Carrion
Arcane
Played an hour or so of the first game, and I've got to say it seems really cool. So far I've especially liked the dialogue system (things like being able to move freely during dialogue, having multiple people take part in conversations and being able to choose who to talk to, and the disposition system that makes you think about what to say instead of just mindlessly exhausting every dialogue tree) and the fact that it doesn't seem to just revolve around the player, with events seemingly taking place on their own even if you're just screwing around and other characters moving around the ship, talking to each other, doing their own things and apparently even moving the plot forward even when you're not around. It's really refreshing to play a game which manages to make you stop metagaming for a while and instead encourages you think about what is actually the smartest thing to do for your character at any given moment. The introduction to the setting felt pretty gimmicky at first, but it actually works really well in establishing this aspect of the game — in most games you'd just shower every character with all sorts of ridiculous questions at the start of the game, but in Consortium people think you're either joking or out of your mind if you display all of your ignorance to them, as you're supposedly taking control of a rather knowledgeable person and are also expected to act like one. It's possible that this is all just early-game smoke and mirrors, ordinary scripted events that are just masked a bit better than in an average game, BioWarian choices etc. that try to portray the game as deeper and better than it actually is, but the first impression is definitely very good.
Haven't seen any firefights aside from the tutorial, which probably doesn't tell the whole story, but combat unfortunately seems to be shit, with bullet sponge enemies and guns that have zero recoil, feel rather weak and lack such basic things as a reload function. Oh well, I guess you can't have it all.
Too bad that the Kickstarter campaign hardly looks like it's going to succeed, although I'm not sure whether "small-scale" Kickstarters follow the same pattern as the huge ones. Only 21 days left and they haven't even made a quarter of their target sum.
Haven't seen any firefights aside from the tutorial, which probably doesn't tell the whole story, but combat unfortunately seems to be shit, with bullet sponge enemies and guns that have zero recoil, feel rather weak and lack such basic things as a reload function. Oh well, I guess you can't have it all.
Too bad that the Kickstarter campaign hardly looks like it's going to succeed, although I'm not sure whether "small-scale" Kickstarters follow the same pattern as the huge ones. Only 21 days left and they haven't even made a quarter of their target sum.