KILLER BEAR
Educated
- Joined
- Sep 2, 2016
- Messages
- 133
^Well it's not like Invisible War had amazing graphics or anything.
Amazing graphics or not, if RPGs that are running on technically inferior hardware can have large, sprawling levels, I think the superior hardware consoles should be able to do that as well. I'm not a game programmer or designer, though, but I would think it would be up to them to figure out the engine and strike a balance.
Witcher 3 ran on consoles, too, right?
Well it's not like Invisible War had amazing graphics oranything.
Severian Silk said:You are a moron.
^Well it's not like Invisible War had amazing graphics or anything.
For a 2002 first person 3D game it was probably cutting edge. .
It looks standard for the era to me.
Crysis
...and Crysis 2 ran on an Xbox 360.
Why they removed prone and lean is beyond me, console games have that.Crysis
FOUR years after it was released on PC, they removed one of the missions from the original (Ascension which not surprisingly was also the most technically and intensive of them all), alongside multiplayer, the Warhead and Wars expansions, the graphics and view distance were severely cut down while putting this shitty blue filter on top of everything to hide it and they had so little faith it would sell on consoles they made it digital only. Oh yeah and they removed prone and lean again too.
...and Crysis 2 ran on an Xbox 360.
Crysis 2 was designed as a watered down console pop-a-mole game from the beginning, of course it did.
^I can't think of a single console game that had L/P since Halo became a thing, but then again I can't really say I can count many PC games with those features since those times either
Yes, mouse cursor. Consoles don't have those. And onscreen buttons are for n00bs and disabled people. Don't try and suggest many people played JA2 to completion without using KB shortcuts.Secondly, JA2 is a poor example of consoles holding back gameplay depth. Much of the keyboard input is shortcuts. Most cRPGs, strategy games and the like can be played EXCLUSIVELY with the cursor, and often are. There are better examples of consoles holding back gameplay depth on a high level than a lack of fucking shortcuts.
Sure, consoles are capable of more than they've been used for. The charge (by people who aren't graphics tards) that they've channeled game design is not based on limitations on what they're possibly able to do; it has more to do with how they're actually used and designed for. If most people attached consoles to monitors, keyboards, and mouses, designing for them wouldn't be too much different for PCs. But people don't, so devs design accordingly and that means they generally shy away from games/design choices that require more complex input options and lots of text when they have consoles in mind.eh to fix the problem of input, the devs can just allow you to plug in a Mouse + keyboard to play a game.
They use the same USB ports, so why don't Microsoft and Sony just allow you to plug them in? Does it cost more?Sure, consoles are capable of more than they've been used for. The charge (by people who aren't graphics tards) that they've channeled game design is not based on limitations on what they're possibly able to do; it has more to do with how they're actually used and designed for. If most people attached consoles to monitors, keyboards, and mouses, designing for them wouldn't be too much different for PCs. But people don't, so devs design accordingly and that means they generally shy away from games/design choices that require more complex input options and lots of text when they have consoles in mind.eh to fix the problem of input, the devs can just allow you to plug in a Mouse + keyboard to play a game.
Yes, mouse cursor. Consoles don't have those. And onscreen buttons are for n00bs and disabled people. Don't try and suggest many people played JA2 to completion without using KB shortcuts.Secondly, JA2 is a poor example of consoles holding back gameplay depth. Much of the keyboard input is shortcuts. Most cRPGs, strategy games and the like can be played EXCLUSIVELY with the cursor, and often are. There are better examples of consoles holding back gameplay depth on a high level than a lack of fucking shortcuts.
Name 12 RTSs without checking Wikipedia first. (Handhelds with stylus/touchscreen don't count.)RTS, Simulators and general CURSOR-driven games do exist on consoles by the dozen, how fucking uninformed about gaming as a whole are you?
Every cod game has prone and they're on consoles, s
most battlefield games. BF4 and BF1 have lean on consoles, rainbow six siege has lean and prone on consoles.
rainbow six siege has lean and prone on consoles.
No halo game has lean or prone
Name 12 RTSs without checking Wikipedia first. (Handhelds with stylus don't count.)RTS, Simulators and general CURSOR-driven games do exist on consoles by the dozen, how fucking uninformed about gaming as a whole are you?
No, I didn't.Lol, you just checked wikipedia yourself, so now you're informed. Good.
I didn't say it was impossible. Just like it's not impossible to reduce the number of gamepad buttons from ~16 to ~8 plus a shift button and still play the same games.RTS is a PC-centric genre. It's more suited to the mouse and keyboard, but there's been plenty games of that nature on consoles throughout history, many of which have been well received. It's do-able, that's the point, while you have claimed it's impossible which has now been disproved. Nothing more to it than that.