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Conan Exiles - Funcom strikes again

Joined
Nov 21, 2014
Messages
410
No vulture-chewing, I fear, but you can be crucified for the grievous crime of cultural appropriation.
20161121122711_1.jpg


Today's dev blog.
dev blog #3: Your first steps
December 6, 2016 The dev team


You’ve seen what Conan Exiles looks like. We’ve talked about what the game is and isn’t in terms of genre and gameplay features. Now it’s time to show you some of the things you’ll be seeing when you first start out.

It’s time to talk about character creation and your first steps through the Exiled Lands.

Choose your character
We’ve been getting a lot of questions from the community about our character creator. Players are wondering what it will look like, how robust the tools are and whether their favorite races from Age of Conan will be making a return. Hair has also been a popular topic of conversation from time to time.

In Conan Exiles you’ve been cast out, crucified and left to die for criminal charges. Whether you’ve actually committed these crimes or not is irrelevant. You are now forever trapped in the Exiled Lands. On this very cross is where character creation takes place.

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For our character creator we’re drawing on our MMORPG expertise to create something new for the genre. We start you out with some prefabricated faces and features which can then be tweaked and adjusted in different ways. Players will be able to create their Hyborian selves with a variety of different options. At the moment we have 11 hairstyles, a wide range of skin colors and 14 races and ethnicities, all drawn from Robert E. Howard’s universe and offered to the players from the very beginning. Offering a large number of options for players is very important to us.

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A small portion of some of the things you can alter.

Once you decide to finalize your character you’ll be presented with your crimes. The game pulls three crimes from a big master list, some of which are more humorous than others. After you’re done a certain someone shows up to cut you down from the cross. You are then free to live, slay and survive your way through the Exiled Lands.

20161121122711_1.jpg


Building your shelter
Your first course of action should be finding food and water and getting out of the desert. A waterskin recovered from the corpse of a nearby traveler might offer you some respite from the heat, but it will only be temporary. Going through the desert you’ll want to stay away from the giant stone pillars that surround the area. That is the Cursewall which marks the edges of the Exiled Lands. Beyond the Cursewall lies certain death.

Cursewall_1080.jpg


The Cursewall runs the circumference of the Exiled Lands.

You’ll want to make your way towards the big mountains in the distance. If you pass through some old, decrepit ruins you are on the right track. On the way you should gather any stone and branches you come across. This will let you craft your first tools: a simple stone hatchet and a pickaxe. However, the best protection comes from having a sword in your hand.

Conan’s world is fraught with dangers, plenty of which are also present within the Exiled Lands. Hungry imps and hyenas, desperate to feast upon the flesh of unlucky exiles, roam the banks of the river looking for their next meal. These threats can be defeated one-on-one with a sword and shield in hand, but their greatest strength lie in their numbers.

Sleeping under the stars would be unwise. The best protection comes from a well-built shelter. Though stone walls and foundations are easy to construct they remain sturdy in the face of both sandstorms and aggressive creatures.

This should get you through the first couple of in-game days in Conan Exiles. From here your journey forward is your own. Will you reign superior as king of the Exiled Lands, forcing others to toil under your sandaled feet? Or will you be a reaver, a slayer, carving a deadly swathe through an unknown landscape.

Your cross awaits, exiles.
http://blog.conanexiles.com/en/dev-blog-3-first-steps/
 

bylam

Funcom
Developer
Joined
Oct 30, 2006
Messages
709
Looks good, only one of these shitty survival games i'll ever play.

AOC assets still putting in that work as well I see.

How about some beta keys for us faggots at the codex joel?

bylam
I got no keys for the pre-alpha alpha.

I'll see if I can get some for Early Access when it launches and spread them around.
 

Hobo Elf

Arcane
Joined
Feb 17, 2009
Messages
14,146
Location
Platypus Planet
Even though it's a mineycrafter game, it's still hard to not be a little bit excited since it's Conan, and Funcom proved to me that they are one of the few people who can do the Conan IP great justice. Also looks like there's enough gamey things to do within the game and it's not just collecting blocks. Still wish this was a proper single player cRPG. Maybe one day?
 

fizzelopeguss

Arcane
Joined
Oct 1, 2004
Messages
954
Location
Equality Street.
Even though it's a mineycrafter game, it's still hard to not be a little bit excited since it's Conan, and Funcom proved to me that they are one of the few people who can do the Conan IP great justice. Also looks like there's enough gamey things to do within the game and it's not just collecting blocks. Still wish this was a proper single player cRPG. Maybe one day?

Poor bylam is thinking the same.
 

Spectacle

Arcane
Patron
Joined
May 25, 2006
Messages
8,363
Just a bit more than a week until early access and no price yet? Something is fishy.
 

bylam

Funcom
Developer
Joined
Oct 30, 2006
Messages
709
So there are two ways to play it: Online, which is on a dedicated server, and Singleplayer/Co-op which makes your local PC a server which people can only join if you invite them through steam.

The game is identical in both modes, but in singleplayer when you start a game you get to choose a bunch of options like XP speed, harvesting speed, damage multiplier etc.
You can change those things on the fly, so if you start out and find the progression boring for a solo player, just go to server settings and change the sliders.

The other difference is the singleplayer mode is that if you invite friends they will be tethered to your character, so you have to play roughly within a few hundred meters of each other or the game will force you back together. This is to avoid overwhelming the local server with too much data.

Playing solo is a pretty smooth experience, but I'd personally change the rates upwards a little as they are made with dedicated server play in mind.

In terms of story and stuff, it's gonna slowly trickle in over Early Access. There is lore to find, dungeons to explore and characters to talk to, but most of this stuff is in first stages - you won't be "finishing" the story at the first release of the game.
 

Spectacle

Arcane
Patron
Joined
May 25, 2006
Messages
8,363
So there are two ways to play it: Online, which is on a dedicated server, and Singleplayer/Co-op which makes your local PC a server which people can only join if you invite them through steam.

The game is identical in both modes, but in singleplayer when you start a game you get to choose a bunch of options like XP speed, harvesting speed, damage multiplier etc.
You can change those things on the fly, so if you start out and find the progression boring for a solo player, just go to server settings and change the sliders.

The other difference is the singleplayer mode is that if you invite friends they will be tethered to your character, so you have to play roughly within a few hundred meters of each other or the game will force you back together. This is to avoid overwhelming the local server with too much data.

Playing solo is a pretty smooth experience, but I'd personally change the rates upwards a little as they are made with dedicated server play in mind.

In terms of story and stuff, it's gonna slowly trickle in over Early Access. There is lore to find, dungeons to explore and characters to talk to, but most of this stuff is in first stages - you won't be "finishing" the story at the first release of the game.
If I have a beefy pc, can I run a dedicated server and the game client at the same time?
 

SmartCheetah

Arcane
Joined
May 7, 2013
Messages
1,101
How about a maximum player number in dedicated server mode? We were thinking with a few friends about creating our own heavy RP server open to public (with white list, tho') and we need to know what kind of dedicated server we gotta prepare for it.
 

Berekän

A life wasted
Patron
Joined
Sep 2, 2009
Messages
3,112
The other difference is the singleplayer mode is that if you invite friends they will be tethered to your character, so you have to play roughly within a few hundred meters of each other or the game will force you back together. This is to avoid overwhelming the local server with too much data.

Sounds awful, even if I can understand why it's done. Maybe make that feature toggleable in a .ini file, so non advanced users can't change it easily and start complaining why they can't play coop on their laptop.
 

bylam

Funcom
Developer
Joined
Oct 30, 2006
Messages
709
It's a technical limitation. If we allowed you to turn if off, whoever didn't stay close (close being a hundred meters or so) would just fall through the world that hadn't streamed in.

The simple answer is just to run a dedicated server on a different PC. That's free and easy and gets rid of the limitation.
 

Spectacle

Arcane
Patron
Joined
May 25, 2006
Messages
8,363
It's a technical limitation. If we allowed you to turn if off, whoever didn't stay close (close being a hundred meters or so) would just fall through the world that hadn't streamed in.

The simple answer is just to run a dedicated server on a different PC. That's free and easy and gets rid of the limitation.
what kind of hardware will it take to run a server?
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,452
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth


http://www.gamebanshee.com/news/118...tic-trailer-and-release-details-revealed.html

CONAN EXILES PRICING, SPECIAL EDITION, LAUNCH TIME, AND CINEMATIC TRAILER RELEASED

– Watch the smoking hot Official Cinematic Trailer and prepare your inner barbarian to drink, slay, and be content on January 31st –

Oslo, Norway – January 25th, 2017 – Less than one week to go! Funcom’s epic open-world survival sandbox launches into Early Access on PC next week on January 31st. The company revealed today that the game is launching at 6am in the morning European time, which means US West Coast players will get to jump into the Exiled Lands at 9pm on January 30th. To kick off the countdown for the final week, Funcom is today premiering the Official Cinematic Trailer for the game produced by the talented artists at Bläck Studios. The trailer sets the tone for the savage and barbaric open world that players have to survive, build, and dominate in.

Funcom is also excited to announce Conan Exiles – Barbarian Edition! This special edition is the ultimate introduction to the world of Conan the Barbarian and include items such as:

• Custom Conan Exiles digital comic book
• Exclusive Conan Exiles t-shirt
• Six digital Conan the Avenger comic books from Dark Horse Comics
• 368 page, full-color, digital Conan Pen & Paper RPG Core Book from the hugely successful Kickstarter by Modiphius
• “The Coming of Conan” eBook, 496 pages with illustrations and original Conan stories
• The award-winning soundtracks from Age of Conan and Rise of the Godslayer, plus the brand new Conan Exiles soundtracks
• In-game items for the Age of Conan MMO including a Savage Rhino mount
• “The Art of Conan Exiles” digital artbook
• And more

For more detailed information on the Barbarian Edition, please visit the Steam store page. Funcom also announced the pricing for Conan Exiles PC Early Access today. The standard edition is priced at 29.99$ while the Barbarian Edition is priced at 59.99$.

“One of the really great things about working with Conan the Barbarian is that there is this huge pop cultural universe surrounding him,” says Funcom CEO Rui Casais. “Being able to team up with Dark Horse Comics, Modiphius, and other Conan creators has allowed us to build a special edition that speaks to both fans and those discovering Conan for the first time.”

Conan Exiles is an open-world survival game set in the brutal lands of Conan the Barbarian, the world's greatest fantasy hero. The game can be played on private and public servers, either in multiplayer or local single-player. In the world of Conan Exiles, survival is more than tracking down food and water. Journey through a vast, seamless world filled with the ruins of ancient civilizations, uncovering its dark history and buried secrets as you seek to conquer and dominate the exiled lands. Conan Exiles will be released into Early Access on the PC on 31 January 2017 and will hit the Xbox One Game Preview Program in Spring 2017. The game will also make its way to PlayStation 4 at a later date.

You can learn more about Conan Exiles on www.conanexiles.com. You can also visit blog.conanexiles.com for the latest news and developer updates. For more information about Funcom, please visit www.funcom.com.
 

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