Prime Junta
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everything is shit
t. RPG Codex
t. RPG Codex
everything is shit
t. RPG Codex
Mike Pondsmith wants Cyberpunk 2077 to feel real, not just look cool
With a little help from a bulletproof backpack.
Cyberpunk creator Mike Pondsmith describes Pacifica, a district of Night City, as the "playground by the sea that didn't work out." I'm talking to him after seeing a demo of Cyberpunk 2077 set in this part of the game's metropolis—a forgotten, lawless community built around the half-constructed ruins of abandoned luxury hotels. It's an evocative place to hack and shoot your way around, and a prime example of 2077's remarkable world-building.
"The way I looked at it, it was supposed to be like if Atlantic City had gone tragically wrong," says Pondsmith, whose tabletop setting is being turned into an open world RPG by Witcher developer CD Projekt RED. Pacifica is very different from Watson, the vibrant, bustling commercial district seen in earlier demos. After beginning to construct massive skyscraper hotels, Pacifica's investors pulled out and left it to rot—and that's when the gangs moved in.
"There are all kinds of incredibly subtle details buried in the architecture of the city," says Pondsmith, who strives to make sure that everything in the Cyberpunk setting is rooted in some kind of truth. "There's a lot of familiar cyberpunk stuff there," he says. "Neon, Japanese signs, trench coats. But there's reality too. I was walking through Seattle at night once and I thought, yeah, I get it. This is why Night City works. It has a dark side, just like any city today."
Pondsmith remembers his time in San Francisco in the late 1980s, bar crawling with a friend, which was around the time he wrote the original Cyberpunk 2020 tabletop setting. "We were hitting some very strange bars, and some of them were just amazingly cyberpunk" he says. "Industrial bars, biker bars. We were walking through the rainy streets of San Francisco, and it was dangerous. I had a big-ass afro and mirror shades, and I was packing a nine-inch knife."
Pondsmith has poured experiences like this into his writing in Cyberpunk, and is continuing to do so with Cyberpunk Red, a new edition of the tabletop game, and of course Cyberpunk 2077 itself. But he's always looking for new experiences too, whether that's handling guns (he owns several) or, as he explains to me, dramatically stress-testing a new bulletproof backpack.
"Yeah, I have a bulletproof backpack," he says. "It's a cool backpack, and I needed a backpack, but I got it because we talk about bulletproof gear in Cyberpunk. I've been thinking about its weight, how it fits into the environment, whether people notice it. Then when I get home we're gonna take it out onto the range and we're gonna put a bunch of 9mm rounds into it. Is it really that bulletproof? We've seen the numbers, but let's find out."
This might sound extreme, but it's precisely why Cyberpunk's setting is so exciting. It's dense with detail, but it's a functional detail, giving you a sense that this stuff has actually been thought about on more than just an aesthetic level. The game's Trauma Team, for instance, is a rapid medical response service that's like an ambulance crew crossed with a SWAT team—and this is another example of something seemingly fantastical with a basis in reality.
"A lot of Cyberpunk players are, or have been, in law enforcement or the military," says Pondsmith. "I have friends who were Ranger paramedics who have actually been under fire in a combat zone. They described getting somebody out of some place while being shot at. So I thought, yeah, let's replace the ATV with a helicopter, and that's where the concept of the trauma team came from. It's all based on real experiences."
Pondsmith has been working closely with CD Projekt RED throughout Cyberpunk 2077's development, bringing his own very specific brand of authenticity to the project. "What we're doing is a bit different from typical cyberpunk," he says. "It's not intellectual cyberpunk like Blade Runner, which is my favourite movie. But it's not a total shoot-'em-up either. It's basically environmental, it's personal, and I think people will be able to relate to it. And I think it'll be interesting to see if we've changed the markers of what cyberpunk is."
If it’s set in space, Andy will probably write about it. He loves sci-fi, adventure games, taking screenshots, Twin Peaks, weird sims, Alien: Isolation, and anything with a good story. He lives in Yorkshire and spends far too much time on Twitter.
everything is shit
t. RPG Codex
Game just doesn't reach the standard set by TW3.
What standard did W3 set?
It's a pretty mediocre game yo.
Plus there's no way the console version won't be massively downgraded compared to PC. This game is only slightly smaller than the TW3 map while being a million times denser, how are they gonna make that 6 year old hardware handle all that is beyond me. That crowds we've seen in the demo? Yeah, console owners will be lucky to see more than a dozen peeps at a time.I never had fun playing first person shooter on console. Using controller always doesn't feel right for any type of fps game tbh. I'm gonna get it for pc. It is the best platform for first person games.
Plus there's no way the console version won't be massively downgraded compared to PC. This game is only slightly smaller than the TW3 map while being a million times denser, how are they gonna make that 6 year old hardware handle all that is beyond me. That crowds we've seen in the demo? Yeah, console owners will be lucky to see more than a dozen peeps at a time.I never had fun playing first person shooter on console. Using controller always doesn't feel right for any type of fps game tbh. I'm gonna get it for pc. It is the best platform for first person games.
Don't developers now have to develop non- or less downgraded modes for the console hardware revisions? Xbox One X and PS4 Pro or whatever they're called.
No. That is... nonsense.What I wonder is whether Sony/Microsoft demand the PC version of a game isn't too pretty compared to the console version.
Game just doesn't reach the standard set by TW3.
What standard did W3 set?
It's a pretty mediocre game yo.
Actually you are wrong. Protagonist cannot be a male or female as you dont have a gender choice.See, that's what worries me about 2077. The game is going to be a nonlinear RPG set in an open-world city comparable to those found in GTA games (if not larger), with derivable vehicles, pedestrians, random encounters and no loading screens, on top of allowing the player to tackle quests in a number of different ways ala Deus Ex, and all with an paralleled degree of graphical fidelity and attention to detail.B-but many major side quests connected to main story line... They'll also won't be non-linear then.Say goodbye to non-linearity on the main quest at least.
On top of that all dialogue is voiced, the protagonist can be male or female, and can respond to all these characters in a number of ways, and not top of all that now they've hired a Hollywood actor to impersonate and voice a major character in a branching narrative.
How exactly is some Polish studio that never made anything like this supposed to pull it off successfully when they lack the money and experience of Rockstar? They're basically making nonlinear GTA VI with a fraction of the budget, even accounting for lower costs of development in Poland.
I cant believe that cdprojekt went full sjw retard mode. Im so happy that i didnt preorder this trash.For instance, you don’t choose your gender anymore. You don’t choose, ‘I want to be a female or male character’ you now choose a body type. Because we want you to feel free to create any character you want. So you choose your body type and we have two voices, one that’s male sounding, one is female sounding. You can mix and match. You can just connect them any way you want. And then we have a lot of extra skin tones and tattoos and hairstyles. So we really want to give people the freedom to make their own character and play the way they want to play.
Read more: https://metro.co.uk/2019/08/23/cybe...re-let-player-interpret-10618408/?ito=cbshare
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Game just doesn't reach the standard set by TW3.
What standard did W3 set?
It's a pretty mediocre game yo.
W3 is not a mediocre game.
Game just doesn't reach the standard set by TW3.
What standard did W3 set?
It's a pretty mediocre game yo.
It's considered one of the best games of the last decade by millions of people who bought it, played it and enjoyed it.
So, if it's mediocre for 3 random dudes on the forum it doesn't mean it really is.
Wait, a reactionary shouldn't actually have a problem with not being able to select a "gender" (a 20th century term invented to differentiate biological sex from self-identification) and only being able to select a male or female body type (ie, sex). Accidentally based CD Projekt!
The air of discomfort over the gunplay/combat, driving/movement and stealth shouldn't be too much of a surprise when CDPR have consistently shown weakness in those fields. The general consensus from the E3 2019 and gamescom previews to me indicated a down to earth moment when critics and the general public are coming to terms with the fact this won't be the pinnacle of video games as the hype projects, and just another game with the same problems CDPR have faced and new ones emerging from a lack of experience in elements they aren't practiced with.A Czech journo yesterday about the closed showing on Gamescom - when it was over the general vibe in the journo crowd was disappointment and general unease. Game just doesn't reach the standard set by TW3. The gunplay is meh, driving is meh, stealth is not good at all, the dialogues are very strange. Doubts were raised if CDPR didn't bite more than they could chew.
No. The E3 build was running on i7 8700k, Titan RTX, 32gb ram, all at stock clocks.cannot find minimum system requirements, did they leak?