Zer0wing
Cipher
- Joined
- Mar 22, 2017
- Messages
- 2,607
B-but many major side quests connected to main story line... They'll also won't be non-linear then.Say goodbye to non-linearity on the main quest at least.
B-but many major side quests connected to main story line... They'll also won't be non-linear then.Say goodbye to non-linearity on the main quest at least.
I read that Keanu character was based on David Bowie. Black dude wanted to contact him way before but Bowie didn't answered lol
Say goodbye to non-linearity on the main quest at least.I just wonder how much content they had to cut to pay Keanu to whisper sweet nothings into the player's ear.
I read that Keanu character was based on David Bowie. Black dude wanted to contact him way before but Bowie didn't answered lol
If they wanted a blonde rockstar performance they shoulda asked Ewan McGregor(Curt Wild), I'm finding it hard to believe Keanu was their only option.
I read that Keanu character was based on David Bowie. Black dude wanted to contact him way before but Bowie didn't answered lol
If they wanted a blonde rockstar performance they shoulda asked Ewan McGregor(Curt Wild), I'm finding it hard to believe Keanu was their only option.
Keanu was involved in Matrix and some stuff previously, McGregor would be good for fantasy.
If they wanted a blonde rockstar performance they shoulda asked Ewan McGregor(Curt Wild), I'm finding it hard to believe Keanu was their only option.
Keanu is recogniseable for an average mouth breather because of John Wick garbage. Not a single game jurno/youtuber mentioned Matrix during reveal, they were all screaming "fucking John Wick".
See, that's what worries me about 2077. The game is going to be a nonlinear RPG set in an open-world city comparable to those found in GTA games (if not larger), with derivable vehicles, pedestrians, random encounters and no loading screens, on top of allowing the player to tackle quests in a number of different ways ala Deus Ex, and all with an paralleled degree of graphical fidelity and attention to detail.B-but many major side quests connected to main story line... They'll also won't be non-linear then.Say goodbye to non-linearity on the main quest at least.
Keanu is recogniseable for an average mouth breather because of John Wick garbage. Not a single game jurno/youtuber mentioned Matrix during reveal, they were all screaming "fucking John Wick".
Matrix is a piece of shit, though. Cool journalists would've obviously mentioned Johnny Mnemonic.
See, that's what worries me about 2077. The game is going to be a nonlinear RPG set in an open-world city styled after GTA, with derivable vehicles, pedestrians, random encounters and no loading screens, on top of allowing the player to tackle quests in a number of different ways ala Deus Ex.B-but many major side quests connected to main story line... They'll also won't be non-linear then.Say goodbye to non-linearity on the main quest at least.
On top of that all dialogue is voiced, the protagonist can be male or female, and can respond to all these characters in a number of ways, and not top of all that now they've hired a Hollywood actor to impersonate and voice a major character in a branching narrative.
How exactly is some Polish studio that never made anything like this supposed to pull it off successfully when they lack the money and experience of Rockstar? They're basically making nonlinear GTA VI with a fraction of the budget, even accounting for lower costs of development in Poland.
If we're talking about having different safehouses, that's minor shit that is laughably easy to implement. It's just a room with clutter around and some interface to swap equipment.not allowing customisation of apartment or only having one apartment
Obsidian never made a good game. They made well written games that played like shit.With CDPR after cuts you still get amazing game reminds me of better days of Obsidian.
Cyberpunk 2077's map "might be a little bit smaller" than Witcher 3, but it's way more dense
The city is "essentially a protagonist if you want to call it that, so it has to be denser"
If all you care about is traversable landmass, Cyberpunk 2077's urban dystopia might feel like a step back to you - until you look at what's actually in it. Developer CD Projekt Red's last game, The Witcher 3, gave players several fantasy realms to explore, with cities, villages, and a whole lot of sprawling countryside between them. Cyberpunk 2077 subtracts the countryside, turns the whole thing into one big city, and jams it full of even more stuff.
We had the opportunity to interview Cyberpunk 2077 producer Richard Borzymowski at Gamescom, and he explained the approach the studio is taking to building out the virtual world of Night City. You can watch the whole interview below.
"If you look at pure surface [in terms of] square kilometers, then Cyberpunk 2077 might even be a little bit smaller than The Witcher 3, but it’s the density of the content, taking the world of The Witcher and squeezing it right in, deleting the wilderness between.
"Obviously [...] in The Witcher we were an open world with vast lanes and forests in between smaller cities and larger cities like Novigrad, but in Cyberpunk 2077 we’re set in Night City. It’s an integral part of the setting; it’s essentially a protagonist if you want to call it that, so it has to be denser. It wouldn't give us the end effect we wanted to achieve if the city wouldn't be believable [...] so we packed it full of life."
Night City is more densely packed than The Witcher's world, and it also has more spaces stacked on top of each other vertically. It sounds like you won't be able to explore outside of the city, but there probably wouldn't be much to see beyond its walls - judging by our look at Cyberpunk Red, the rest of the world is probably still in bad shape.
Matrix is a piece of shit, though. Cool journalists would've obviously mentioned Johnny Mnemonic.
See, that's what worries me about 2077. The game is going to be a nonlinear RPG set in an open-world city comparable to those found in GTA games (if not larger), with derivable vehicles, pedestrians, random encounters and no loading screens, on top of allowing the player to tackle quests in a number of different ways ala Deus Ex, and all with an paralleled degree of graphical fidelity and attention to detail.
On top of that all dialogue is voiced, the protagonist can be male or female, and can respond to all these characters in a number of ways, and not top of all that now they've hired a Hollywood actor to impersonate and voice a major character in a branching narrative.
How exactly is some Polish studio that never made anything like this supposed to pull it off successfully when they lack the money and experience of Rockstar? They're basically making nonlinear GTA VI with a fraction of the budget, even accounting for lower costs of development in Poland.
Keanu is recogniseable for an average mouth breather because of John Wick garbage. Not a single game jurno/youtuber mentioned Matrix during reveal, they were all screaming "fucking John Wick".
They already showed they are able to reach Rockstar games quality, and they have high budget too.
Sorta of agree here but it is undeniable that non-linearity imply higher costs, but thinking about it, Fallout New Vegas has way more reactivity than Shitout 3 for a lower budget so if you aren't obsessed into trying to make cinematic popamole scripted BS maybe you can do it BUT can't ignore the Keanu Reaves + open world factor. We will see, the reactivity of Witcher 3 was inferior to Witcher 2 and that was mostly because of the open world stuff. I have to say I'm skeptical of the CDPR hype machine.Also Rockstar's problem is about their idea of creating a video game, not they don't have the budget to pull it off. They don't want to make a non-linear story with meaningful choices, they just want linear story and horse shit.
Whoa there slugger, janky piece of shit Roach is still a world away from horse riding in RDR.They already showed they are able to reach Rockstar games quality, and they have high budget too.
Sorta of agree here but it is undeniable that non-linearity imply higher costs, but thinking about it, Fallout New Vegas has way more reactivity than Shitout 3 for a lower budget so if you aren't obsessed into trying to make cinematic popamole scripted BS maybe you can do it BUT can't ignore the Keanu Reaves + open world factor. We will see, the reactivity of Witcher 3 was inferior to Witcher 2 and that was mostly because of the open world stuff. I have to say I'm skeptical of the CDPR hype machine.Also Rockstar's problem is about their idea of creating a video game, not they don't have the budget to pull it off. They don't want to make a non-linear story with meaningful choices, they just want linear story and horse shit.
But how big is the city in Cyberpunk 2077 going to be? How many buildings are you going to be able to enter. Logic dictates that the more dense with details the environment, the smaller the game world is going to be, and there's really no elegant solution to enlarge it besides bruteforcing it via hiring more people/making the development process longer.All those big cities where you cant enter on any building with exception of the main missions... If they allow you to enter on the buildings it would be great and a wake up call to Rockstar up their game and stop doing the same BS since GTA 3.
Plenty mentioned it, what nobody seems to mention is the other Gibson movie he was in: A Scanner DarklyKeanu is recogniseable for an average mouth breather because of John Wick garbage. Not a single game jurno/youtuber mentioned Matrix during reveal, they were all screaming "fucking John Wick".
Matrix is a piece of shit, though. Cool journalists would've obviously mentioned Johnny Mnemonic.