SpaceKungFuMan
Scholar
- Joined
- Nov 19, 2007
- Messages
- 253
J.E. Sawyer - In this case I am correct, because I actually understand how the underlying code that governs combat and states works in the IE and Aurora. Responsiveness, in this context defined as how quickly the game updates states after player input is given, is consistently faster and more reliable in IE than Aurora.
http://forums.obsidianent.com/index.php ... t&p=873147
The real question is why the engine was released in this state, and why noone has managed to fix such a huge problem. This raises the ugly possibility that NWN2: OC and MotB had such easy combat because tactical combat would be too frustrating with the poor engine lagging and sometimes missing input.