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Grand Strategy Crusader Kings III

LizardWizard

Prophet
Joined
Feb 14, 2014
Messages
1,012
Most of the content (aside from retinues), from Legacy of Rome seem like flavor pack material. Byzaboos need their fix.
 

Theodora

Arcane
Patron
Glory to Ukraine
Joined
Feb 19, 2020
Messages
4,620
Location
anima Bȳzantiī
I'm torn on it being a "legacy of Rome" type thing; as much as I love to byzaboo it up, it just won't feel worth it until they add imperial govts.
 

vonAchdorf

Arcane
Joined
Sep 20, 2014
Messages
13,465
It's solid and stable, but despite the new mechanics, map painting is really the only thing you can do in the current game, which runs against my preferred CK3 play style.
 
Vatnik Wumao
Joined
Oct 2, 2018
Messages
19,495
I don't know how much DLC will help here if their design principles are shifting so far into the sand.
A good trade-focused DLC will break it or make it for me. Otherwise, with no incentives (or content) to play tall, it's all just a shiny blobfest.
 

Preben

Arcane
Patron
Glory to Ukraine
Joined
Jan 18, 2017
Messages
3,821
Location
Failsaw, Failand
Wow, interest in this one died off fast
Not much to talk about, really. Stable release and solid foundation for subsequent content additions, but overall a barebones experience at this point.

No big drama at release, the game is relatively stable and moderately entertaining. Compare that to Imperator 's release, which was massively entertaining. The release, not the game itself.
 
Joined
Feb 11, 2007
Messages
2,952
Yep, there's just very little to the game at this point. I mean, what does it have that CK2 did not when it started? Well, it has retinues (kind of), religion reformation / creation, life focuses (again, kind of) and old gods starting date? And that's it, I think? Everything else is going to be sold to us as DLCs. Again.

Anyway, every time I think about this game I find something else that pisses me off about it. This time, it's that there is no lasting effects of warfare whatsoever. You can raid a county repeatedly with nothing but a small dip in its development, if even that. Hell, I don't remember there even being an opinion penalty for the guy whose lands you just burned down. Conquered a new county in a devastating war? Just park your marshal there for a couple of years, and it will produce taxes and men like it was always yours. This is not only silly, but it also greatly contributes to the snowball effect both for the player and the AI. There are just no consequences to war in this game.

Granted, CK2 was not great in this regard either, but it was still better than this. Conquered counties could be stuck with decades of reduced taxes and levies. Raiding could burn down buildings and eventually holdings. Sieges would reduce prosperity and eventually depopulate counties. Here, we get what exactly? Control can to raised to 100 with a decent marshal in a couple of years. Development can maybe fall a little, but development in general has such a small effect on taxes / levies that's not even worth mentioning. Which is another problem, development means so little that besides the special buildings there really is not that much of a difference between Constantinople and some ass end of nowhere in Siberia.
 

Fedora Master

STOP POSTING
Patron
Edgy
Joined
Jun 28, 2017
Messages
31,783
Anyway, every time I think about this game I find something else that pisses me off about it. This time, it's that there is no lasting effects of warfare whatsoever. You can raid a county repeatedly with nothing but a small dip in its development, if even that. Hell, I don't remember there even being an opinion penalty for the guy whose lands you just burned down. Conquered a new county in a devastating war? Just park your marshal there for a couple of years, and it will produce taxes and men like it was always yours. This is not only silly, but it also greatly contributes to the snowball effect both for the player and the AI. There are just no consequences to war in this game.

The province will pay 100% taxes BUT ALSO shit out rebellions every couple of years as long as it is wrong religion/wrong culture.
 

oscar

Arcane
Joined
Aug 30, 2008
Messages
8,058
Location
NZ
The 30 years of the province running at a loss was kind of silly TBH. No kings would have bothered waging wars at all if they would probably be long-dead before the conquered land provided any revenue.
 

Hace El Oso

Arcane
Patron
Joined
Jan 5, 2020
Messages
3,726
Location
Bogotá


Mod said:
4840D80E8787066719C2E151CDB741068C558761

:love:
 

Norfleet

Moderator
Joined
Jun 3, 2005
Messages
12,250
The province will pay 100% taxes BUT ALSO shit out rebellions every couple of years as long as it is wrong religion/wrong culture.
The rebellions of which will tank control constantly, yes. You can avoid this by assigning someone of right religion and culture to the province as a vassal. And then collecting 100% of it anyway via Guantanamo Bay Mode.
 

Sergiu64

Arcane
Glory to Ukraine
Joined
Jun 8, 2010
Messages
2,644
Location
Sic semper tyrannis.
I got kinda frustrated when I spend 3 days trying to get an achievement only to find out they have a bug that requires you to get that achievement with the original ruler. Been waiting for it to get fixed, but they haven't been quick with patches.
 

LizardWizard

Prophet
Joined
Feb 14, 2014
Messages
1,012
https://www.paradoxinteractive.com/en/interim-report-january-september-2020/

Royal quarter provides new revenue records

The third quarter of the year has for us to a large extent been about the launch of Crusader Kings III. Crusader Kings III is the third edition of our successful Grand Strategy franchise based on a player’s personal journey through the Middle Ages. When the review embargo was released shortly before launch, the game received an aggregate score of 91/100 on Metacritic, which is a collected rating of industry and gaming media reviews. It is our highest rating ever on Metacritic and it is, of course, extremely positive, but what makes me happiest of all is that the game was received with remarkable enthusiasm by our players. Over 19,000 reviews on Steam and over 1,000,000 units sold paints a clear picture: We have created a really good game!
 

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