Your googlefu failed you:
https://wccftech.com/cyberpunk-2077...tting-is-great-to-sell-things-in-multiplayer/
Yes, you can expect a similar path after release. You can expect more, actually. We’re not
going into too many details today, but everything will be clear before release. As we are close to the release, expect the post-release plans to be revealed fairly soon; a series of free DLCs and expansions will be described – as I said, you can expect it fairly soon and then everything will be made clear.
Considering PR speak is vague, you can always twist the words to say you are "technically correct" or whatever, but let's not pretend that this was some confection of the media. CDPR is the source of this, and they did plan more extensive post-release support than Witcher 3... only to then decide otherwise.
A generous, optimistic reading of their plans at this point is they decided the PR sink of building lots on Cyberpunk 2077 was not worth it, and they feel a sequel will reset impressions better, and that is indeed their priority, aside from Witcher 4. However as I've said before, switching to Unreal wasn't done for any reason except they lost lots of staff, not because RedEngine sucks. Also, set the sophistry aside: any use of Unreal will require gutting its innards to form the sort of game they make (or worse, the failure to do so would make it look generic and cheap as hell); the same developers who are apparently unable to handle RedEngine will be the ones who have to repurpose Unreal, so that is hardly good news for CDPR.
I think if you look at it in terms of them massively hiring outside contractors who can more easily be trained on Unreal, that makes the most sense. But it's not in anyway a good situation to be in. They're admitting mediocrity, and that the unique aspects of the studio are being replaced. They might as well be EA or Ubisoft at that point, undercutting the whole marketing appeal of the studio in the first place ("We're different! Trust us.").