janjetina
Arcane
Can't they hire someone who knows something about the Catholic faith as a consultant? Like an actual Catholic perhaps?
Eh, you should make the distinction between official ('theological') religion and folk religion. Your average peasant did not understand the intricacies of the former and a heresy could've easily institutionalized itself as to replace it without too much protest from the masses.You can't do anything right with religion in a medieval game unless you operate under the premise that people(generally not pagans) honestly took their faith seriously and weren't just LARPing for some grotesque god-king.
Eh, you should make the distinction between official ('theological') religion and folk religion. Your average peasant did not understand the intricacies of the former and a heresy could've easily institutionalized itself as to replace it without too much protest from the masses.
As long as they make it extremely unlikely for the AI to make his own heresy, then it's quite historically accurate for the most part.
I recommend that you read The Cheese and the Worms, Hace El Oso.
You, Kz3r0, might also find it interesting.
Paradox said:For example, Islam is used to polyamory and will happily accept a new Faith espousing it.
Eh, you should make the distinction between official ('theological') religion and folk religion. Your average peasant did not understand the intricacies of the former and a heresy could've easily institutionalized itself as to replace it without too much protest from the masses.
As long as they make it extremely unlikely for the AI to make his own heresy, then it's quite historically accurate for the most part.
Of course there is a distinction, and allowing the player-ruler to make sweeping alterations to their religion(with little opposition beyond piety points I'm sure, it being a modern paradox game after all) fails to honestly represent the zeal of those common people and rather depicts them as unthinking automatons. It smacks of atheistic orientalism.
I recommend that you read The Cheese and the Worms, Hace El Oso.
You, Kz3r0, might also find it interesting.
Many of my fellows at university read it, I don't believe I have. I'll get it, thank you for the recommendation.
P.S.
For example, Islam is used to polyamory and will happily accept a new Faith espousing it.
Those muslims, so very progressive!
Let's be honest here, nobody knows about your vaporware.So I happened to browse bay12 for a bit today and I noticed that Paradox is using an at least superficially identical espionage system to the one I developed for Axioms Of Dominion. They even use the word Secrets in an identical way to my system. Of course the scope of my game allows for way cooler secrets. https://axioms-of-dominion.fandom.com/wiki/Secrets
And there are other functions that Paradox doesn't have the creativity to come up with. But still. Only took them 7 years to debut a concept with nearly identical functionality, for what functionality they have which isn't much, and an identical name. Granted the name is one of 4 or 5 "obvious" terms to use but still. Give them 10 years of DLC and they might get a system as detailed and nuanced as Axioms has/had.
Edit: I see they also have a system similar to my Government/Treaty/Charter system, although again in a massively scaled down way that suggests it is a placeholder for a system that is actually cool, called "Feudal Contracts".
Let's be honest here, nobody knows about your vaporware.So I happened to browse bay12 for a bit today and I noticed that Paradox is using an at least superficially identical espionage system to the one I developed for Axioms Of Dominion. They even use the word Secrets in an identical way to my system. Of course the scope of my game allows for way cooler secrets. https://axioms-of-dominion.fandom.com/wiki/Secrets
And there are other functions that Paradox doesn't have the creativity to come up with. But still. Only took them 7 years to debut a concept with nearly identical functionality, for what functionality they have which isn't much, and an identical name. Granted the name is one of 4 or 5 "obvious" terms to use but still. Give them 10 years of DLC and they might get a system as detailed and nuanced as Axioms has/had.
Edit: I see they also have a system similar to my Government/Treaty/Charter system, although again in a massively scaled down way that suggests it is a placeholder for a system that is actually cool, called "Feudal Contracts".
And you aren't a bastion of creativity either.
Neither of you are doing anything that interesting.
They actually seem to be doing something right with the religion for once... Even if it's just shitty modifier flip, it'd gonna be more than what CK2 had in that department. It makes me worry that they'll skimp on flavour though - once you start having dozens of religions, it starts being hard to make them all feel flavourful and distinct. Hopefully there'll be mods that'll improve it in that regard.
All gender-related restrictions in CK3 are controlled by the Faiths, either directly or indirectly. As we have an awesome dynamic Faith system, all such restrictions can be changed during a playthrough. Our design philosophy for Faith Tenets related to gender has been to have the exact same options available for men and women. For example, the “View on Gender” Tenet has the settings “Male Dominated”, “Equal” and “Female Dominated”. All the restrictions for women in Male Dominated Faiths are applied to men instead in Female Dominated Faiths.
In addition to heterosexuality and homosexuality from CK2, characters can also be bisexual and asexual. Sexuality is no longer defined by a trait, but has its own system, which makes it easier to handle for us and more visible in the interface for you. It also means that we do not frame heterosexuality as the default in CK3, which was also important for us.
Wow this is so dumb. Heterosexuality would be the default in the middle ages. Also if everyone is gay and especially if major characters are gay, kinda ruins the dynasties. A human may make the choice to have their gay character get an heir but no way the AI does. And since personal relationships barely even matter in CK games, if you are gay but marry a wife/husband and breed anyways are you even really gay as far as game mechanics?
Wow this is so dumb. Heterosexuality would be the default in the middle ages. Also if everyone is gay and especially if major characters are gay, kinda ruins the dynasties. A human may make the choice to have their gay character get an heir but no way the AI does. And since personal relationships barely even matter in CK games, if you are gay but marry a wife/husband and breed anyways are you even really gay as far as game mechanics?
we’re catering to different player fantasies in CK3
Children develop their sexualities around the age of 10 and once set, it will not change.
Wow this is so dumb. Heterosexuality would be the default in the middle ages. Also if everyone is gay and especially if major characters are gay, kinda ruins the dynasties. A human may make the choice to have their gay character get an heir but no way the AI does. And since personal relationships barely even matter in CK games, if you are gay but marry a wife/husband and breed anyways are you even really gay as far as game mechanics?
Your player character in CK2 can already be a flaming homo. Nothing said "everyone is gay", quit with the melodrama.
Paradox said:For example, Islam is used to polyamory and will happily accept a new Faith espousing it.
Paradox said:All gender-related restrictions in CK3 are controlled by the Faiths, either directly or indirectly. As we have an awesome dynamic Faith system, all such restrictions can be changed during a playthrough. Our design philosophy for Faith Tenets related to gender has been to have the exact same options available for men and women. For example, the “View on Gender” Tenet has the settings “Male Dominated”, “Equal” and “Female Dominated”. All the restrictions for women in Male Dominated Faiths are applied to men instead in Female Dominated Faiths.
Paradox said:In addition to heterosexuality and homosexuality from CK2, characters can also be bisexual and asexual. Sexuality is no longer defined by a trait, but has its own system, which makes it easier to handle for us and more visible in the interface for you. It also means that we do not frame heterosexuality as the default in CK3, which was also important for us.
I don't care about non-hetero characters. W/e, people can do what they want. What is annoying is they could have been doing something mechanically interesting instead.Wow this is so dumb. Heterosexuality would be the default in the middle ages. Also if everyone is gay and especially if major characters are gay, kinda ruins the dynasties. A human may make the choice to have their gay character get an heir but no way the AI does. And since personal relationships barely even matter in CK games, if you are gay but marry a wife/husband and breed anyways are you even really gay as far as game mechanics?
Your player character in CK2 can already be a flaming homo. Nothing said "everyone is gay", quit with the melodrama.
I don't care about non-hetero characters. W/e, people can do what they want. What is annoying is they could have been doing something mechanically interesting instead.
wow, really mindblowing that they used a common word to describe something. again, islam already had non-monogamy...