Nigga please, I've been saying it's going to be a watered down utilization of the system since they announced the game. But who else is in this space is even looking to PnP for inspirations, as they should. The mundane thing to do would be for them to cook up their own shitty system like all the AAA developers do.Oh boy, I love it when people bring up PnP because this game will have about as much as in common with it as a wet potato
Interview with codex' fav type of developer:
This dude will soon explode from enthusiasm lol. And yeah they removed childhood heroes.
The funnier/sadder thing is that I don't think Trannies are mentioned once in the 2020 Core books, though Furries would be arguably Canon. Now Cyberpunk is apparently all about Trannies according to every Woke Gaming Blogger from Polygon, Kotaku, RPS to EuroGamer and these degenerates were apparently right, who knew?Mike should reconsider throwing all Cyberpunk v3.0 lore away from CP2077.
I think the opposite might be the case and that might actually make it interesting. If you want to know what North Americans think of depicting America you can always try Watch Dogs 2, Far Cry 5, Saints Row, Mafia III or some of the Nu-Fallout games. My biggest fear and what might ultimately put me off it is that they give in and Woke-ify it.I've got a growing worry that the CDPR writers can't pull off a game set in America so well. A sense of place was something that worked hugely in the Witcher's favour and I don't feel that with Cyberpunk.
I don't think it's the exact same problem for CDPR, but a lack of familiarity doesn't lend well to creating something fresh and engaging.
> WORLD Stock market crash but somehow international corporations survive and somehow able to gain more wealth and power + managed to sustain their own cities[/spoiler]
I think the opposite might be the case and that might actually make it interesting. If you want to know what North Americans think of depicting America you can always try Watch Dogs 2, Far Cry 5, Saints Row, Mafia III or some of the Nu-Fallout games. My biggest fear and what might ultimately put me off it is that they give in and Woke-ify it.
Some Cyberpunk 2020 stuff:
This is actually Pavel Sasko, lead quest designer. The company has two Tomaszkiewiczs, Konrad and Mateusz, former was game director on Witcher 3 (and is now overall design director on Cyberpunk), while Mateusz was lead quest designer on TW3, then game director on throne breaker and now quest director on Cyberpunk. They need lot of quest people!I really like this Tomaszkiewicz guy. He's like a young Tarantino :D
You see what you get for bowing and spreading your cheeks to western sodomites and degenerates CDR? Enjoy your games tanking cause we also can vote with our wallets to and unlike SJWs we do have shekels and buy and play games. Did not bought any game on GOG for a year now and so should all who don't want to give money to those Lemingrad based poseurs.
I think the opposite might be the case and that might actually make it interesting. If you want to know what North Americans think of depicting America you can always try Watch Dogs 2, Far Cry 5, Saints Row, Mafia III or some of the Nu-Fallout games. My biggest fear and what might ultimately put me off it is that they give in and Woke-ify
This dude will soon explode from enthusiasm lol. And yeah they removed childhood heroes.
I really like this Tomaszkiewicz guy. He's like a young Tarantino :D
Is he a Tomaszkiewicz too? You sure? There is the brothers: Konrad(W3 GD) & Mateusz(CP77 quest director) and this one's related too?
Is he a Tomaszkiewicz too? You sure? There is the brothers: Konrad(W3 GD) & Mateusz(CP77 quest director) and this one's related too?
i dunno if i'm advocating for "simplifying" Witcher here, but i spent the vast majority of my playtime in Witcher 3 being confused by the potions/oils and didn't really use any of them until the very end. having to pause your game midfight to open your inventory and seeing 30+ potions is mindboggling.I don't understand the hate for Konrad on 'dex tbh, he was GD and not gameplay designer like Sawya.
He invented the system so Geralt can feast during fighting; he made us use all the food and potions we hoard and never use, and before that he did something with quest/dialog design that's considered revolutionary among CDPR devs
i dunno if i'm advocating for "simplifying" Witcher here, but i spent the vast majority of my playtime in Witcher 3 being confused by the potions/oils and didn't really use any of them until the very end. opening your inventory and seeing 30+ potions is mindboggling.
it was terrible design for sure
And yeah they removed childhood heroes.
And yeah they removed childhood heroes.
Decline.
Yeah, I mistook him for this guy:This is actually Pavel Sasko, lead quest designer. The company has two Tomaszkiewiczs, Konrad and Mateusz, former was game director on Witcher 3 (and is now overall design director on Cyberpunk), while Mateusz was lead quest designer on TW3, then game director on throne breaker and now quest director on Cyberpunk. They need lot of quest people!
And yeah they removed childhood heroes.
Decline.