Smoker
Scholar
- Joined
- Feb 10, 2017
- Messages
- 120
The Byzantines don't seem to have the Imperial system, Viceroyalties and themes as yet. DLC?
No but they have glorious castration.
The Byzantines don't seem to have the Imperial system, Viceroyalties and themes as yet. DLC?
Pointless having allies in this because they do absolutely fuck all to assist you.
Pointless having allies in this because they do absolutely fuck all to assist you.
My allies have saved my ass from super Byz attacks. Sometimes they just sit there other times they follow you. Enemy AI boat rushing is fucking retarded.
Apparently the abundance of female rulers is from so many male characters dying in combat or from their wounds as knights.
Pointless having allies in this because they do absolutely fuck all to assist you.
There is a retreat system? Or do you mean the post-battle routing of the whole army?I agree that the AI while in combat is a bit odd, but allies have saved my ass several times. I was about to be replaced as king when my allies from Greece suddenly showed up on my shores with a 20k strong army. I do wish there was an attach function like in CKII, and that you can turn off that god awful retreat system.
The Byzantines don't seem to have the Imperial system, Viceroyalties and themes as yet. DLC?
No but they have glorious castration.
Yeah... can't remember what it is called now. They introduced it in CKII but you could turn it off. Before this you could follow the retreating army and finish it off.
Edit:
It's called "Shattered Retreat" and I hate it.
AI seems to bring over their entire levy and mostly follow your stack around in my game. And they do the same for enemies.
However, armies of all stripes occasionally seem to get stuck moving back and forth for years without doing anything.
AI seems to bring over their entire levy and mostly follow your stack around in my game. And they do the same for enemies.
However, armies of all stripes occasionally seem to get stuck moving back and forth for years without doing anything.
Yes, that's my experience. They can be helpful if you manage to "bait" them into joining / following your army.
Why did they remove the rudimentary ally controls from the game?
DLC, baby!
But honestly, there are so many basic things missing, like mapmodes that ck2 had, or a way to control which messages pop up and which stay ignored. Currently, the lower right corner is cluttered with irrelevant stuff. "You declared war!" Wow, really?!
It's a mess either way, in both EU4 and CK3. Either you wipe the entire enemy army in a single battle and then waste time sieging for two years when the outcome is decided, or you have shattered retreat where they fuck off invincible for 3 years then you fight them again.
I kinda like shattered retreat in CK2. Without it, you had to run in circles around an enemy army, whacking the mole over and over and over between the same two provinces, because as soon as you leave them alone, they start besieging and being a general nuisance. With shattered retreat they are removed out of the picture for a long time. Not as good as complete encirclement and destruction in HoI, but as close as it gets.
CK3, unlike CK2, has you guess whereto they will retreat, which is more realistic than CK2, but demands that you pursue them more closely if you want to fight them again.
Wouldn't it be more logical if defeated armies dispersed until reformed at home again. Battles would be more important and it would eliminate the whack a mole stuff.
It would still allow for comebacks.
I had my last war against Sweden in Ireland, and I had to defeat their stack 5 times in a row before they finally got obliterated from the map. It was even more absurd because they were accross the sea from their supplies and should have abandoned after defeat 2.
It's always unequivocally shitty when this happens, and all you see is this fucking retreat system trigger over and over, but I'm not sure how to fix it.
Regarding the whole design, I would still keep this retreat thingie, but add more conditions for a stack to get obliterated. I don't understand how an army, belonging to State A, can get crushed by another army, belonging to State B -with no reorganisation happening or even change of commander- over and over and over again and still fucking pick up the fight.
Another solution would be to include (or officialise ?) some "morale score" to determine whether a stack still survives a battle. If such an index already exists, I haven't found it.
Yet another idea would be to differenciate levies who aren't available because they're dead (and then take X time per unit to recover) from levies who aren't available because they surrendered (and then take Y time per unit to recover).
Either way, i'm happy. Anything but having to defeat, follow, defeat, follow, defeat etc 5 times with absolutely 0 chance of comeback from the defeated.