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Cyberpunk 2077 Pre-Release Thread [GAME RELEASED, GO TO NEW THREAD]

Jenkem

その目、だれの目?
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Make the Codex Great Again! Steve gets a Kidney but I don't even get a tag. I helped put crap in Monomyth
pqgjY85.png
 

Whipped Cream

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Not gonna interrupt dat tranny discussion but still cannot find minimum system requirements, did they leak?

Its too early to tell. The Witcher 3's system requirements were released around four and a half months before the game came out. Cyberpunk is still seven and a half months away (assuming that they don't delay, which I suspect that they will, since CDPR has delayed literally every release they have ever done, except the Hearts of Stone expansion).
 
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Whipped Cream

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No. The E3 build was running on i7 8700k, Titan RTX, 32gb ram, all at stock clocks.
Of course they ran the E3 demo on top-of-the-line hardware. They want to show it off in the best possible light. That has nothing to do with what the minimal requirements of the game will be.

Jenkem Can you translate that picture for those of us who don't speak potato language?
 

Jenkem

その目、だれの目?
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Make the Codex Great Again! Steve gets a Kidney but I don't even get a tag. I helped put crap in Monomyth
Q: I have just read on reddit that there will not be any cutscenes in the game. Does this mean that we will not see our character besides reflections in the mirror or the game menu? What of the climactic scenes from last years gameplay? The scene in the elevator, or in your apartment after waking up? All of that will be cut?

A: Immersion is a priority for us in Cyberpunk, thats why cutscenes will be viewed from first person. Sometimes you may not even realise that a cutscene has begun ;)
 

Zer0wing

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Of course they ran the E3 demo on top-of-the-line hardware. They want to show it off in the best possible light. That has nothing to do with what the minimal requirements of the game will be.
It is. Notice I pointed out that pc was working under stock clocks. This means, the game at least won't be that much CPU bound.
 

NullFlow

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The implication being it really sucks if you can't see your custom-made character in third person cutscenes if they will all be first person, though it could also refer to those segments like where you meet the corpo woman for the first time or Maelstrom and there was a "Press B to skip" on the bottom right. Did they officially state they will be cutting all third person cutscenes?
 

Curratum

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No. The E3 build was running on i7 8700k, Titan RTX, 32gb ram, all at stock clocks.

Ok but everyone propably expect some graphical downgrade in the final version, question is - will it run fluently on Ryzen 5 2600, RX 470 on medium details?

I really don't think it will run with satisfactory framerates on the lowest possible settings on that GPU. I'm considering buying an RX 590 to be ready for the medium preset with good frames. :negative:
 

Whipped Cream

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CDPR: In this game you can create your own character!
Fans: Yay!
CDPR: Except you cant choose your name, you're stuck with a preset voice, you cant customize your appartment, we ditched classes and the entire game is in first person, so you cant look at the character that you created. Because immersion! Or something. But if you want to be a gender nonconforming biological woman who identifies as a man who identifies as another woman who identifies as a bicycle who identifies as another man, well then we've got you covered!
Fans: Uhh... yay?

(For the record, I'm okay with all of those decisions, I just think its kind of funny)
 

Zer0wing

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Ok but everyone propably expect some graphical downgrade in the final version, question is - will it run fluently on Ryzen 5 2600, RX 470 on medium details?
CPU relared settings like terrain detail,object count or crowd numbers? P. sure you can pump them up to high to ultra. GPU is probably medium, yeah, with high textures. Or even ultra if you have 8gb vram. RX 590 is not needed, better aim for nvidia turing gpus.
 

Curratum

Guest
Ok but everyone propably expect some graphical downgrade in the final version, question is - will it run fluently on Ryzen 5 2600, RX 470 on medium details?
CPU relared settings like terrain detail,object count or crowd numbers? P. sure you can pump them up to high to ultra. GPU is probably medium, yeah, with high textures. Or even ultra if you have 8gb vram. RX 590 is not needed, better aim for nvidia turing gpus.

I don't buy NVidia products. An RX 590, possibly even more, will be needed if you don't want to look at soup, while chugging along at 30 fps, inevitable visual downgrade considered.
 

Mazisky

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Open world games like this with many things in movement require both powerful Cpu and Gpu, there is no escape.
 

HarveyBirdman

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Wait, a reactionary shouldn't actually have a problem with not being able to select a "gender" (a 20th century term invented to differentiate biological sex from self-identification) and only being able to select a male or female body type (ie, sex). Accidentally based CD Projekt!
Imagine the oppression of having to be born either male or female like every other human in the history of existence.
ScreenShot20190829at.png
Oh, I take back all my criticism. What body type is this? Very ambiguous.
What gender -- from the proto-Indo-European root "gen," dating back to about 1300 AD and meaning kind of sex -- would the algorithm assign to Marthe Jonkers?
 
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jf8350143

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The requirement won't be too high, as long as you don't force the game to run at max setting.

Remember this game will comes out on Xbox 1 and PS 4, those consoles are several years old the hardware is no where near to be considered top level.
 

Zer0wing

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"Immersion is a priority for us in the case of Cyberpunk, therefore cutscenes will be viewed from the first person. Sometimes you may not even notice that the cutscene has started."

>therefore cutscenes will be viewed from the first person
>Sometimes you may not even notice that the cutscene has started.

SMiHICX.jpg
 
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jf8350143

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"Immersion is a priority for us", put a pre-made character as the cover of the game, have a voiced protagonist and have a pre-established relationship with at least one character.

Immersion can go fuck itself, if I want to be immersive I just go out and live my life, I sure as hell won't play a game named Cyberpunk.
 

Beowulf

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"Immersion is a priority for us", put a pre-made character as the cover of the game, have a voiced protagonist and have a pre-established relationship with at least one character.

What a non-immersive game Deus-Ex was.

Games, where you have plenty of options to customize your character, decorate your house, romance all the wenches you want end up being a very diluted experience and ultimatley become boring. Like Skyrim, for example.
 
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Cat Dude

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Nov 5, 2018
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A Czech journo yesterday about the closed showing on Gamescom - when it was over the general vibe in the journo crowd was disappointment and general unease. Game just doesn't reach the standard set by TW3. The gunplay is meh, driving is meh, stealth is not good at all, the dialogues are very strange. Doubts were raised if CDPR didn't bite more than they could chew.
The air of discomfort over the gunplay/combat, driving/movement and stealth shouldn't be too much of a surprise when CDPR have consistently shown weakness in those fields. The general consensus from the E3 2019 and gamescom previews to me indicated a down to earth moment when critics and the general public are coming to terms with the fact this won't be the pinnacle of video games as the hype projects, and just another game with the same problems CDPR have faced and new ones emerging from a lack of experience in elements they aren't practiced with.
It is gonna be an underwhelming rpg experience if they won't bother to fix those aspects before release. I think a lot of people are gonna buy it though despite of all those flaws because of TW3.
 

Glenda Glenn

Learned
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Dec 7, 2018
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First person view, yes, that's how you create immersion, just like in every other FPS in history, AND floating damage numbers, you can't have any immersion without them.
 

Whipped Cream

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To clarify again, the big decision that they made which I dislike and think was a mistake was completely removing third person perspective. The reasons that they gave ("its more immersive" etc) are flimsy and marketing aside its fairly obvious that the actual primary reason why they went with first person only is because sticking to one perspective is easier from a development standpoint. Doubling down and removing third person cutscenes as well is a logical next step from doing that. It makes customizing your appearence pointless, but apart from that, if it is executed well, first-person cutscenes can be equally good as third-person cutscenes.

Having your character be voiced is a good thing if you play as a set character and a bad thing if you can create your own character. This game, despite the "you can create your own character" marketing, is actually roughly midway between those two cases, so for me personally I'd be okay with both a voiced or a non-voiced player character in the game.

I always prefer classless systems to classbased systems, as they tend to be more flexible in allowing you to create precisely the character that you want to make, so I'm cool with that decision as long as you can still customize your playstyle and there are many different viable ways to play the game (remains to be seen).
 

Cat Dude

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To clarify again, the big decision that they made which I dislike and think was a mistake was completely removing third person perspective. The reasons that they gave ("its more immersive" etc) are flimsy and marketing aside its fairly obvious that the actual primary reason why they went with first person only is because sticking to one perspective is easier from a development standpoint. Doubling down and removing third person cutscenes as well is a logical next step from doing that. It makes customizing your appearence pointless, but apart from that, if it is executed well, first-person cutscenes can be equally good as third-person cutscenes.

Having your character be voiced is a good thing if you play as a set character and a bad thing if you can create your own character. This game, despite the "you can create your own character" marketing, is actually roughly midway between those two cases, so for me personally I'd be okay with both a voiced or a non-voiced player character in the game.

I always prefer classless systems to classbased systems, as they tend to be more flexible in allowing you to create precisely the character that you want to make, so I'm cool with that decision as long as you can still customize your playstyle and there are many different viable ways to play the game (remains to be seen).

Resident Evil 2 remake proves that 3rd person shooter worked really well in cramped space. I know it is slow paced but it worked well enough to enjoy the game. Yeah first person for immersion is just bs excuse probably to hide their incompetence of making decent third person gameplay.
 

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