Is there any stat or number available which shows the effect of romance options on sales. If they are trying to sell ALL types of audiences then at least design romance options beyond just dialogues and sex scenes. Like making your partner to join you in missions, for instance?It is a necessity when you are trying to sell to the mass audience. A portion of it expects such features and even likes them in some retarded fashion, but that isnt important. Whats important is that they shell out the dollars.Is this really necessary to include in the game? Utter pointless addition.
CD Projekt isnt making the game for you.
Plus Witcher 3. Why should they repeat the same experiences with Cyberpunk? This is one of my major complaints with Rockstar games. Its the same, old experiences with same features, situations and consequences getting repeated time and again on every GTA release.
I haven't seen that many people who favour including romance options, mostly outright dislike them.