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cRPG developers please stop using Unity.

Supermedo

Augur
Joined
Apr 12, 2013
Messages
276
Please for the love of God don't use unity engine, I really love Pathfinder and PoE I & II but what prevents me from replaying these games is the frequent long loading screen.

it doesn't matter you have the game installed in SSD or have high-end CPU, you are going to spend half of your playtime looking into the fucking loading screen.

Why the goddamn screens are so frequent, start the game loading screen, go to the world map loading screen, have random encounter loading screen, get out the the encounter loading screen, go to town loading screen, go to a house or cave loading screen, manage your kingdom loading screen, visit a town/village loading screen.

same shit with PoE & PoE II which get much worse in the cities because every house requires a loading screen to get in and out which get tiring if you want to finish a couple of quests you have.

Now let's look into divinity, is just one loading screen and that it, there no loading screen for encounters or going into houses or dungeons or anything.

Like Please just stop with Unity, I prefer one long loading screen over frequent small ones, I mean there dozens of graphic-intensive open-world games that have faster and less frequent loading times than any cRPG made in Unity.
 

Supermedo

Augur
Joined
Apr 12, 2013
Messages
276
Did you consider it's not the engine but the developers?
ATOM has near instant loading screens.
Actually ATOM is the next game I'm going to play after finishing pathfinder.
still Pathfinder/PoE/Torment all have frequent loading times and all 3 games made by different developers and all have one thing in common and that is Unity not to mention Unity is known having longer loading time for loading scene assets compared to Unreal.
still didn't play ATOM so I can't say how fast is it.
 

DraQ

Arcane
Joined
Oct 24, 2007
Messages
32,828
Location
Chrząszczyżewoszyce, powiat Łękołody
It's hilarious when non-developers try to blame the engine on a specific game's problem. It's like the poor craftsman who blames his tools, except instead of the craftsman, it's some random person on the internet.
*walks in*
*sees a dev trying to find the cause of a segfault*
Uhh... have you tried cleaning your mouse? I heard it might help with computer problems.
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
9,534
Location
Grand Chien
Kingmaker's load times were pretty good last time I checked
Ok so I checked and I realise now why I was getting confused, I've been playing Varnhold's Lot and the load times for that are not too bad, like 30 seconds tops.

The main game is still ridiculously slow, 1m30s+

So yeah, fake news
 
Unwanted

a Goat

Unwanted
Dumbfuck Edgy Vatnik
Joined
Jun 15, 2014
Messages
6,941
Location
Albania
It's hilarious when non-developers try to blame the engine on a specific game's problem. It's like the poor craftsman who blames his tools, except instead of the craftsman, it's some random person on the internet.
I thought the same until I've heard Pathfinder has pretty much the same problem as PoE. If 2 attempts at creating the same kind of game, give or take(PoE->TRANNY->PoE2 and Kangmaker) end up with the same issues I think it may be some problem with the engine by itself.
 

Tacgnol

Shitlord
Patron
Joined
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Messages
1,871,752
Codex 2016 - The Age of Grimoire Grab the Codex by the pussy RPG Wokedex Strap Yourselves In Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
I don't exactly have a high opinion of Unity, but I do think a lot of the problems come from developer incompetence.

As others have mentioned, ATOM had very quick loading times and generally decent performance.
 

PrettyDeadman

Guest
For me personally Pathfinder / POE loading times are as fast as Atom.
 

Diggfinger

Arcane
Joined
Jan 6, 2014
Messages
1,202
Location
Belgium
Please for the love of God don't use unity engine, I really love Pathfinder and PoE I & II but what prevents me from replaying these games is the frequent long loading screen.

it doesn't matter you have the game installed in SSD or have high-end CPU, you are going to spend half of your playtime looking into the fucking loading screen.

Why the goddamn screens are so frequent, start the game loading screen, go to the world map loading screen, have random encounter loading screen, get out the the encounter loading screen, go to town loading screen, go to a house or cave loading screen, manage your kingdom loading screen, visit a town/village loading screen.

same shit with PoE & PoE II which get much worse in the cities because every house requires a loading screen to get in and out which get tiring if you want to finish a couple of quests you have.

Now let's look into divinity, is just one loading screen and that it, there no loading screen for encounters or going into houses or dungeons or anything.

Like Please just stop with Unity, I prefer one long loading screen over frequent small ones, I mean there dozens of graphic-intensive open-world games that have faster and less frequent loading times than any cRPG made in Unity.

Let me share a cure for your frustration, taught by my grandma:

- brew yourself a nice cup of herbal tea
- Add honey (2 spoons)
- Play Serpent in the Staglands for 30-45 mins
- Take a deep breath
- Come back to unity games...their loading times will appear to you as Mach-2 speed!

and voila! you are cured and ready to play the Unity games which you so love and crave

hqdefault.jpg
 

PrettyDeadman

Guest
nu Unreal Engine is terrible.
Never use it.
List of games ruined by nuUE:
1) Bard's Tale IV
2) Insurrection: Sandstorm
3) Insomnia: The Ark
Tekken 7 isn't "ruined" per se, but it has very long loading times for a game of it's type and levels/arenas sizes.
 

Curratum

Guest
nu Unreal Engine is terrible.
Never use it.
List of games new Unreal Engine has ruined:
1) Bard's Tale IV
2) Insurrection: Sandstorm
3) Insomnia: The Ark
Tekken 7 isn't "ruined" per se, but it has very long loading times for a game of it's type and levels/arenas sizes.

Is this a joke post or are you literally so retarded you think those game's faults come from the engine and not the incompetents using it?
 

PrettyDeadman

Guest
nu Unreal Engine is terrible.
Never use it.
List of games new Unreal Engine has ruined:
1) Bard's Tale IV
2) Insurrection: Sandstorm
3) Insomnia: The Ark
Tekken 7 isn't "ruined" per se, but it has very long loading times for a game of it's type and levels/arenas sizes.

Is this a joke post or are you literally so retarded you think those game's faults come from the engine and not the incompetents using it?
If different games using the same engine having similar problems is a sign of a bad engine - UE is much worse than Unity.
 

deama

Prophet
Joined
May 13, 2013
Messages
4,417
Location
UK
I think engines these days, especially Unity, are easy to learn but hard to master, which means that you can quickly start developing a game, but when you actually want to make it run well you'll have to go through a lot of hoops/curves. In contrast, older engines were hard to learn but also hard to master, though on the upside it gave good performance from the get go.

List most of you, I wish everyone would just use infinity engine or TOEE for all rpgs, that would be nice.
 
Last edited:
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
ATOM has near instant loading screens.

Having little content is the most important optimization
A large portion of pathfinder's maps are tiny having between 0(e.g., maps that go to the otherworld) to just a few mobs. Most of ATOM's maps were quite big in my experience.

The fact is that video games are going to continue having abysmal performance until developers are willing to pay competitive wages for experienced programmers. Most of your programmers in the gaming industry are inexperienced and don't know better(they'll leave eventually,) with a tiny portion that simply do it out of passion.
 

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