Prime Junta
Guest
By the way, why would it be a bad thing if this did turn out to be GTA Night City with choice and consequence and character customisation/development? Asking for a friend.
By the way, why would it be a bad thing if this did turn out to be GTA Night City with choice and consequence and character customisation/development? Asking for a friend.
Nice review.Eww. Misguided attempt at translating Witcher 3 formula into Deus Theft Fallouto, awful colours edition. Slightly below my already adjusted expectations.
So much for years of bragging about visceral deadly combat. Cinematically slide behind one of the conveniently placed chest high walls, press LMB and watch the lvl 2 mobs soak bullets as their health bars go down, 12 points at a time. Just enough time to take a sip of my delicious MtDew™®©.
What game series does this remind you of?
Shoot guys in an abandoned warehouse-> fetch mission objective-> mission complete, time skip, wake up at safehouse. Phone call.
Follow marker to meet an annoying, exposition providing sidekick-> go get a mission from some kingpin or other asshole-> drive-> TURRET SEQUENCE car chase (everyone loves these)-> cover shooting thugs in a warehouse-> "witty" debrief. Drive to next mission marker for more hot warehouse action?
I couldn't come up with a more generic format if I tried to but wait there's a twist, this GTA comes with Witcher senses- I'm sorry, scanning- which reveals gameplay altering information like "attacking the shield should bring it down"... that's hilariously pointless and low effort.
I thought CDProjekt schmucks were saying something about trying to move away from Witcher to make new and different things, instead they return with more of the same.
This is the groundbreaking Jesus-game all the journos (both blatantly paid off and "independent") were raving about? Come on.
Role playing according to CDP= we assign you a role, you will play it. This time as the Neon Wolf, Veralt of Nightcitia.
Combined with bog standard shooting, +5% epic purple loot, "streamlined" stats and player character, script written by a weightlifter and just enough dialogue choices to fit a console controller I'm noping the fuck out.
You're right, maybe the game will have the best thought out and executed choices and consequences in history but that's still all talk and empty promises.
They made some choices but did not provide any comparison to show if any of that matters at all.
There might be mind bending depths hidden in character builds other than shooty combat man. Maybe the cyberspace dimension will dramatically and dynamically alter tactics and flow of combat.
But if it's really there it means they chose to skip all of the actually interesting stuff in favour of braindead generic mole-a-popping, and that speaks about CDPR's attitude.
Cyberspace, one of the supposed game changers, was used only to flip a switch for a mildly amusing gimmick to happen.
In other games the remote disarmament thing would have been just another activated skill. C2077 does the same from a separate interface and shows nothing else of note but acts like it's all advanced shit.
I smell smoke, I see mirrors.
If they chose to show only simple flashy shit to attract the lowest common denominator it still looks boring from pure action perspective. Underwhelming as an RPG. Nothing above average in terms of exploration and open world.
What am I supposed to take away from this gameplay? That it's supposed to be a shooter for people who don't really like shooters and an RPG for people who don't really like RPGs? Just another 10/10 GOTY calculated for broadest appeal then.
Also it looks FUKIN UGLAY. What year is this and where did gud grafix go?
Because ubisoft already made a boring open world shooter in a neon landscape.
This here. Responses like this don't amount to genuine criticism, just silly drivel for trashing the game on purpose. I find a lot od such responses in this thread.Eww. Misguided attempt at translating Witcher 3 formula into Deus Theft Fallouto, awful colours edition. Slightly below my already adjusted expectations.
So much for years of bragging about visceral deadly combat. Cinematically slide behind one of the conveniently placed chest high walls, press LMB and watch the lvl 2 mobs soak bullets as their health bars go down, 12 points at a time. Just enough time to take a sip of my delicious MtDew™®©.
What game series does this remind you of?
Shoot guys in an abandoned warehouse-> fetch mission objective-> mission complete, time skip, wake up at safehouse. Phone call.
Follow marker to meet an annoying, exposition providing sidekick-> go get a mission from some kingpin or other asshole-> drive-> TURRET SEQUENCE car chase (everyone loves these)-> cover shooting thugs in a warehouse-> "witty" debrief. Drive to next mission marker for more hot warehouse action?
I couldn't come up with a more generic format if I tried to but wait there's a twist, this GTA comes with Witcher senses- I'm sorry, scanning- which reveals gameplay altering information like "attacking the shield should bring it down"... that's hilariously pointless and low effort.
I thought CDProjekt schmucks were saying something about trying to move away from Witcher to make new and different things, instead they return with more of the same.
This is the groundbreaking Jesus-game all the journos (both blatantly paid off and "independent") were raving about? Come on.
Role playing according to CDP= we assign you a role, you will play it. This time as the Neon Wolf, Veralt of Nightcitia.
Combined with bog standard shooting, +5% epic purple loot, "streamlined" stats and player character, script written by a weightlifter and just enough dialogue choices to fit a console controller I'm noping the fuck out.
You're right, maybe the game will have the best thought out and executed choices and consequences in history but that's still all talk and empty promises.
They made some choices but did not provide any comparison to show if any of that matters at all.
There might be mind bending depths hidden in character builds other than shooty combat man. Maybe the cyberspace dimension will dramatically and dynamically alter tactics and flow of combat.
But if it's really there it means they chose to skip all of the actually interesting stuff in favour of braindead generic mole-a-popping, and that speaks about CDPR's attitude.
Cyberspace, one of the supposed game changers, was used only to flip a switch for a mildly amusing gimmick to happen.
In other games the remote disarmament thing would have been just another activated skill. C2077 does the same from a separate interface and shows nothing else of note but acts like it's all advanced shit.
I smell smoke, I see mirrors.
If they chose to show only simple flashy shit to attract the lowest common denominator it still looks boring from pure action perspective. Underwhelming as an RPG. Nothing above average in terms of exploration and open world.
What am I supposed to take away from this gameplay? That it's supposed to be a shooter for people who don't really like shooters and an RPG for people who don't really like RPGs? Just another 10/10 GOTY calculated for broadest appeal then.
Also it looks FUKIN UGLAY. What year is this and where did gud grafix go?
It's good to know that you have very strong opinions about things like 4K and 60 FPS while having played on shit laptops your entire life and having no comparison. Should've thrown how the human eye cannot see more than 24FPS and 800x600 anyway for measure.I've been playing on shit laptops and TV screens for my entire life, so it's entirely possible I'm missing out. I doubt it though.
Not sure if joking, but it definitely feels more "Cyberpunk" even though it's just a few pixels.Maybe I am strange or old but I like this cyberpunk ASCII game much more than GTA "popamole" 2077
I'm gonna get Anthem and this.
Then i'll crawl into a hole.
Not sure if joking, but it definitely feels more "Cyberpunk" even though it's just a few pixels.Maybe I am strange or old but I like this cyberpunk ASCII game much more than GTA "popamole" 2077
I'm not sure which part of this exactly is supposed to tell me "this is a futuristic Cyberpunk setting and totally not a reskinned GTA":
I'm not sure which part of this exactly is supposed to tell me "this is a futuristic Cyberpunk setting and totally not a reskinned GTA":
What's the difference between sandbox and RPG anyway?
What's the difference between sandbox and RPG anyway?
One is about doing random things, and the other is about the meaning of doing random things, it's consequences and how it affects the game's world and your character.
By the way, why would it be a bad thing if this did turn out to be GTA Night City with choice and consequence and character customisation/development? Asking for a friend.
Probably using Cyberpunk 2077 to get money so that his company can make games properly again.Where's the Mech Game Mike?
More of a Las Vegas/Miami feel to it. "Cyberpunk 2077" seems more like current day LA or maybe Detroit, with the futuristic setting part only within the very confines of the city.
No, that's an Anime.I guess this is also a reeskinned GTA or whatever
I picked more than a random frame.Its easy to pick any random frame from the video that suits your argument, while conveniently ignoring a lot of details and brilliant world design that SCREAMS Cyberpunk throughout.
I do think you will be given an option to turn off. They can't force upon then player as couple of interviews do suggest that the player will be given the freedom to chose his / her playstyle, and I am pretty sure that you can remove the indicators/markers, except for customizing the HUD remains to be seen.By the way, why would it be a bad thing if this did turn out to be GTA Night City with choice and consequence and character customisation/development? Asking for a friend.
I already said that the game doesn't look so bad, if we can customize the HUD to remove the quest markers, bullet damage indicators, etc.
It's just a big disappointment based on what I was hoping/expecting, which is a role-playing game based off a PnP RPG.