Astromarine
Erudite
look, I'm not gonna flame you, but I think you're wrong. obviously you data is likely based on marketing studies and the like, but I CANNOT agree with the conclusion that gamers only want a booklike experience from their games.
My reasoning for this is the following: the direction Bioware seems to be headed is towards a joint PC/console world. Hence, your target audience, assuming you want the largest fanbase possible, will be like 60-70 percent console gamers, 30-40 PC. now I know we joke around about console gamers being ADD 12 year olds, but I know better. I have a ps2, xbox, and a gamecube, and I follow console games closely. I know that lots of console gamers are complete manic-obsessive about their chosen games. How do you expect me to take you seriously saying gamers don't replay games and hate missing out stuff on their first playthrough when IN FACT they replay more than Saint does? Silent Hill has three or more different endings, and to get them you need to replay the game three times. THE GAME HAS NO BRANCHES. You must replay the exact same game three times to see all endings. Oh, and to get a panda suit for your caracter.
Same with Resident evil
Same with Castlevania
Same with Zelda
Same with Final Fantasy
Same with Onimusha
So you get hardcore RPers wanting multiple paths, replayability, and hidden stuff that they love to track down
Then you get console players wanting replayability, hidden stuff, new endings, easter eggs, extra characters, etc.
So WHO THE HELL are those people who play games only once? Or is the entire Japanese game industry wrong about this? (them and Interplay. BGDA2 must be replayed 3 times to unlock everything. Damn, even THEY got it right)
Astro
My reasoning for this is the following: the direction Bioware seems to be headed is towards a joint PC/console world. Hence, your target audience, assuming you want the largest fanbase possible, will be like 60-70 percent console gamers, 30-40 PC. now I know we joke around about console gamers being ADD 12 year olds, but I know better. I have a ps2, xbox, and a gamecube, and I follow console games closely. I know that lots of console gamers are complete manic-obsessive about their chosen games. How do you expect me to take you seriously saying gamers don't replay games and hate missing out stuff on their first playthrough when IN FACT they replay more than Saint does? Silent Hill has three or more different endings, and to get them you need to replay the game three times. THE GAME HAS NO BRANCHES. You must replay the exact same game three times to see all endings. Oh, and to get a panda suit for your caracter.
Same with Resident evil
Same with Castlevania
Same with Zelda
Same with Final Fantasy
Same with Onimusha
So you get hardcore RPers wanting multiple paths, replayability, and hidden stuff that they love to track down
Then you get console players wanting replayability, hidden stuff, new endings, easter eggs, extra characters, etc.
So WHO THE HELL are those people who play games only once? Or is the entire Japanese game industry wrong about this? (them and Interplay. BGDA2 must be replayed 3 times to unlock everything. Damn, even THEY got it right)
Astro