RepHope
Savant
- Joined
- Apr 27, 2017
- Messages
- 441
Yep, all valid points, but to be fair it was their first attempt at an open world. They admitted they fucked up a lot, one of their focuses on Blood and Wine was to try to make the open world feel more alive which I think they succeeded at there.No i expect an open world to be interesting and somewhat simulative. Red dead 2 is a good example but there are many good examples of a well done living open world Kenshi is another good example. Otherwise doing an open world is just a waste. Witcher 3 has nothing that can justify an open world it could had been a perfect game even if it was structured in hubs like witcher 2. The witcher3 open world is pointless because outside quest railroading is absolutely static and empty. There is much that can be done to maintain an open world lively even when completed the game leaving an open world empty and dead makes the open world pointless.
If more focus had been devoted to creating non-player-centric dynamics and events to give the impression that, for example, a war is going on in Velen it would have been a huge improvement. Squadrons of cavalry galloping down roads at top speed on their way to or from some burning village, small parties of troops fighting one another, refugees on the move, etc. Nobody paying much attention to some witcher. They obviously wanted to create that type of impression(they even named the Nilfgaardian army "Army Group Centre") but didn't spend the effort. You could even just tromp around the crones' camp, including at night and nothing would happen.