels, crates, and other cover objects. Instead of placing them all over every "battlefield", why not give you a logical option to place your own cover where you see fit? In general, it's not just about cover, it's about modifying combat conditions to fit your build and style. We have 10 gadgets planned and I think they will work very well.You throw a gadget on the ground and it emits a force field that takes one square (three if fully upgraded). I don't want the player to wear energy armor as it does nothing but increases damage he can take. Keep in mind that energy shield is not the only gadget and it's not geared toward melee fighters.
Let's look at it another way. You see three guys armed with shotguns and SMGs. You charge them and manage to knock out of the gunners out. What should happen next? Run back to cover, cackling maniacally? Stand there, while they unload their guns into your energy shield and pray that it can absorb all that damage? Neither option is very exciting, so we have to go with something different.
You should forget about these gadgets altogether and invest on covers and terrain.
We'll have crouch as it goes well with cover. No prone.How about diferent stances (crouch, stand, prone)?
Yup, that is true.Optional content feels better when it's something you discovered or strived for, rather than unlocked through meta-knowledge.
Talking about frustration - you take it as normal reaction, while it isn't.Hiding the strength check wasn't the point, it was more about hiding the location that solely relies on a strength check. If it is the only check required for that content, is it really that important to advertise it to a player that absolutely can't have access to it?
For me dodge pick isn't in terms "better" or "worse", it is just the way I want to play, it just pleased me more.I prefer blockers myself but many people are convinced that dodgers are better.
I want to note that Age of Decadence would, in fact, punish you for picking the wrong stats. If you picked a thief and thought to yourself "I better invest in stealing, sneaking, and disarming traps," you were in for a horrific surprise.
Please elaborate.
Thief with high dex/per, sneak, traps, lockpicks, steal, xbows and crit is perfect for whole TG questline.Those skills are worthless even for a thief (with disarming traps the worst offender with a grand total of like five traps in the entire game, all of which can be ignored). I have to wonder if you can even get through the combat heavy, skill check intensive thief guild quests while focusing on those skills. You're definitely out of luck for almost all the optional content.
They aren't worthless and yes, you can. Quick guideI want to note that Age of Decadence would, in fact, punish you for picking the wrong stats. If you picked a thief and thought to yourself "I better invest in stealing, sneaking, and disarming traps," you were in for a horrific surprise.
Please elaborate.
Those skills are worthless even for a thief (with disarming traps the worst offender with a grand total of like five traps in the entire game, all of which can be ignored). I have to wonder if you can even get through the combat heavy, skill check intensive thief guild quests while focusing on those skills. You're definitely out of luck for almost all the optional content.
Huh. I had no idea this was possible. Was this something you added in a patch?- sneak in and steal Aemolas' gold without anyone's noticing
No, that was the original design. Your options there are:Huh. I had no idea this was possible. Was this something you added in a patch?- sneak in and steal Aemolas' gold without anyone's noticing
There are a lot of high level speech checks.Also cruelio is wrong, steal and sneak are alright skills (but iirc, like speech skills never something to advance past 6 pretty much).
Q3: there are quite a few options there based on how you handled Q1 but here is one: if you retrieved the note, the guards will clear the mob for you
Optional content in the first chapter:
- sneak into the mine (the hardest quest in the first town), lockpick the chest, steal the tube and report back
- ask Cado to deal with the raiders, steal the goblet (another pure thief quest) he wants as a payment
- infiltrate Antidas' palace (very easy with a thief)
- steal Camilla's jewels
- handle the pickpocket gang differently and send Livia to Cado
- handle the thugs differently and make them pay you
- sneak in and steal Aemolas' gold without anyone's noticing