Prime Junta
Guest
There is nothing wrong with having challenges which you cannot solve immediatly. Gothic 2 NOTR was full of that and it was for the better.
Yes it was. Gothic 1 and 2 were one of the few games that pulled it off well. They gave a great illusion of open-world while enforcing linearity through difficulty.
However, the Gothic approach won't work well if you have a lot of optional side content, and if it's going to be at all like TW3, then 2077 will.
Strange Fellow You don't get any low-level enemies near the endgame in DX. If you did, you would roflstomp them. As I said, DX is a poor comparison since it's a linear, tightly constrained game.
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this is one of these have your cake and eat it too things
If you want a big nonlinear game with a power curve and lots of side content, you will run into this problem no matter how you slice it (and will probably end up doing some form of level scaling).
If you drop any of these characteristics (no power curve, no side content, linear, or small) then the problem is manageable.
If you want the whole set, then it is a problem and just going "do it like DX" or "do it like Gothic 2 NOTR" like they have some generally applicable solution for this problem is retarded.