Gargaune
Arcane
- Joined
- Mar 12, 2020
- Messages
- 3,628
Yeah, with DX3, the Montreal crew switched much of the focus from labour pressures to unhinged consumerism, and they executed well on portraying that concept (unlike the TCP rabies in the finale), but the premise itself is much harder to swallow. The discrepancy best stuck with me in the form of two incidental scenes, both tackling "buyer's remorse" in their respective circumstances.Really annoys me that so many cyberpunk developers out there for many games didn't seem to understand the point of Molly Millions in Neuromancer and Johnny Mnemonic.
Her entire approach is that she intentionally made herself look like a freak because it meant she was a more effective killing machine. Less a means of status symbol and more a means of survival.
We compare it to Anna and Gunther from Deus Ex and they applied that same mentality as well. Based on the background lore we believe Anna and Gunther got augmentations because they felt their fleshy parts made them less effective in combat. They are annoyed by nano-augmentation because it meant better combat effectiveness without sacrifice so they resent the fact that they did this to themselves for practically no benefit.
The only characters in Deus Ex 1 with mechanical augs are all ex-unatco which is why it being societal widespread in HR made absolutely no sense at all.
CP 2020's universe is that Cyberware is an extension of Fashion and thus a status symbol. To be honest though that always annoyed me because it meant most of the poorest people made no sense to have them yet we can clearly see CDProjekt practically everyone has them.
I think much like HR they over did it.
In the first game, you can find that "anonymous" e-mail from Gunther where he rails against the new nano-augmented agents in UNATCO, which threaten to render his sacrifices obsolete, and he ends with asking "What about my legs?!"
In HR, there's this instance I distinctly remember from a hotel when you approach a closed door and you overhear an argument between a couple are fighting over infidelity. She's crying that she just wanted to be with somebody "normal" again, but that only makes him angrier because "it was [her] idea to get enhanced!"
Two brilliant side-bits which underline the irreversible severity of what these people have put themselves through in "augmentation", but they illustrate very different reasons for doing so. In the original Deus Ex it's primarily a matter of substance, whereas in Eidos Montreal's reboot, style is the more emphasized concept.
The Cyberpunk material, unfortunately, appears to be the latter on steroids.