Beastro
Arcane
Late stage capitalism something something
Skin nerds are the biggest faggots I've ever had the displeasure of talking to
At least they're not into funko pops.
Late stage capitalism something something
Skin nerds are the biggest faggots I've ever had the displeasure of talking to
I uninstalled the game since my last comment and haven't touched it since.
I haven't uninstalled cs for almost 10 years when I was younger and raged in ESEA then immediately re downloaded.
CS2 is terrible
I played 1.6 when cousin would take me to LAN Cafe for fun and source for fucking around in the custom serversI uninstalled the game since my last comment and haven't touched it since.
I haven't uninstalled cs for almost 10 years when I was younger and raged in ESEA then immediately re downloaded.
CS2 is terrible
Did you play 1.6 or source or start with go?
Yes but that has nothing to do with quality. If someone says 'even CZ was better than CS2' it's like, well yeah no shit lmaoThe CS userbase was already divided by patches, and CZ didn’t do much to make it worthwhile for the community to switch towards. CS:S came out shortly later that year and made it irrelevant/divided the userbase even further. Those who wanted a ground-up new game got it.Is Condition Zero supposed to be bad or something?
Bought 1.6 this summer saleI'd prefer to still play CS 1.6 even if my only viable option is a pirated copy with bots if there are no players left
I always considered CS 1.6 shooting was more a probability system than a precision one, where the aim is not to headshot opponents (not guaranteed because of the shitty code) but to wear them down in HP exchanges.I can take having a bad connection and living with it, I did with BF1942 and Red Orchestra, but it was clear in that fucking game that the problem wasn't on my end.
He was referring to GO not 1.6I always considered CS 1.6 shooting
You can fight against them if you actually put effort into it and push down the percentage of cheaters into the <1% range where less than 1:10 games have a cheater. It's somehow not a struggle for Faceit or Riot with Valorant which actually develop anticheats properly and moderate their games and where ragehacking is unheard of. Want to know why? Because the barrier of entry to cheating is at least 350 euros (or more), and if you get caught it's a hardware ID ban that may or may not be circumventable.It's the prevalence of easy aimb/wallhacks (that and it's a very lucrative business to create them now in 2024). It makes MP FPS if you're forced to public servers just unplayable, especially if you know how it all works. The vast majority are don't realise how bad it is, I can't see how any preventative measure could possibly stop it at this point, outside completely redesigning to FPS MOBA where player skill gets factored out.
Not saying this wasn't a problem in 1.0->1.6 era but it was nowhere near as bad as it is today.
Is this an AI account? What the fuck is this lolIt's exciting to hear that a new version of Counter-Strike is here, especially with Valve focusing on polishing the game after testing it with professional players. The mention of an April 1st release sounded like a joke, but this was worth anticipating, considering Richard Lewis's credibility as a journalist.
It's what kept this game alive.The only thing that amazes me about modern COunter-Strike is that it's constantly 'top seller' on Steam despite being free. All you can buy in this game is just worthless cosmetic trash that does not change the gameplay at all. Yet people waste tremendous amounts of money on it and gamble on "boxes" lots of money that just gives them cheap skins. What the fuck is wrong with people? Not only you spend money to open the box (because you need to buy a 'key' lmao) only to get 10 cent skin, but also whatever you can ever get is just a minor cosmetic change in the game. Just why? I mean if someone spent some change on CS I could understand when he's playing for hundreds of hours, but from what I've noticed a lot people spend quite a lot on money on that crap, going into hundreds. When I played it there was barely a match in which there wasn't anyone who opened some boxes.
Gambling addiction. It's a slot machine for children that further ties into third party skin betting and gambling, and easily makes Valve probably the least moral out of all major game companies since all no other large game company does what they do, and they invented. Only some NFT games are roughly equal to Valve in that, but of course, NFT games are all flops so they don't compare to the harm done.The only thing that amazes me about modern COunter-Strike is that it's constantly 'top seller' on Steam despite being free. All you can buy in this game is just worthless cosmetic trash that does not change the gameplay at all. Yet people waste tremendous amounts of money on it and gamble on "boxes" lots of money that just gives them cheap skins. What the fuck is wrong with people? Not only you spend money to open the box (because you need to buy a 'key' lmao) only to get 10 cent skin, but also whatever you can ever get is just a minor cosmetic change in the game. Just why? I mean if someone spent some change on CS I could understand when he's playing for hundreds of hours, but from what I've noticed a lot people spend quite a lot on money on that crap, going into hundreds. When I played it there was barely a match in which there wasn't anyone who opened some boxes.
Ridiculous. No other live service games need blatant real money slot machines in their games. Other games have lootboxes, sure, but they are practically never tied to real money like Valve's slot machines are. Valve could operate CS at a loss and it would not matter because Steam covers all their expenses tenfold. It's not like they even do a lot of fucking work to begin with, half their game is just developed by the community.It's what kept this game alive.
Agree. I hate this system but I do benefit from it. Don't hate the player I guess.Also that skins economy has netted me a few free games just from selling my weekly drops over the past 9 years since they introduced XP
It's not "ridiculous". Skins are the only reason CS is going as big as it is, instead of being thrown into obscurity like Quake or TF2.Ridiculous. No other live service games need blatant real money slot machines in their games. Other games have lootboxes, sure, but they are practically never tied to real money like Valve's slot machines are. Valve could operate CS at a loss and it would not matter because Steam covers all their expenses tenfold. It's not like they even do a lot of fucking work to begin with, half their game is just developed by the community.It's what kept this game alive.
I don't believe so. It may have had a hand in it but no one asked for RMT gambling.It's not "ridiculous". Skins are the only reason CS is going as big as it is
Pro scene wouldn't disappear without skins lol. CS 1.6 and CSS had pro scenes without any gambling involved for a decade. The big events all have their prize pools funded by sponsors and investors, or battle passes in some instances like TI. Plain silly to state that we NEED RMT slot machines for muh pro scene, which currently sees minimal to zero investment from slot machine skins directly, only a small few teams is sponsored by those types of companies. I'd also remind no other esport needs this shit.I don't know why you're making this an issue of "Valve doesn't need the money", when that was never a risk for CS dying. It's about the community & playerbase, all of which was kept alive (including pro scene) because of the impact skins had on the game.
Giving children gambling addictions is bad, actually.I'd say having this in the game, something with no impact on anything except aesthetics of your own screen
It doesn't matter whether you "believe so" or not. If you weren't around and didn't understand the landscape of the scene back when CS:GO was first released, and how instrumental to CS:GOs success stemmed from skins, then don't stay anything. Also, gambling sponsors still keep up the biggest players in the scene, at least until Saudis bought ESL. The scene would've died with GO if not for the money & popularity skins brought.I don't believe so. It may have had a hand in it but no one asked for RMT gambling.It's not "ridiculous". Skins are the only reason CS is going as big as it is
Pro scene wouldn't disappear without skins lol. CS 1.6 and CSS had pro scenes without any gambling involved for a decade. The big events all have their prize pools funded by sponsors and investors, or battle passes in some instances like TI. Plain silly to state that we NEED RMT slot machines for muh pro scene, which currently sees minimal to zero investment from slot machine skins directly, only a small few teams is sponsored by those types of companies. I'd also remind no other esport needs this shit.I don't know why you're making this an issue of "Valve doesn't need the money", when that was never a risk for CS dying. It's about the community & playerbase, all of which was kept alive (including pro scene) because of the impact skins had on the game.
Giving children gambling addictions is bad, actually.I'd say having this in the game, something with no impact on anything except aesthetics of your own screen
I was.If you weren't around and didn't understand the landscape of the scene back when CS:GO was first released
The fact that people fell in love with their first taste of gambling doesn't really convince me toward your position.and how instrumental to CS:GOs success stemmed from skins, then don't stay anything
It wouldn't have, and even if it were, fine by me. Anything is better than fucking slot machines integrated directly into the game.The scene would've died with GO if not for the money & popularity skins brought.
G2 was momentarily sponsored by a skin gambling casino, no other team needs anything like it, and a few well run orgs can even profit in this scene.It is a shitshow of an industry, but that's the only way it can survive
1. People's love for gambling isn't an argument, I'm just lecturing you on the facts and you refuse to listen.I was.If you weren't around and didn't understand the landscape of the scene back when CS:GO was first released
The fact that people fell in love with their first taste of gambling doesn't really convince me toward your position.and how instrumental to CS:GOs success stemmed from skins, then don't stay anything
It wouldn't have, and even if it were, fine by me. Anything is better than fucking slot machines integrated directly into the game.The scene would've died with GO if not for the money & popularity skins brought.
G2 was momentarily sponsored by a skin gambling casino, no other team needs anything like it, and a few well run orgs can even profit in this scene.It is a shitshow of an industry, but that's the only way it can survive
Direct sports betting bothers me less, I hate it and think it's a clear societal harm, but it's not directly in the game, which is about 70% of my problem, the other 30% being the fact that Valve obviously enables everything else that comes from it.
1. People's love for gambling isn't an argument, I'm just lecturing you on the facts and you refuse to listen.
Nah. I think there was just a wave of hype from CSGO becoming decent after 1-2 years of updates and the pro scene moving over and CS being the only real competitive FPS until Rainbow Six Siege and Valorant got big in the late 2020s. It was one of a kind for a long time. I just don't buy the notion that we "needed" a bunch of shitty youtubers to soyface over a slot machine to save the game.2. Again, skins saved CS from falling into obscurity. You refusing to understand this isn't my problem.
It wasn't until 2022 that Mohammed bin Bonesaw bought ESL Faceit Group. Unless you think CBS, Intel and Monster Energy were exactly as bad as him or the bookies.3. Yes, it would be amazing if the scene crashed and burned, but gambling sponsors are literally the least evil people involved in the industry.
embarrassing comment, couldn't pay me to write this. fuck off valve dickriderWhen your superior tells you something, you listen.