'Now please report to room number two.'
The level designer clearly thought this through because even if the player has no line of sight on door 2, they cannot miss the door directly in front of them as they enter the building, which is marked with a 1. This implies there are more doors with room numbers around the corner. Also, each number is coloured in bright orange to stand out from the dingy surroundings. I'm hoping this means it's possible to turn off the annoying mini-maps/HUD markers and navigate the world of Cyberpunk 2077 by environmental cues, but the realist in me doubts it.
In some way, Pirates! is an RPG where you become weaker over time, because your character ages. It's a good concept that should be tried out more though - a story-integrated mechanic where the character becomes weaker in some areas as he gains experience and proficiency in other areas.In short, the only reason because you are convinced that a RPG where you become weaker over time can't work is because you haven't played any. And you haven't played any because a couple of very old P&P systems influenced almost all the videogames that market themselves as RPG.
I want a quest compass to the quest compass, just in case I don't find it.'Now please report to room number two.'
The level designer clearly thought this through because even if the player has no line of sight on door 2, they cannot miss the door directly in front of them as they enter the building, which is marked with a 1. This implies there are more doors with room numbers around the corner. Also, each number is coloured in bright orange to stand out from the dingy surroundings. I'm hoping this means it's possible to turn off the annoying mini-maps/HUD markers and navigate the world of Cyberpunk 2077 by environmental cues, but the realist in me doubts it.
I hope we have quest compass for that. I am no good with directions.
Sadly, fwhat a shining, stellar examples of a game fall flat on its face and nobody remember what it is.We wont argue about the WHY, we only tell you the facts.
Fact is: NOBODY like playing a character growing weaker over time. At least, nobody in enough number to even worth the effort of making a mod , let alone a full game. A game with that feature? it would have get modded out or patched out in no time flat..
False.
https://en.m.wikipedia.org/wiki/Sinner:_Sacrifice_for_Redemption
For this false again I notice you cant even offer at least even an unmemorable example.2nd Fact: Chulthu is a niche genre. You make a chulthu-esqe (or Lovecraftian) game and maybe, maybe a small number of gamers will buy your game. Guarantee to get your effort thrown out of window and your company broken.
False again.
I'm not surprised that in this forum very few users have noticed that, but horror games reached the peak of their popularity in recent years. A proper horror-themed RPG would have the same chance of succecc of any other non-fantasy RPG these days.
In short, the only reason because you are convinced that a RPG where you become weaker over time can't work is because you haven't played any. And you haven't played any because a couple of very old P&P systems influenced almost all the videogames that market themselves as RPG.
Sadly, fwhat a shining, stellar examples of a game fall flat on its face and nobody remember what it is.We wont argue about the WHY, we only tell you the facts.
Fact is: NOBODY like playing a character growing weaker over time. At least, nobody in enough number to even worth the effort of making a mod , let alone a full game. A game with that feature? it would have get modded out or patched out in no time flat..
False.
https://en.m.wikipedia.org/wiki/Sinner:_Sacrifice_for_Redemption
For this false again I notice you cant even offer at least even an unmemorable example.2nd Fact: Chulthu is a niche genre. You make a chulthu-esqe (or Lovecraftian) game and maybe, maybe a small number of gamers will buy your game. Guarantee to get your effort thrown out of window and your company broken.
False again.
I'm not surprised that in this forum very few users have noticed that, but horror games reached the peak of their popularity in recent years. A proper horror-themed RPG would have the same chance of succecc of any other non-fantasy RPG these days.
In short, the only reason because you are convinced that a RPG where you become weaker over time can't work is because you haven't played any. And you haven't played any because a couple of very old P&P systems influenced almost all the videogames that market themselves as RPG.
These, should tell it all about the validity of my facts and my points.
1. The point is not that what the game does, the point is, it's a solitary game of very lesser fame. Like nobody know about it.
2. Again, no example at all. I dont give a shit about PnP features or systems. We are talking about electronic games and you cant offer much of an example~
To the topic, which is the weakening effect in game. Or Chulthu/Lovecraftian.
So, does Darkest Dungeon use weakening effect? Or use the Chulthu/Lovecraftian setting?
I don't need to convince anyone. I've already told you that there are both successful videogames and successful P&P systems out there with weakening mechanics in place. You are simply unaware of that.I will take your assessment under advisement. I dont care enough about Darkest Dungeon after what's been talked around here, which is not very much. So i dont play it and dont know about its features, as well as dont care enough to bother read some analys about that game.
The facts, still, are that there's a decidedly lack of Chulthu/Lovecraft setting game, with maybe two tittles under three/four decades of game development, thousands of tittles in English and Japanese. And both are still can be considered a lesser known game. Darkest Dungeon? Sinner? Feh.
The facts, still, are that weakening mechanism is a decidedly universal hated feature in game. You think you are the first guy ever loudmouth about that feature? There's guys before you and there will be more after you. They will not be able to convince players to play mods with that. Want to prove otherwise? You can try convince modders to do something of that feature in Fallout 2 with radiation/hunger mechanism, or NWN2 Mask of Betrayer with the hunger mechanism (but increase its bad effect).
I'll watch RK47 LP.
In the PC versionDid the entire population of Night City die of Covid?
Where's the fucking NPC's ?
So, does Darkest Dungeon use weakening effect? Or use the Chulthu/Lovecraftian setting?
So, does Darkest Dungeon use weakening effect? Or use the Chulthu/Lovecraftian setting?
I mean, the literal setting? No. But a shameless ripoff that imitates so obviously that it's essentially the same thing? Totally, that's for sure. DD tries to be lovecraftian in everything but the name.