Melcar
Arcane
Well that was unsurprisingly lame.
You're saying that like its a bad thing. But we know the game isn't entirely like Deus Ex the combat is nothing like Deus Ex's and previewers have stated it feels spongey.instead we'll get just another Deux Ex
It's a shame because there was a lot of potential that we're seeing squandered by your usual AAA design philosophy
This reads like you tried to insult the game, but rolled 2 on dice check.This game will be so crushingly, profoundly, insufferably acceptable.
It's CDPR so everyone will expect their minds to be blown again but instead we'll get just another Deux Ex, only on a gigantic dose of budget steroids.
This reads like you tried to insult the game, but rolled 2 on dice check.This game will be so crushingly, profoundly, insufferably acceptable.
It's CDPR so everyone will expect their minds to be blown again but instead we'll get just another Deux Ex, only on a gigantic dose of budget steroids.
No man, losing Calisca already weighs heavily on my heart. My simping soul couldn't withstand another loss of such magnitude (j/k)Seriously, if they want to keep the exotic angle by going with Mexican slangs and accents, they should have gone with a Mexican/Spanish female figure. Some gals look like Jennifer Lopez, or Hale Berry.
I'm hoping the cocky kiddo tone evolves as he gets paired with Johnny and learns what's what in the world.Hope player can let Jackie die, cause if that mofo keeps driving player around with his shitty hip-hop on all the time- i am out.
Game looks interesting, but dialogue options are looking dissapointing, there are 2-3 at best per scene- witcher 3 style. Main character seems to be locked into the cocky kiddo mode based on his voice acting, hurts Roleplay a lot.
This game will be so crushingly, profoundly, insufferably acceptable.
It's CDPR so everyone will expect their minds to be blown again but instead we'll get just another Deux Ex, only on a gigantic dose of budget steroids.
You're saying that like its a bad thing. But we know the game isn't entirely like Deus Ex the combat is nothing like Deus Ex's and previewers have stated it feels spongey.instead we'll get just another Deux Ex
But you are correct in that the game plays it safe and unfortunately will be praised for that. It's a shame because there was a lot of potential that we're seeing squandered by your usual AAA design philosophy.
Tbh there was more potential in Fallout 76 than this and I'm not being sarcastic.
Disagree entirely. The values might've used better balancing, okay, but the system concept was absolutely the right fit for an FPS/RPG hybrid, you've got meaningful interplay between the character stats and the player's skills and it makes sense, contextually, that your training is reflected in your ability to handle a weapon. Contrast this with the likes of Fallout 4 and its magic bullets that make bigger holes as your skills go up.Deus Ex is among my favorite games of all time/platforms/genres, but in my book "the combat is nothing like Dues Ex's" is a gigantic pro for CP 2077.
I count the aiming system of the first Deus Ex among the worst design ideas ever conceived for an action RPG. And I mean EVER: In order to squeeze some stats into a real time first person combat they gave JC the aiming ability of an 80 yo geezer affected by Parkinson's Disease. Not exactly the best way to sell the fantasy of being a badass nano-augmented super agent.
Now, I'm not saying DX's shooting was good, it was choppy and needed a lot more iteration, but the core concept was spot-on. Deus Ex 4 also recycles the original idea (albeit with "skill" augs in its streamlined stat system) but with less dramatic variance.
You're saying that like its a bad thing. But we know the game isn't entirely like Deus Ex the combat is nothing like Deus Ex's and previewers have stated it feels spongey.instead we'll get just another Deux Ex
But you are correct in that the game plays it safe and unfortunately will be praised for that. It's a shame because there was a lot of potential that we're seeing squandered by your usual AAA design philosophy.
Deus Ex is among my favorite games of all time/platforms/genres, but in my book "the combat is nothing like Dues Ex's" is a gigantic pro for CP 2077.
I count the aiming system of the first Deus Ex among the worst design ideas ever conceived for an action RPG. And I mean EVER: In order to squeeze some stats into a real time first person combat they gave JC the aiming ability of an 80 yo geezer affected by Parkinson's Disease. Not exactly the best way to sell the fantasy of being a badass nano-augmented super agent.
Spongy enemies, in comparison, are a blessing.
What I'm pretty sure that will be inferior to Deus Ex is the level design of the main mission areas. And this is because the only team still around that proved to be better than Ion Storm in these regards is Arkane (especially with Dishonored 2). I don't trust CDP to be half as competent.
Disagree entirely. The values might've used better balancing, okay, but the system concept was absolutely the right fit for an FPS/RPG hybrid, you've got meaningful interplay between the character stats and the player's skills and it makes sense, contextually, that your training is reflected in your ability to handle a weapon. Contrast this with the likes of Fallout 4 and its magic bullets that make bigger holes as your skills go up.Deus Ex is among my favorite games of all time/platforms/genres, but in my book "the combat is nothing like Dues Ex's" is a gigantic pro for CP 2077.
I count the aiming system of the first Deus Ex among the worst design ideas ever conceived for an action RPG. And I mean EVER: In order to squeeze some stats into a real time first person combat they gave JC the aiming ability of an 80 yo geezer affected by Parkinson's Disease. Not exactly the best way to sell the fantasy of being a badass nano-augmented super agent.
Now, I'm not saying DX's shooting was good, it was choppy and needed a lot more iteration, but the core concept was spot-on. Deus Ex 4 also recycles the original idea (albeit with "skill" augs in its streamlined stat system) but with less dramatic variance.
Use a laser mod on a gun in Deus Ex and you'd disagree with that statement. It removes the skill limitations on your shooting accuracy which means dispatching enemies in rapid succession. Its the equivalent of having the gun maxed out on skills and on accuracy mods.but their shooting mechanics are undoubtedly funnier than Deus ex's.