luj1
You're all shills
In other words it felt like a single player MMOTW3 felt like a busy work simulator, way too high a density of same-y quests combined with loot fever, item durability, crafting, rune slots and alchemy.
Has CDPR talked at all about contrasts between TW3 and CP, and where they are or are not copying TW3 gameplay elements?
Not sure but I'm expecting a bullet spongy The Division / GTA with lite RPG elements