Vehicle Gameplay Programmer
THE VISION
CD PROJEKT RED is looking for a talented Gameplay Programmer to join our outstanding team in Warsaw. The person in this position will cooperate with Gameplay & Level Designers teams to create the whole architecture of vehicle related code, and the physics of driving / flying in those vehicles. It will involve C++ coding as well scripting skills. If you are ready to take up this challenge, send us your application!
DAILY RESPONSIBILITIES IN A NUTSHELL
- Creating the whole architecture of vehicle related code and the physics of driving / flying in those vehicles.
- Taking a part in the design process of the gameplay.
- Ensuring that game scripts are well designed, and are optimal in terms of CPU and memory consumption.
REQUIRED SKILLS & EXPERIENCE
- At least 5 years’ experience in games industry.
- Deep knowledge of C++.
- Great understanding of vehicle physics.
- Profeciency in maths.
- Profeciency in dynamics area of physics.
- High understanding of collision detection and response.
- High skills in algorithms and architecture.
- Good design feeling oriented around vehicles.
- Ability to easily communicate in English.
Nope. I recon something like in Arkham Knight. Maybe even some small mini game travelling between world areas but I doubt it'll be turn-based.Vehicle Combat System? But, but will it be Turn Based?
You saw the previous trailer, right?Yeah, I joked, I don't think there will be any turn based stuff at all in this game.
I am looking forward to a trailer or something although I know it won't be gameplay one. Bah, if only the AAA developers were doing game dev blogs like the indies...
I've been replaying the trailer every day since it has been released.You saw the previous trailer, right?
Me too. I think they'll go with Deus Ex style: hub-like cities to explore but much bigger and inter-connected between each other with some transport system.I can't wait for information in gameplay and how they plan on implementing a city in the game.
I've been replaying the trailer every day since it has been released.You saw the previous trailer, right?
I think it's high time to do an updated list of foreign developers who are working in CD Projekt RED on CP2077
Kyle Rowley -ex Remedy lead designer, now lead gameplay designer of CP2077
Shironne Peiris -ex Reflections GUI artist, now UI Artist in CD Projekt Red
Catalin Ion -ex Crytek senior animator, now senior animator for cp2077
Kris Cho -ex Bioware cinematic designer, now Senior Cinematic Artist at CD Projekt Red
Steve Kniebihly -ex Quantic dream cinematic director, now cinematic director at cd projekt red
David Brownsea -ex stainless games/ rockstar games enviro artist
Colin Walder -ex rockstar games audio programmer, now senior audio programmer at cdpr
Alex Soliven -ex supermassive games senior technical artist, now Senior Technical Artist at CD PROJEKT RED
Bruce Shtelmakher -ex carbine studios senior system engineer, now senior gameplay engineer at cdpr
Oliver Lockwood -ex codemasters programmer, now gameplay programmer at cdpr
Matthew Steinke -ex ubisoft, midway, mektek studios technical designer, now lead technical designer at cdpr
William McVicar- ex gameloft programmer, now tools and engine programmer at cdpr
Yasen Stoynev -ex ubisoft level designer, now quest designer at cdpr
Félix Tiévant -ex ubisoft sound designer, now sound designer at cdpr
Patrick Mills was on provious version of the list.