There are actually
12 skill trees behind each of the five attributes :
Body has three, Reflex has three, Tech has two, Intelligence and Cool also two.
The respective skill trees have their own generic terms, which describe a bit the supported play style. For example, Body has the skill trees
Athletics ,
Street Brawler and
Annihilation (see diagram above) .
Athletics seems to improve physical performance and resilience, because these are a few examples of the 22 skills I counted here:
- Gladiator - reduces damage taken while blocking by 20%.
- Regeneration - slowly regenerates health in combat.
- Pack Mule - doubles carrying capacity.
- Invincible increases maximum health by 10%.
- Super Hero Landing - reduces fall damage by 5%.
- Multitasker - lets you shoot while sprinting, sliding and jumping at the same time.
- Transporter - lets you shoot and sprint while carrying a body.
- Hard motherfucker - at the start of a fight, armor and resistance are increased by 20% for 10 seconds.
Street Brawler is a tree with 20 individual skills, which is mainly about hand-to-hand combat.
For
Annihilation it comes to heavy weapons such as shotguns and heavy machine guns, what wait according to my count 19 Skills to your activation.
One Skiltree group that I could take a look at was Reflexes. There are
handguns (20 skills),
rifles (20 skills) and
blades (23 skills).
At Intelligence there are the skill hacks
Device Hacking (21) and
Target Hacking .
Cool has
stealth and
cold blood . Cold Blood is very interesting because the whole tree describes more precisely the buffs of an effect that is activated when your HP falls below 40%. Cold Blood simulates how V stays calm despite bullets and opponents.
Progress within a skill tree is very classic: perk
points are used for unlocking, an unlocked skill enables the unlocking of another, etc. (see skill tree diagram above). You can apparently unlock some skills up to a
maximum level of 3, which makes the effects even stronger. For some skills, however, you have to have spent a certain number of perks in the tree in order to unlock them. A crowning skill at the bottom of the tree, also called a trait, requires the activation (almost) of all previous ones.
The number of attribute points awarded also determines how many perk points you are allowed to sink within the respective skill tree. So if you only have a body of 4, you can only spend a maximum of 4 perk points in the three skill trees. Currently you can reach a maximum attribute level of 20, however, the CDPR team is still dealing with balancing and maybe the level cap will increase later in the DLCs.
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