SmartCheetah
Arcane
- Joined
- May 7, 2013
- Messages
- 1,102
Looks like a better ARK set in Hyboria universe.
I'm sold.
I'm sold.
Don't be a dink. It's a persistent multiplayer game requiring servers, maintenance, and ongoing support. This is not a game you can buy, download, unplug your modem, and play. The "standard transaction" for a game with this structure is the old subscription model. A new term was needed to denote a departure from that presumptive standard.Bester, it's supposedly going to be buy2play. The fact that there's even a moniker for what should be a standard commercial transaction is an abomination.
Really hope there isn't alot of grind on this game, really liked the idea of Ark but the idea of spending hours cutting trees is for someone that have so much time that they can waste with BS.
You cut alot of trees by yourself when your tribe is made of low level casual newbies and the mammoth require a pretty high level and a ton of patience to tame and waiting an hour for a progress bar to fill isn't my idea of fun, I got bored with that game by that time. Hope Conan is most focused on killing other players and destroying bases, that was the fun part of Ark but you had to put up with a ton of bullshit to do that.Cutting trees? You mean by your own hands? Hah, what a pleb. Real men cut trees with their mammoths.
The reason was simply a terrible systems team.Who can also forget every piece of quest equipment looking identical despite the fact they had a huge amount of gorgeous art assets. (still being used in this game too it seems)
Wish i knew what the reason for that was, I'm guessing it was a performance issue because the game ran like a dog.
I think about 3 months after launch the sub numbers had dropped dramatically, so that was the point when management gave up the dream of being the new WoW.When did you know it was fucked and that you probably wouldn't get a second chance with it?
I think when The Secret World did so spectacularly poorly at launch (undeservedly in my opinion) was when Conan kinda got bitten. I worked on the expansion - Rise of the Godslayer - and then the Conan team got moved to Montreal and I got put on The Secret World. There was still a sizeable team on Age of Conan when TSW launched and then there was a huge downsizing company wide.When did you know it was fucked and that you probably wouldn't get a second chance with it?
Sure, but I don't think that accounts for the lack of sales as much as the competition from upcoming games (GW2 hype train) and ridiculous business model (subscription...in 2012?)Ah but The secret world doing poorly was well deserved.. Cause it was too good and sophisticated for the mainstream.I remember having a lot of pleasure reading the lore, following the plot and solving the riddles , my friends too. However if you remember release day, the chat were spammed with people asking for the the solution to the very first riddles, the simpliest of the game.
Meh, both Conan and TSW had far more end game than WoW had at launch. And I know, I know, people don't compare games with how they were at launch with how they are now, but meh - I'd not put that down as the reason else GW2 would also have been a big failure. It had pretty much no end game.The average joe is stupid, if world of warcraft, the msot successfull mmo ever, is designed that way and theres so much handholding there's a reason. There's also something else that killed both your games conan and secret world , the lack of end game content. World of warcraft and simillar MMO have raids , yes its stupid grindy, repetitive , but apprently people love to do those repetitive things to have a small% chance to get an equipment upgrades.They do not subscribe if they dont have that.
100% agree with this. But the old Funcom management didn't believe in single player after Dreamfall was pirated (never mind that it was a pretty poor game in many ways).I think secret world would have done a lot better as some solo game like vampire the masquerade. No servers to maintain, and few DLC , skins and adventures pack to keep getting more cash.
I think when The Secret World did so spectacularly poorly at launch (undeservedly in my opinion) was when Conan kinda got bitten. I worked on the expansion - Rise of the Godslayer - and then the Conan team got moved to Montreal and I got put on The Secret World. There was still a sizeable team on Age of Conan when TSW launched and then there was a huge downsizing company wide.When did you know it was fucked and that you probably wouldn't get a second chance with it?
Ah but The secret world doing poorly was well deserved.. Cause it was too good and sophisticated for the mainstream.I remember having a lot of pleasure reading the lore, following the plot and solving the riddles , my friends too. However if you remember release day, the chat were spammed with people asking for the the solution to the very first riddles, the simpliest of the game.
The average joe is stupid, if world of warcraft, the msot successfull mmo ever, is designed that way and theres so much handholding there's a reason. There's also something else that killed both your games conan and secret world , the lack of end game content. World of warcraft and simillar MMO have raids , yes its stupid grindy, repetitive , but apprently people love to do those repetitive things to have a small% chance to get an equipment upgrades.They do not subscribe if they dont have that.
I think secret world would have done a lot better as some solo game like vampire the masquerade. No servers to maintain, and few DLC , skins and adventures pack to keep getting more cash.
Guess everyone gets to be on the Tree of Woe.The character creation takes place with you being fucking crucified? Pretty wild.