Sykar
Arcane
Can't believe I am saying this, but Makabb is right here. This is as popamole as you can get.
Can't believe I am saying this, but Makabb is right here. This is as popamole as you can get.
Poor soul hasn't heard 4A make better post apoc than Bethesdur.Ah, I was wondering when Makabb would appear in this thread.
For those who aren't aware, Makabb's trolling schtick is to shill wildly for every open-world sandbox-type game - unless it's from CD Projekt, in which case it's a raging dumpster fire disaster.
Not storywise, that's for sure. Although it's a problem of a poor quality of a source material.Poor soul hasn't heard 4A make better post apoc than Bethesdur.
It's open world and you drive cars, bruh.To all games you are comparing CP2077 to GTA series which literally has 0 similarity gameplay wise, world building wise or quest/mission/narrative wise? Where are the similarities?
Presumably these were the settings used in the demo. GTX 1080 barely enough,
This font and colors are abysmal.
That's a fair point, but also, within the context of the type of game Cyberpunk2077 is claiming to be, I don't think my expectations there are unreasonable.So Might and Magic and Wizardry is not an RPG because it doesn't fit the second criteria, and barely fits the first? Don't even try to categorize what an RPG is. This forum struggles with that for years, even for a decade. Just accept that this is an action RPG, like the Witcher was. If you expected more, you are not aware of the state of today's videogame industry.If this was an RPG I'd expect to see things like:What's a true role playing game?Combat looks decent. It is basically cyberpunk GTA V. Doesn't really appear like a true role playing game, just LARPs as one for cred.I'm kind of expecting this to be like a cyberpunk VtMB, shit combat et al.
I haven't watched the gameplay yet, would my assumption hold true?
I mean that's just off the top of my head
- meaningful, actually-different conversations options instead of one- or two-word phrases that don't even tell you what you're going to say
- player freedom to decide how to approach a problem rather than being told by the team hacker over radio what to do
- player having complete control over what their character says or does, within reason obviously - as opposed to the cinematic style this gameplay shows where your character says and does cool stuff for you, and you just watch
7.) Actually yeah it is not easy to figure out who is shooting you from where when multiple people are surrounding you and you have no other feedback than visual which in the heat of the moment is missing at key moments or too much going on to notice a muzzle flash on your far right/left and sound which with multiple sources also makes it not easy to figure out if there are multiple attackers and an important feedback, feeling the impact, is completely absent. Though personally I wish you could customize that kind of stuff.
Dungeon crawlers are not RPGs.So Might and Magic and Wizardry is not an RPG because it doesn't fit the second criteria, and barely fits the first? Don't even try to categorize what an RPG is. This forum struggles with that for years, even for a decade. Just accept that this is an action RPG, like the Witcher was. If you expected more, you are not aware of the state of today's videogame industry.If this was an RPG I'd expect to see things like:What's a true role playing game?Combat looks decent. It is basically cyberpunk GTA V. Doesn't really appear like a true role playing game, just LARPs as one for cred.I'm kind of expecting this to be like a cyberpunk VtMB, shit combat et al.
I haven't watched the gameplay yet, would my assumption hold true?
I mean that's just off the top of my head
- meaningful, actually-different conversations options instead of one- or two-word phrases that don't even tell you what you're going to say
- player freedom to decide how to approach a problem rather than being told by the team hacker over radio what to do
- player having complete control over what their character says or does, within reason obviously - as opposed to the cinematic style this gameplay shows where your character says and does cool stuff for you, and you just watch
7.) Actually yeah it is not easy to figure out who is shooting you from where when multiple people are surrounding you and you have no other feedback than visual which in the heat of the moment is missing at key moments or too much going on to notice a muzzle flash on your far right/left and sound which with multiple sources also makes it not easy to figure out if there are multiple attackers and an important feedback, feeling the impact, is completely absent. Though personally I wish you could customize that kind of stuff.
DOOM handles it just fine. You're frequently getting hit from all angles, and yet there are no markers on the screen telling you which direction you're getting hit from. And, what do you know, it just happens to have some of the best FPS gameplay ever made in a videogame.
But yeah, if you can tweak the HUD/UI then I have no problem with it.
Yes, and I know it's not exactly the same thematically and mechanically as Cyberpunk but it shows you do not need massive markers on the screen telling you where fire is coming from.7.) Actually yeah it is not easy to figure out who is shooting you from where when multiple people are surrounding you and you have no other feedback than visual which in the heat of the moment is missing at key moments or too much going on to notice a muzzle flash on your far right/left and sound which with multiple sources also makes it not easy to figure out if there are multiple attackers and an important feedback, feeling the impact, is completely absent. Though personally I wish you could customize that kind of stuff.
DOOM handles it just fine. You're frequently getting hit from all angles, and yet there are no markers on the screen telling you which direction you're getting hit from. And, what do you know, it just happens to have some of the best FPS gameplay ever made in a videogame.
But yeah, if you can tweak the HUD/UI then I have no problem with it.
Which Doom? The latest one?
Once you spend some time on a 144hz rig, 60 feels poor, and 30 feels like a slideshow.Same thing in regards to FPS, as it really doesn't matter much after 60.
I've been playing on shit laptops and TV screens for my entire life, so it's entirely possible I'm missing out. I doubt it though.Once you spend some time on a 144hz rig, 60 feels poor, and 30 feels like a slideshow.Same thing in regards to FPS, as it really doesn't matter much after 60.
If my FPS drops to 60, I notice it immediately.
This will be such a train wreck, can't wait, and dexers defending this popamole shit
As big of a trash this will end up it will even then be >>>>>>>>>>>>>>>>>>>>>>>> every Bethesda game ever
I recognize him from something, not sure what.
Tim Curry voicing the protagonist of Gabriel Knight: Sins of the Fathers is a notable exception to this rule, though.I'd also like to note that there is absolutely no fucking reason that a protagonist should ever be voiced in a video game; ever. An unvoiced protagonist is infinitely better than a voiced one, and we have the sample size of games to prove this.