Dexter
Arcane
- Joined
- Mar 31, 2011
- Messages
- 15,655
http://www.grantland.com/story/_/id/7878694/on-cd-projekt-game-witcher-2
He liked Mass Effect 3 and used the word "emotional" a lot.
Kind of reminded me of this guy:
If you are primarily a console gamer, however, Tusk's gesture was an incredibly frustrating piece of news to hear. At the time, The Witcher 2 was available to play only on PC — and only on highly powerful PCs at that.
I have one console-gamer friend who was so desperate to play The Witcher 2 that he tried to run it on a six-year-old Dell, which proved capable of getting the title screen up and running before spectacularly crashing. It was, my friend optimistically reported, a very good title screen.
I played The Witcher 2 for only six hours
As for what playing The Witcher 2 is like, I'll say this: Never have I been more content to be a console gamer. PC gamers like to lord over console gamers and claim that console games irrevocably dumb down PC game experiences. The PC Witcher 2 is said to be an unusually rich experience, but my suspicion is that it's actually just an incredibly complicated experience. Why is a more complicated experience a priori better anyway? Why are more options preferable? Any idiot can design a game with an elaborate interface system, just like any idiot can write confusing, muddled prose. The art of game design, like the art of writing, is to communicate non-simple things simply.
The Witcher 2's inventory system feels like reading a bus schedule in another language on another planet. When the game tries to help you, it often makes things worse. Yes, The Witcher 2's tutorial does the impossible: It somehow succeeds in making its already too-complicated gameplay systems harder to understand. It took me six and a half minutes to figure out how to make one potion.
I should not have been obligated to stand there like a moron waiting for fake time to pass.
The environments, however finely rendered, are rarely convincing and almost always have the feel of digital Skinner boxes. Your character less moves through the world than ice-skates across it; there's just so little apparent friction between objects and characters and environments of The Witcher 2.
everyone at CD Projekt deserves immense credit for making such a big, complicated, compulsively playable, and largely handsome game
He liked Mass Effect 3 and used the word "emotional" a lot.
Kind of reminded me of this guy: