Excidium II
Self-Ejected
Will it feature tasteless done rape? Like you do with the conan IP
Your vague criticisms crouched in generalities
Lolwut? It's not the "storytelling" focus of WoD that makes it unsuitable for a survival game, but the fact it takes place in modern cities and there's massive infrastructure that takes care of people's needs, so survival is not a struggle at all unless there's something wrong with you.Don't see how open world survival game could work well with the Conan setting. Conan setting is more suited for storytelling games, while survival games need generic setting, where you can imagine yourself being anyone and anywhere. Example: imagine a survival game based on a WoD setting. Just the thought of it is ridiculous, it's a heavy storytelling-oriented setting, just like Conan.
Is that your final answer?the fact it takes place in modern cities
The problem is that whenever I am direct, people think I am being a "smart ass". I don't couch things in marketing speak (unless I am actually doing something for the marketing team). Call it bullshitting if you want to - it's kind of part and parcel with internet communication that people read text in whatever tone that they want to imagine.Internet is part of your job Joel. You know damn better than me about attention loss and what it leads to, proactively speaking included. Spare me the bullshitting that only works on the unintelligent or the overly young.
To humour you however, because you do have that smart ass tone everywhere, including the Funcom forums..
Without specifics it becomes difficult to discuss (and you are smart enough to know this). "My cloak clips through my mount" is a bug and WoW have been cool with that for a decade. So I think it is fair to ask for an example so the severity of the bug in question can be considered. And of course, it has to be AoC or AO based examples - only AO is a decade old and AoC is closing in.- Bugs a decade old and still ongoing?
I confess I don't understand this sentence at all. Isn't this just a very subjective statement about how you feel about the disparity between what you thought a feature would be and what it turned out to be? A lot of people do actually like playing Funcom games.- The company's constanthypeaim at a 'different'/'qualitative' that is only undermined by all the mainstream elements it wraps it with?
As if there are no other factors in game development than "design philosophy". How does this apply to Lego, for example?- The fact that it lacks the design philosophy (thus far) to either achieve the above or adapt to its inadequacies?
I doubt that you are talking about anything made in the last couple of years. Humbly suggest you are talking about 2012 and earlier at the very least.- The fact that the above have been a constant dating back to Funcom's very inception?
This is the codex, I know how it works. I was here before I ever worked in the gaming industry. My "current position" is irrelevant here. We've discussed this "hold your silence" thing before. Sometimes I agree with you.Again, spare me the bullshit. Won't work. Should you or should you not be able to reply differently/more openly due to your current position is irrelevant to the issue here. Downscaling valid points is something you appear at least to be very keen on doing. I too read your posts. For yeaaars. That smart ass tone i rather ineloquently mention above. Playing it lofty when you should take the silent route (because you know i DO know what i'm talking about) is for others Joel. And for other forums. Here people can and do respond ^^
Or I just popped by to answer questions, like I said. If everything said before a game launches qualifies as hype...Now in regard to improvements? Since you mentioned them? First we employ them, then we play smart ass. Until then it's hype.
Nothing is personal on the internet. Less so on the Codex. Perhaps though, you can see why in a thread where I am answering questions you show up, call people who listen to me morons, and then take issue with my response seems slightly personal? Especially when you throw out a first name constantly to fish for a reaction?edit: far as we can brand it game-related, my issue lies with the company, not you Joel. And as far as we can brand it personal, my issue lies with the way you chose to respond. Just in case it's not clear.
wow its gonna be a tough sale nowRaping won't be possible in the game
Why did you replace a perfectly good first area in AO with a bad one?Or I just popped by to answer questions, like I said
Which time?Why did you replace a perfectly good first area in AO with a bad one?
Yeah I know it's not the first time. Last time wasn't great either, but this time it's really bad.Which time?
I don't really disagree with this sentiment except perhaps the "abandoned the game" part. People still work on AO. Literally released the Dark Ruins area to the test server a couple of days ago.Everyone knows you have abandoned the game, but you keep changing the first area for some reason like it's supposed to benefit the game. The game is 15 years old, everything's changed in 15 years - people wear different things, different haircuts, the entire culture changed and the game represents what gaming used to be 15 years ago, you can't just "modernize" it by changing the first area, it's like trying to modernize Picasso.
Gigantic melancholies, mate. Elsewise for the post.Fuck i'd love a good Conan game, someat that captured half mad an imaginative spirit o Howards short stories an not the popular image thats taken over. Moody, grim an doomed epic that yet laughs at itsen an fate, an sees the Cimmerian o titanic mirths an melancholies takin advantage o any opportunity to enrich imsen, to roister, carouse an whore in the ancient, decadent cesspits o Hyboria. To plumb the weird ruins of the vanished past that still haunted the Hyborian age, livin shadows that thirsted on blood an bone in empty old cities, islands where iron statues came alive in the moonlight, jungles where great apes that had failed to evolve roared in fury, and altars to forgotten gods guarded over by eldritch horrors that supped on sacrifices of human flesh.
Such a wealth o source material, pity.
For anyone who can read it is obvious there has been no peddling in this thread. I have answered some questions after Infinitron asked me to say something. You do understand how discussions work, right? You made a statement and I replied to it. I'm still mildly amused.you got annoyed because someone interfered when you came here to peddle your wares. You've only yourself to blame for that, this isn't the Funcom forums. You want to peddle, here? Go nuts. Just (precisely because this is NOT your forum) do keep in mind that others can pop in too, if only to remind folks just what a past this company has. Or what it means when despite said notorious past, they still do not get the picture. Worse, some appear to refuse to acknowledge it. So yes, when after title after title, people still don't get it, i do call them morons.
Reading comprehension? If you are going to cite "decades old" bugs you need to provide examples so people can judge their severity. I gave an example from WoW which nobody would give a shit about.You move on to tell me that the issues i am mentioning are evident in games before 2012? And? Are they still not online, active? You people don't even have the 'single player game' excuse, there is --supposedly-- an active team working on them still. "Online, ongoing" development. And yet you tell me 'that's ok, they are games made before 2012? How dare you, lol.. So what if they are?
So we're discussing this from an *investor* perspective? I thought you were talking about how we hyped our "different" gameplay and then failed to deliver due to mainstream wrappings? Lego doesn't fit your narrative which is why it was mentioned. I don't recall calling it a financial success. Shifting the goalposts doesn't help the discussion (or your point).As far as Lego (post 2012, just to go with your reasoning) is concerned, which you mention as an example of what? Funcom's turnaround? Is that why Lego sank? Why you had to renew/extend loans? Why you had to publicise shitty yearlies? Again? Why even after you switched its model, it's still down the shitter? That is your argument? Lego?
As for my baby - well that's a bit of a joke. I have wanted to make a proper single player RPG since I started in the industry. And Funcom doesn't make them (and I can't move due to family). But luckily I am a professional and I bring my best to every game I work on. So as you see, projecting my motivations (much like my tone) doesn't really pan out. The ole internet, it's mostly guesswork.You work there, i get it. They moved you on to the new Conan game, it's your baby now. I get it (btw, i also think you've already done much, much better than any of the previous directors).
All that hype the last few years. Lego, The Park - we totally hyped the shit out of those games. In fact even The Secret World was notable for its lack of hype. Empty promises - well I am always happy to explain why something doesn't make the cut. Whether those answers satisfy people is a different story.What you seem to be neglecting is that until hype and empty promises result in something tangible, one has only the past to go by.
Oh? You'll have to show me the guilty verdict? Do you hire a lawyer and go to court when you get parking tickets or do you simply pay the fine and get on with your life? Which is a better choice for the shareholders in a company? Legalities are black and white, clearly.And whether you like it or not, this company's past is bad. Shady, if on top of the bad we add certain financial .."adventures".. it has had? Some stock exchange frauds, you know, everyday stuff really. Who here does not embezzle a couple of millions now and then. Right?
This is where I have the greatest disconnect with you - you see this as some sort of "trust" building exercise. I see it as purely informative (as should be seen by the lack of "OMG DIS GAEM ROX" comments on my behalf). Congratulations on saving people from my nefarious agenda of providing the curious with information about the game.Peddle away. If the gems you offer to the indigenous end up being of some worth, we'll all be here to say wtf, they actually did it right from the start for once. Just keep in mind what facts we have, and how much they allow for a positive thinking. Sorry to break your bubble. And sorry for you, if you are incapable of factoring the above prior to comprehending just why trust is in such short supplies.
I read the codex and occasionally post because of my personal interest in the type of games covered here. A game that I work on failing is hardly going to stop me posting here. Me being fired is hardly likely to stop that either (I'd have more time to shitpost). Go see The Park thread if you want - people laughed at me and called it shit. Hurt feelings all around.Curious to see if you will be around after it launches, if it fails to live up to the expectations YOU create for it. Should that occur, will you still log in to the Codex to answer? To be seen. Until then, yes, replies based on nothing but "dev promises" and served on a platter of partly concealed sarcasm do bring the term 'smart ass' in mind. I mentioned it before, some things you should only do after you got something concrete to show for. Not prior.
Not sure what marketing have planned in terms of "information reveals" but ask questions and I will answer what I can.
Jesus, bylam just told me that there will be some more announcements this year that will be more to my liking, there was no peddling here. And you immediately attacked him with a hacksaw. Like you have a personal vendetta against funcom.