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Cyberpunk 2077 Pre-Release Thread [GAME RELEASED, GO TO NEW THREAD]

Latelistener

Arcane
Joined
May 25, 2016
Messages
2,624
It's Borderlands, so you may as well see something like this:

latest
 

Gerrard

Arcane
Joined
Nov 5, 2007
Messages
12,862
Ok, I'm gonna outdo your autism guys.

It's a "smartgun" from the demo, aka guided mini rockets launcher, that's why it doesn't have barrel and is supposed to be aimed only in a general direction of the target.
As for the size and weight, it can be made mostly from a composite material and be light, or can be designed to be handled by augumented users. I think this weapon design is great.
Doesn't explain why it doesn't even have a proper fucking grip at the front, there isn't even enough space to place your whole hand on. The magazine itself is the size of a brick, it would not be light even if the whole gun was made from polymers.

You can handwave everything by using prefix -cyber.

Too heavy to lift - no problem, because she has cyberhands!
She doesn't though, at least not at that point. In fact, there don't seem to be any stat requirements for using weapons at all.

E: ↓ In the PnP system you needed 5 points in a skill to be considered proficient with that type of weapons, but from what we've seen in the game you start at that level and have no trouble using whatever. Literally Bethesda level popamole.
 
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Prime Junta

Guest
Good. It is retarded that you cannot even try to use a weapon because you do not meet a "requirement".

Hear hear. Penalties are fine when they make sense of course -- and there could be special weapons with requirements (for example, a smartgun could require cyberware). But "you can't pick up and shoot this rifle because you haven't put any skill points in rifle/don't have sufficient STR/it's above your level/whatever is retarded.
 

Big Wrangle

Guest
What they should do is let you pick and use any weapon (except those that might need installing cyberware to use of course), but without enough gun skill points your airming will be pretty garbage, and it gets less shitty as you get closer to the required cap.
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,446
Location
Grand Chien
What they should do is let you pick and use any weapon (except those that might need installing cyberware to use of course), but without enough gun skill points your airming will be pretty garbage, and it gets less shitty as you get closer to the required cap.
Mainstream can't handle this concept at all, and CDPR are chasing the mainstream console audience. Why else would they screen the first ever demo on a controller with bullet damage numbers and all that other garbage. Console players are shitting themselves in anticipation, CDPR couldn't aren't gonna give two shits about some kind of realistic weapon skill system.

Don't get me wrong, I would love that kind of system, but devs just don't have the balls to put that in a modern triple A game.
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,446
Location
Grand Chien
Good. It is retarded that you cannot even try to use a weapon because you do not meet a "requirement".

Hear hear. Penalties are fine when they make sense of course -- and there could be special weapons with requirements (for example, a smartgun could require cyberware). But "you can't pick up and shoot this rifle because you haven't put any skill points in rifle/don't have sufficient STR/it's above your level/whatever is retarded.

By this logic, a waif girl could pick up a 40kg minigun and use it. Doesn't sound realistic to me. Strength requirements are perfectly fine.

The other things you mentioned I agree with.
 

Modron

Arcane
Joined
May 5, 2012
Messages
11,140
By this logic, a waif girl could pick up a 40kg minigun and use it. Doesn't sound realistic to me. Strength requirements are perfectly fine.
Yeah but things like you only have 27 str and this weapon requires 28 is kind of goofy, I think a say a threshold of a couple points wherein you can still equip and use said weapon albeit at increasing penalties the further away from the required stat would be better than all or nothing.
 

Prime Junta

Guest
By this logic, a waif girl could pick up a 40kg minigun and use it. Doesn't sound realistic to me. Strength requirements are perfectly fine.

A 40 kg minigun would definitely qualify as having special requirements, like augmented strength. No normal human could pick up and use it effectively.
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,446
Location
Grand Chien
By this logic, a waif girl could pick up a 40kg minigun and use it. Doesn't sound realistic to me. Strength requirements are perfectly fine.
Yeah but things like you only have 27 str and this weapon requires 28 is kind of goofy, I think a say a threshold of a couple points wherein you can still equip and use said weapon albeit at increasing penalties the further away from the required stat would be better than all or nothing.
Ok yeah, that I do agree with.
 

Sykar

Arcane
Joined
Dec 2, 2014
Messages
11,297
Location
Turn right after Alpha Centauri
Good. It is retarded that you cannot even try to use a weapon because you do not meet a "requirement".

Hear hear. Penalties are fine when they make sense of course -- and there could be special weapons with requirements (for example, a smartgun could require cyberware). But "you can't pick up and shoot this rifle because you haven't put any skill points in rifle/don't have sufficient STR/it's above your level/whatever is retarded.

By this logic, a waif girl could pick up a 40kg minigun and use it. Doesn't sound realistic to me. Strength requirements are perfectly fine.

The other things you mentioned I agree with.

Making an utterly absurd exception to prove a point? The vast majority of weapons can be used by anyone. That was part of the reason they were made in the first place apart from the increase in killing power.
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,446
Location
Grand Chien
Good. It is retarded that you cannot even try to use a weapon because you do not meet a "requirement".

Hear hear. Penalties are fine when they make sense of course -- and there could be special weapons with requirements (for example, a smartgun could require cyberware). But "you can't pick up and shoot this rifle because you haven't put any skill points in rifle/don't have sufficient STR/it's above your level/whatever is retarded.

By this logic, a waif girl could pick up a 40kg minigun and use it. Doesn't sound realistic to me. Strength requirements are perfectly fine.

The other things you mentioned I agree with.

Making an utterly absurd exception to prove a point? The vast majority of weapons can be used by anyone. That was part of the reason they were made in the first place apart from the increase in killing power.
How is that absurd? A 1-strength character in any of the Fallout games has the strength of a waif girl pretty much, it's not absurd at all. What you're saying is that it makes complete sense for a 1-strength character in Fallout to wield a fucking minigun, or a rocket launcher, or a gatling laser. Absurd my ass.

Because I know you're going to wriggle out of it like a little bitch, here's what Sykar wrote:

"It is retarded that you cannot even try to use a weapon because you do not meet a "requirement""

And you wrote 'hear hear'. You didn't say 'hear hear except for heavy weapons'. You agreed 100% with what he said. So stop with the desperate backpeddling.
 
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Trithne

Erudite
Joined
Dec 3, 2008
Messages
1,200
Good. It is retarded that you cannot even try to use a weapon because you do not meet a "requirement".

Hear hear. Penalties are fine when they make sense of course -- and there could be special weapons with requirements (for example, a smartgun could require cyberware). But "you can't pick up and shoot this rifle because you haven't put any skill points in rifle/don't have sufficient STR/it's above your level/whatever is retarded.

By this logic, a waif girl could pick up a 40kg minigun and use it. Doesn't sound realistic to me. Strength requirements are perfectly fine.

The other things you mentioned I agree with.

Making an utterly absurd exception to prove a point? The vast majority of weapons can be used by anyone. That was part of the reason they were made in the first place apart from the increase in killing power.
How is that absurd? A 1-strength character in any of the Fallout games has the strength of a waif girl pretty much, it's not absurd at all. What you're saying is that it makes complete sense for a 1-strength character in Fallout to wield a fucking minigun, or a rocket launcher, or a gatling laser. Absurd my ass.

Because I know you're going to wriggle out of it like a little bitch, here's what Sykar wrote:

"It is retarded that you cannot even try to use a weapon because you do not meet a "requirement""

And you wrote 'hear hear'. You didn't say 'hear hear except for heavy weapons'. You agreed 100% with what he said. So stop with the desperate backpeddling.

Works better in Fallout anyway because of the less granular stat scale. When each number reflects a wider range of the feature, being one off feels less dumb (6 vs 7 on a 10-scale as opposed to 69 vs 70 on a 100-scale)

It's always better to apply a penalty that scales off how far short you fall from the requirement anyway.
 
Joined
May 15, 2013
Messages
115
What they should do is let you pick and use any weapon (except those that might need installing cyberware to use of course), but without enough gun skill points your airming will be pretty garbage, and it gets less shitty as you get closer to the required cap.
Mainstream can't handle this concept at all, and CDPR are chasing the mainstream console audience. Why else would they screen the first ever demo on a controller with bullet damage numbers and all that other garbage. Console players are shitting themselves in anticipation, CDPR couldn't aren't gonna give two shits about some kind of realistic weapon skill system.

Don't get me wrong, I would love that kind of system, but devs just don't have the balls to put that in a modern triple A game.
Mainstream games can't handle this feature that's been in many mainstream games? Tell me more.
 

Trithne

Erudite
Joined
Dec 3, 2008
Messages
1,200
I wish this wasn't open world.

If anything it feels like they are reeling in the wide open spaces of nothing in favor of more content density..

Which is a good thing.

How long until we reach Warren Spector's ideal "game that takes place entirely in a single city block?"

Although to be fair, that's entirely appropriate for a cyberpunk game.
 

Modron

Arcane
Joined
May 5, 2012
Messages
11,140
How long until we reach Warren Spector's ideal "game that takes place entirely in a single city block?"

Although to be fair, that's entirely appropriate for a cyberpunk game.

Yakuza 0 is basically a couple saturated blocks.
 

Immortal

Arcane
In My Safe Space
Joined
Sep 13, 2014
Messages
5,070
Location
Safe Space - Don't Bulli
I have to give them props for trying.. Open world is only shit when you stretch 20 hours of content across 400 miles of game space and plug the holes with procedural shit in between.
If anyone is going to accomplish it on a macro scale - it's probably CDPR.
 

TemplarGR

Dumbfuck!
Dumbfuck Bethestard
Joined
May 30, 2013
Messages
5,815
Location
Cradle of Western Civilization
I have to give them props for trying.. Open world is only shit when you stretch 20 hours of content across 400 miles of game space and plug the holes with procedural shit in between.
If anyone is going to accomplish it on a macro scale - it's probably CDPR.

This.

The term "open world" has been slundered a lot this decade. Open world is the ideal way to make most games. The only reason we didn't have many open world games decades ago was because of technical restrictions. Once computers and consoles became more powerful, open world games became more common. And they slaughtered everything else, because they are simply superior.

Now, making a game open world is expensive, and not all genres benefit equally from it, so many sane developers realize that it is better for them to make linear games (Tomb Raider reboot for example) or hub-based (Deus Human Revolution/Mankind Divided) because they want to have more detailed environments and a more intense experience and they don't have the resources to make the game truly open world.

Nasty developers however, realize that open world is a buzzword that sells games because everyone used to respect open world games, so they label their shit openworld, they stretch their pitiful resources tremendously, add grinding, repetition, procedural generation, etc. Gamers play these abominations and then conclude "open world sucks".

No, open world does not suck. True open world games are fantastic. The original Gothic was an open world RPG that was AWESOME for example!
 

Prime Junta

Guest
And you wrote 'hear hear'. You didn't say 'hear hear except for heavy weapons'. You agreed 100% with what he said. So stop with the desperate backpeddling.

Dude, I specifically mentioned that there could be exceptions if they make sense, such as smartguns requiring cyberware. An anime handheld howitzer would def fall in the same category. I’m sure you can think of others. We were talking about the very common gamey trope of slapping arbitrary stat or skill restrictions on normal weapons designed for normal human beings.
 

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