Did you seriously expect them to adapt the P&P game 100% faithfully?
Obviously, it'd be fucking amazing if they pulled all of this, but I don't think any game adapted from a PnP game has had much depth to character creation as the game originally allowed. Far too many variables to account for.
I can't understand why people expect a game to do everything - to have completely freeform party creation, to be as involved as possible, have great mechanics and combat, allow great freedom of choice, but also, at the same time have amazingly written characters, an amazing, greatly detailed world and all that. There is nothing wrong with playing and enjoying Witcher 3 for the things it does well and loving it and enjoying some number cruncher for what it does well on its own terms. The perfect game does not exist, it never did and it never will.
I can't understand why people expect a game to do everything - to have completely freeform party creation, to be as involved as possible, have great mechanics and combat, allow great freedom of choice, but also, at the same time have amazingly written characters, an amazing, greatly detailed world and all that. There is nothing wrong with playing and enjoying Witcher 3 for the things it does well and loving it and enjoying some number cruncher for what it does well on its own terms. The perfect game does not exist, it never did and it never will.
The only problem with this perfectly reasonable perspective is that it lets people like me get away with saying things like "Dragon Ball Z was good for what it was."
And its a bad thing considering how shit the dialog of the main character has been in the trailer and in the last year`s gameplay demo. Mass effect did good job on giving us good dialog lines for main character, but also yet kept the main character blank enough so everyone could roleplay it whatever way they wanted.The character isn't such a blank slate. It's fully voiced, it's named, it has one of 3 back stories that feature extensively during the game, and as you say, has reeves voicing off his/her decisions during gameplay.
Cyberpunk isn't much of a departure from cdprojekts confort zone. The world might be bigger, the view point might be different, but it's still a cinematic rpg.
And its a bad thing considering how shit the dialog of the main character has been in the trailer and in the last year`s gameplay demo. Mass effect did good job on giving us good dialog lines for main character, but also yet kept the main character blank enough so everyone could roleplay it whatever way they wanted.The character isn't such a blank slate. It's fully voiced, it's named, it has one of 3 back stories that feature extensively during the game, and as you say, has reeves voicing off his/her decisions during gameplay.
Cyberpunk isn't much of a departure from cdprojekts confort zone. The world might be bigger, the view point might be different, but it's still a cinematic rpg.
V dialog lines sounds like ghetto thug written by teenager, not exactly a character im really interested in to play or can relate in anyway.
Also in Witcher 3 they already had all the character personalities written for them from the books and most of the quests were just classic fairy tales from different mythologies. Only good original quest that they made was baron quest and writer of that quest left after w3. So now in cyberpunk 2077 they dont have any good sources for the quests or the characters and their best writer is gone.
So yeah, i think this game has about 20% chance of being good game, 10% of being ok and 70% chance of being shit.
hearts of stone thoughAnd its a bad thing considering how shit the dialog of the main character has been in the trailer and in the last year`s gameplay demo. Mass effect did good job on giving us good dialog lines for main character, but also yet kept the main character blank enough so everyone could roleplay it whatever way they wanted.The character isn't such a blank slate. It's fully voiced, it's named, it has one of 3 back stories that feature extensively during the game, and as you say, has reeves voicing off his/her decisions during gameplay.
Cyberpunk isn't much of a departure from cdprojekts confort zone. The world might be bigger, the view point might be different, but it's still a cinematic rpg.
V dialog lines sounds like ghetto thug written by teenager, not exactly a character im really interested in to play or can relate in anyway.
Also in Witcher 3 they already had all the character personalities written for them from the books and most of the quests were just classic fairy tales from different mythologies. Only good original quest that they made was baron quest and writer of that quest left after w3. So now in cyberpunk 2077 they dont have any good sources for the quests or the characters and their best writer is gone.
So yeah, i think this game has about 20% chance of being good game, 10% of being ok and 70% chance of being shit.
Once the baron quest was over Witcher 3 was over.
Fuck, I'm attempting for the second time to play through twitcher 3.Once the baron quest was over Witcher 3 was over.
Any advice to follow through ?
Also, it feels like this plot is much less connected to the schemes and plotting of Radovid, Nilfgaard etc. That was my favourite aspect of the previous game, does the story get back to the fate of the region at some point ? I like ghosts and shit but I want to know if Geralt gets a say in the fate of Temeria (again).
Novigrad has plenty of Dijkstra. Dijkstra is one of the best characters in the whole of Witcher lore. Go play it ffs.Fuck, I'm attempting for the second time to play through twitcher 3.
First time was at release, and I stopped pretty much where you say, slowly after reaching Novigrad.
Any advice to follow through ? I really liked the plot of the first two games and I'm mildly interested in knowing what's gonna happen to Ciri and why. My knowledge of the lore doesn't go beyond the first two games, so I don't really see a clear direction to the story yet.
Also, it feels like this plot is much less connected to the schemes and plotting of Radovid, Nilfgaard etc. That was my favourite aspect of the previous game, does the story get back to the fate of the region at some point ? I like ghosts and shit but I want to know if Geralt gets a say in the fate of Temeria (again).
Cyberpunk 2077 Will Not Have A Morality System, CDPR Confirms
There’s no black or white in Night City.
Morality systems were once huge – and commonly used – in video games, but their binary nature and the sacrifices games’ stories had to make in authentic storytelling led to them eventually going out of style. CD Projekt RED had a huge part to play in that, especially when they came along with their Witcher games, which offered complex choices that drastically changed the narrative, but did so in a morally grey fashion where no choice was ever clearly right or wrong.
We know, of course, that Cyberpunk 2077 is going to have similar choice and consequence mechanics, and now, the developers have also confirmed something else we all probably expected anyway- there’s no real morality system in the upcoming RPG.
At E3 2019, we got the chance to interview quest director Mateusz Tomaszkiewicz. When we asked Tomaszkiewicz if the fact that the game will let players play through all of it non-lethally means that there will be a morality system, he said that there’s no real system to determine good and evil choices, and that non-lethal playthroughs are instead dependant on how much you choose to invest in your character’s capabilities in that area.
“We don’t have a moral system per se,” Tomaszkiewicz told GamingBolt. “However, to complete it non-lethally you have to be very good at stealth. Invest in points that allow you to stealth better, use weapons that will allow you to incapacitate the enemy instead of killing them, to make the moral choices that will allow you to avoid killing people throughout the game.”
Cyberpunk 2077 is out on April 16, 2020 for the PS4, Xbox One, and PC. Though the developers would eventually like to have the game on next gen systems, in our interview with Tomaszkiewicz, he also told us that CDPR has no current plans for that (or a Switch release). Stay tuned, our full interview will be going live soon.
Its only immoral if you dont pay.You will be able to LARP a moral person who doesn't kill while sleeping with every hooker in Night City.
The Soulkiller program is not commercial, and was shelved due to controversy since it was used to kill people. Only peak expert netrunners can afford trying that and even then, it's just a digital copy. Besides that, this would negate the entire point of Trauma Team.a world where someone's consciousness can be uploaded and live on as an AI
Actually I think the morality of Cyberpunk is an interesting topic. What would the differences be in the perception of moral/immoral action in a world where nationalism doesn't exist, objectifying oneself and others is the norm, and revenue-driven organizations shape the public's perceptions and order of the day?
4chan can find a secret flag in the middle of nowhere based on air traffic contrails; meanwhile, the CIA accidentally its entire hacking arsenal onto the whole Internet.
Are we officially living in a cyberpunk dystopia yet? We even have ubiquitous drones. I know it's hard to tell, since it's not nighttime all the time and we aren't wearing large 1980s-era mechanical keyboards strapped to our chests, but I think maybe we are.
that quest is fucking shit and ruins dijkstraAny advice to follow through ?
Also, it feels like this plot is much less connected to the schemes and plotting of Radovid, Nilfgaard etc. That was my favourite aspect of the previous game, does the story get back to the fate of the region at some point ? I like ghosts and shit but I want to know if Geralt gets a say in the fate of Temeria (again).
That's actually a big deal in TW3. Without spoiling much - yes. You'll pretty much single-handedly decide the fate of all the Northern Kingdoms. This whole quest line is entirely optional but it was one of the best things about TW3 for me.
Also, my advice - don't play vanilla, mod the shit out of the game. Ghost Mode for a perfected vanilla experience, Enhanced Edition for a complete overhaul. I did Ghost Mode a few months ago, loved it. Throw in a couple of must have QoL mods (autoloot, insta-summon Roach, auto-apply oil, Roach never stops, quest objectives on the map, a reshade mod to tone down the nuclear-blast colour palette in Velen) so that various little things don't drive you crazy in those 150+ hours that you'll sink in the game and you're ready to go.
Its not because you are polish that made you come to those thoughts, but because you are a superficial cretin and a dumbfuck.Actually I think the morality of Cyberpunk is an interesting topic. What would the differences be in the perception of moral/immoral action in a world where nationalism doesn't exist, objectifying oneself and others is the norm, and revenue-driven organizations shape the public's perceptions and order of the day?
For one thing, I guess causing physical injury would be seen as much less of an issue - you crush your legs in a car accident, you can replace them cheap and fast with mech legs. Losing an eye or both eyes is not such a tragedy as in our world. Your original teeth you can also go without and exchange for mech, as we saw in one of the first screenshots.
On the other hand, what about violence towards children? This has always been a taboo in every society in history. Would it be more relaxed in CP2077? Also, in a world where someone's consciousness can be uploaded and live on as an AI, the abortion of a pregnancy may look much more like a murder than the killing of a grown man or woman. How very Polish of me to come to this thought. :D
Thats how it is already, today.the abortion of a pregnancy may look much more like a murder than the killing of a grown man or woman.
The biggest difference in perception would be that cyberpunk characters, as fictional constructs, tend not to delude themselves about the true nature of their reality. After all, authors/writers have to sell their setting to the readers/viewers. Large portions of humanity, on the other hand, continue to believe we'll be a spacefaring utopia any old time now—if only we can euthanize all non-globalists, eliminate religions, and solve climate change.
Cyberpsychosis still in game has anybody said?
Oh, I had taken the talk of those backgrounds to imply that they'd replaced those choices on the right, or at least the Childhood Hero. Hm.There was more from last year.
This year at E3 they were talking about backgrounds (corporate, street kid, and nomad) that can change your interactions with NPCs.