First of all, I appreciate you actually making this about the game, so kudos to you for that.
Elagabalus was a weirdo queer Roman Emperor, and damn near caused a civil war when he rose to power. Got shanked by the guard not long after putting on the crown as well. Fact is, there have been gay and bi leaders throughout history - I don't think that's argument that's being made here.
Some people are ignorant of this stuff, because their sense of history is based entirely on tropes; it comes with the territory of certain politics, based on an image of an idealised past that never existed. I don't mean to put everyone that disagrees with me in that same box though.
Problem is it's typical Paradox. They'll feel good about themselves virtue signaling this shit into the game, but without context or merit. It will just be a feature, as if middle age queer kings or queens wouldn't make a headline or two. Shit, Prince Charles can order the wrong brand of milk and it gets front page news on the Daily Mail. Having a fag king in an age of religious upheaval and not making it an in-game controversy is borking gameplay and offering up a 21st century spin on a game that (should) at least be trying to be historical.
To be honest, I'm not sure they're doing it for virtue signalling so much as it likely being a reflection of the wide cross section of people making the game (including marketers, concept artists, etc.), as inevitably they know that they're going to get more backlash over their forums, reddit, twitter, etc. every time they touch on a #culturewars topic — as happened with the whole "deus vult" thing; they're uncomfortable that something popularised via their work became a dogwhistle for fascism. I think that says a lot about what you should expect from them irregardless of 'impressing' anyone else.
Modern media culture isn't exactly the same as the medieveal period, and to be honest, sexuality itself in modern terms doesn't really make sense back then, especially in the 'late dark ages'. The idea of the individual just wasn't developed far enough for sexuality to take the form of an identity, and therefore you don't really get the idea of a 'gay king' even if he was privately known to have a harem of guys. Evidently still being something that was best excluded from public notice, it is an underreported fact. Paradox aren't pretending it was perfectly socially acceptible, and they are taking some liberty using words like bisexual at all. But there's nothing particularly surprising or interesting in
the idea that there were
privately gay, bisexual, or sexually disinterested counts, dukes, kings, or whatever.
Paradox puts them in the game without nary a mention of secondary costs or blows to stability. Paradox either doesn't understand or care about social/religious/economic impacts one could make during that period.
This is the kind of issue I think you'd do better to focus on if you want the game to have more truth to form. No amount of collectively insulting the developers, for whom I really don't think these issues are mere performance, is going to have a positive impact. Actually giving constructive feedback on mechanics from CK2 that need improved that haven't been addressed would be a better use of everyone's time.
Hell, in the middle ages you could practically gets accused of witchcraft for just making the wrong kind of porridge. Everyone was nuts back then, and yet Paradox has turned the entire era into a safe and casual larping experience for Renaissance Fair cosplayers.
Not quite. It wasn't until the early modern period, into the 15th cenutry and Europa Universalis' territory, that the whole witchcraft hysteria began. If you don't believe me look into Pope Alexander IV's
Quod super nonnullis (1258); it specifically prohibited inquisition into witchcraft and sorcery
unless it was tied to heresy. 'Wisewomen' were the source of working class medicine in Europe and a pillar of village life, until being violently removed in the professionalisation of medical work during capitalism's early formation period. Maybe it's no coincidence that the last bastion of Pagan Europe fell in the 14th century, though.
The church's role in medieval europe, both on witches and sexuality, is one oft misunderstood; it's much more the final days of the medieval period — maybe 100 years or so before Shakespeare — that things really came to full force as pop culture remembers them.
With every patch and every new game, Paradox is getting further and further away from even attempting a look back at history, and is instead imprinting on the games their own take on social issues, economics, religion, and war. Rather than saying, 'hey we know this is controversial from a modern standpoint, but that's what happened in the Medieval period, they're saying, 'wouldn't it be progressive of us if we put a gay rave club in the king's foyer?' Fuck that. If they want to make revisionist games, just abandon history and make future-what-if games like CDPR with Cyberpunk. At this point I'd much rather see a bonked and broken future (because it probably will be anyway) rather than a tilted and ignorant view of the past.
This is more generally a problem though. You can not make politically neutral work. Any attempt to do so will just be a cowardly expression of the same thing, in deference to whatever the status quo of the day is. I would rather developers wear their colours openly than have the usual case where AAA devs leap over each other to scream that their work isn't political when it self-evidently is.
There aren't any gay raves coming, but it's inevitable that as they lean further into Crusader Kings as being more about the Kings than simply the Crusades, that the RPG lifesim element will necessarily start having to reflect a wider scope of human experience. Why do people keep saying you can't be a crusader? They only just recently got into the topic of religion, so why is it assumed that a feature is removed as opposed to simply still being ironed out. Knowing how Paradox's development works, their dev diaries don't come in any order of importance; if I were one of the people who cared about crusading the most I'd be relieved it was getting more attention and not simply being rushed out the exact same form as last time.
Honestly though, I find it difficult to listen to the reams of criticism that you see for CDP-R or Larian or Paradox over their (key word here)
unreleased work. I'm not accusing you of this, but what always happens in these threads thusfar as I've seen, is that most of the people commenting don't even bother to read what the company in question has said, and simply run with the hysterical interpretations until they sound, well, deranged? I'm not even trying to say they'll release a finished product, but there's really not enough information in these diaries for the kind of criticism levelled at them to be anything more than conjecture.
As a good contrast, look at the EB mod for Rome Total War. The devs of that mod put in historical units for AOR, historical descriptions of said units, and even made authentic Latin and Greek speech for units. EB's main criticism from players was that it was TOO HISTORICAL and limited game options. Paradox could take a lesson or two there - if for no other reason than to move the crazy back a nudge or two. Playing as a cucked, cross-dressing unicorn Lombard princess in 14th century isn't what most of us signed up for to play Crusader Kings. Main hint being CRUSADER and KINGS.
I mean,
I adore Europa Barbarorum (though they really need some better recording equipment!). As a classicist it makes me sad that developers rarely ever hire actual academics to flesh out their games. But as much as I love what they've done, it still feels a bit soulless at times. I think what I'm trying to say is that cricitism on purely negative terms — which is like 90% of what is expressed here — does nothing to help improve a piece of work.
If you truly hate what they come out with, maybe you can start a modding project in the same vein as EB/2 — I believe EB had some influence at least on CA's later work — though I'm really not sure you need to worry about
unicorn rave gear. I just find every time that these premature criticisms spin into culture wars irrelevance.
I care a lot about this game too, and wouldn't want a completely revisionist expression of sexuality simply because I'm bisexual myself, nor can I picture anyone vaguely queer I know into these games wanting the same. That's why I have some faith that the people behind this honestly quite minor change aren't going to overstep in the way everyone's so worked up about.