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Cyberpunk 2077 Pre-Release Thread [GAME RELEASED, GO TO NEW THREAD]

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,977
Location
Russia
I doubt they wouldn't include turning all helpers off. Combat actually is very mobile, I mean, sliding & jumping from wall to wall with melee elements, that's not sticky shooter. I am more sceptical about reveal having no stealth elements whatsoever.
This. According to them it hasn't been implemented yet. Tested? Do they have something they know p much works, but was still too buggy for a demo? Do they have nothing? Shit will fly if they have to redesign everything so stealth works.
bioware asks can you fuck it, tumblr can you rreeeee on it, so we must go - but can you ghost it? because it's somewhat relevant in a tradition of cyberpunk genre now
 

Sigourn

uooh afficionado
Joined
Feb 6, 2016
Messages
5,738
TriggeredEra said:
Jackie referred to an enemy as a "pussy". Jackie is your partner. You have no option to call him out on it.

It's funny, I didn't see SJWs complaining you can't call out the transgender character in Siege of Dragonspear for being a massive faggot and a sorry excuse of a man.
 

Squid

Arbiter
Joined
May 31, 2018
Messages
536
Yeah making a harmless joke in Twitter should be punished harshly, those evil bastards!
Well, I guess you just don't get jokes! If jokes offend someone, maybe they've gone too far. This isn't a joke! This is a real agenda that they have!
In all seriousness, it's an old joke that's not really that funny but I don't get why people are so upset about it.
Don't they undestand that the Cyberpunk setting is a dystopia, the world is supposed to be bad.
AHH! Don't say that! You're gonna get banned from there! You gotta quit antagonizing people with words like that!
 

Keppo

Cipher
Joined
May 15, 2015
Messages
385
Location
Internet
Hopefully hacking or engineering with melee or stealth will be viable from start to finish to play the game, one scene from demo at the end show potential if done right. i think that the combat encounters are big enough and look like they are also designed around stealth, maybe im wrong. They have chance to make papamole combat the right way finally, Witcher 3 execution wasnt good, fucked up hit boxes, some animations bugs etc... and it didnt have variety. They improved in expansions mostly thanks to better designed boss fights, and more variety in monsters, better AI but the core combat still was flawed. I also like the aesthetic, lighting improvements over Witcher 3, and how the color pallete and lighting changes across the demo, i like the in-door atmosphere. Dialogue system looks interesting gives Alpha Protocol vibes, and its not cutscene, so even CDPR is backing from the "cinematic experience", i don't need many dialogue choices if every choice will have some impact on the outcome of dialogue.

The game is still far away, this is probably the only part of the game polished enough to show, and its small part... I dont know how they will pull off the game. Even these mega-buildings looks like they require tons of work content wise.
 

Prime Junta

Guest
The boss fight with the exo-equipped banger was a bit worrying. Pewpewpewpew hit point sponge. Wonder if there's a stealthy or hacker-y way to deal with that.
 

Myoid

Barely Literate
Joined
Aug 28, 2018
Messages
4
What's the fucking point of having backstories to choose from or feigning to have roleplaying elements (such as those ludicruously scant character sheets) when it all comes to a voiced protagonist with an already infused character —and a generic and staggeringly annoying one (V) to make matters worse?
Mewonders.
It seems half-assed —a strange design choice.
This looks like yet another sandbox A-RPG with poorly written characters like Burrito Badass as depicted in the gameplay footage. It might turn out to be fun, but does anybody recall when was the last "actual" roleplaying videogame to undergo an AAA development? I don't —and from the looks of things isn't interested in that either.
Fuck me.
 
Joined
May 8, 2018
Messages
3,535
No amount of handwringing is going to change the fact that the word's very root lies within notions of feminine things being weak, which is a notion that we're still trying to actively fight against to this day.

You're not fighting the notion, you're proving it.
 

InD_ImaginE

Arcane
Patron
Joined
Aug 23, 2015
Messages
5,962
Pathfinder: Wrath
Well pretty much what I expected being a somewhat better Nu Deus Ex sooo expectation met? Hopefully the level design for the rest of the game will be good and not connected corridor after another like in DEHR

Anybody that thought this will an RPG in Codex sense of the word since the beginning is dumb.
 

Alienman

Retro-Fascist
Patron
Joined
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Messages
18,228
Location
Mars
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Interesting thing about the chip. Apparently you can warn the bad dudes about it. I guess you have to investigate the card to get that prompt when talking to the bad cyberdudes. Small incline there.

Quoting myself because I noticed something watching the video again. When you are talking to the bad cyberdudes, it looks like you can actually warn them, without knowing that the card is actually rigged (it looks like at least).

One of the dialogue options:

"Cred's yours, with some additional info"

Could be anything I guess, but if I would to bet on it, it would be about the rigged card. When you are handed the card the corp lady says that the card got to get into the cyberdudes terminal, and you can ask at this point what the catch is. It seems the game, or this vertical slice of the game treats this quest as you know that the card is rigged.

Probably just an issue with the vertical slice but thought I would share anyway.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,654
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
The "info" doesn't have to be that the card is rigged, just that a corp lady gave it to you (do the math)
 

Teut Busnet

Cipher
Patron
Joined
Dec 31, 2016
Messages
972
Codex Year of the Donut
REEEra seems to be offended again after the Gameplay reveal, can you guess why?
cyberpunk-pussygate1byceb.png
cyberpunk-pussygate2hwck0.png

TBF, you don't have the right to complain 'God, what a world of whiners we live on' when you're a registered member of REEEERa.

A valid ban.
 

Darkzone

Arcane
Joined
Sep 4, 2013
Messages
2,323
As an Cypberpunk 2020 PnP player since the year 1992 i have to say that concerning the hit point sponges you should read the PnP Cyberpunk 2020 rules for Armor (page 94-95 german and 66-67 english edition ) and Weapon damage (page 85-92 german and 60-66 english edition ). I think that it explains a bit.
Btw.: the EMP Resistence in integer values is definitly newer than the CP 2020 edition from 1990, but i don't know if it was in the V3 edion from 2005. In CP 2020 the cyber / limb was either shielded or not against Microwave & EMP weapons disabling the cyber / limb.
 
Self-Ejected

RNGsus

Self-Ejected
Joined
Apr 29, 2011
Messages
8,106
Hopefully hacking or engineering with melee or stealth will be viable from start to finish to play the game, one scene from demo at the end show potential if done right. i think that the combat encounters are big enough and look like they are also designed around stealth, maybe im wrong. They have chance to make papamole combat the right way finally, Witcher 3 execution wasnt good, fucked up hit boxes, some animations bugs etc... and it didnt have variety. They improved in expansions mostly thanks to better designed boss fights, and more variety in monsters, better AI but the core combat still was flawed. I also like the aesthetic, lighting improvements over Witcher 3, and how the color pallete and lighting changes across the demo, i like the in-door atmosphere. Dialogue system looks interesting gives Alpha Protocol vibes, and its not cutscene, so even CDPR is backing from the "cinematic experience", i don't need many dialogue choices if every choice will have some impact on the outcome of dialogue.

The game is still far away, this is probably the only part of the game polished enough to show, and its small part... I dont know how they will pull off the game. Even these mega-buildings looks like they require tons of work content wise.
Remember the first combat system though? Witcher sense was going to be a critical mode for targeting specific parts, with contextual animations, but they had to scrap that entirely because it was fabulously optimistic. Who knows how 77's actual combat will play.
 

Alienman

Retro-Fascist
Patron
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Messages
18,228
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Mars
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
The "info" doesn't have to be that the card is rigged, just that a corp lady gave it to you (do the math)

I know. I do say that though. "Could be anything"

But what else would it be in this context.

Edit:

Okay, I misread first. Sure it could be that.

Edit 2:

But then again, in the interview you posted it is mentioned that you can warn them. So I guess a fourth dialogue option has to pop up?

So you can give them the card, with additional information dialogue, whatever that would be now, since it can be anything. Or should be able to tell them straight out that the card is rigged.

Seems like there could be a lot of different out come possibilities, which I kinda doubt.
 
Last edited:

Keppo

Cipher
Joined
May 15, 2015
Messages
385
Location
Internet
To all games you are comparing CP2077 to GTA series which literally has 0 similarity gameplay wise, world building wise or quest/mission/narrative wise? Where are the similarities?
 

Seethe

Cipher
Joined
Nov 22, 2015
Messages
994
To all games you are comparing CP2077 to GTA series which literally has 0 similarity gameplay wise, world building wise or quest/mission/narrative wise? Where are the similarities?
It's open world and you drive cars, bruh.
 

some funny shit

Scholar
Joined
Apr 14, 2018
Messages
388
Location
nowhere
To all games you are comparing CP2077 to GTA series which literally has 0 similarity gameplay wise, world building wise or quest/mission/narrative wise? Where are the similarities?

I was talking about visuals and game feel. I dont play such games as GTA or modern action RPGs so I dunno about gameplay and mechanics, I guess is pretty popamole with shitty B movie writing. Also I agree with this guy:

 

Prime Junta

Guest
Quoting myself because I noticed something watching the video again. When you are talking to the bad cyberdudes, it looks like you can actually warn them, without knowing that the card is actually rigged (it looks like at least).

The nice corp lady with the mad human relations skillz made it pretty clear that it's rigged.
 

Salvo

Arcane
Joined
Mar 6, 2017
Messages
1,414
Quoting myself because I noticed something watching the video again. When you are talking to the bad cyberdudes, it looks like you can actually warn them, without knowing that the card is actually rigged (it looks like at least).

The nice corp lady with the mad human relations skillz made it pretty clear that it's rigged.

She doesn't mention the fact that the 'virus' is actually a lethal databomb that fries the entire system and send lethal bio-feedback to the poor guys that are plugged in. So yeah, corp lady set you up.
 

Strange Fellow

Peculiar
Patron
Joined
Jun 21, 2018
Messages
4,241
Steve gets a Kidney but I don't even get a tag.
Quoting myself because I noticed something watching the video again. When you are talking to the bad cyberdudes, it looks like you can actually warn them, without knowing that the card is actually rigged (it looks like at least).

The nice corp lady with the mad human relations skillz made it pretty clear that it's rigged.

She doesn't mention the fact that the 'virus' is actually a lethal databomb that fries the entire system and send lethal bio-feedback to the poor guys that are plugged in. So yeah, corp lady set you up.
Also very subtly indicated by the protag going "you set me up, bitch!" during the rendezvous. :M
 

Prime Junta

Guest
Quoting myself because I noticed something watching the video again. When you are talking to the bad cyberdudes, it looks like you can actually warn them, without knowing that the card is actually rigged (it looks like at least).

The nice corp lady with the mad human relations skillz made it pretty clear that it's rigged.

She doesn't mention the fact that the 'virus' is actually a lethal databomb that fries the entire system and send lethal bio-feedback to the poor guys that are plugged in. So yeah, corp lady set you up.

She totally did. But she made it clear it's some kind of trap. I wasn't expecting something as dramatic as that for sure.
 

Keppo

Cipher
Joined
May 15, 2015
Messages
385
Location
Internet
To all games you are comparing CP2077 to GTA series which literally has 0 similarity gameplay wise, world building wise or quest/mission/narrative wise? Where are the similarities?

I was talking about visuals and game feel. I dont play such games as GTA or modern action RPGs so I dunno about gameplay and mechanics, I guess is pretty popamole with shitty B movie writing. Also I agree with this guy:



Btw, Gibson changed his mind some time ago, so u are not cool anymore bringing him. How it's similar visually? The color palettes, lighting or mood is changing all the time during demo depending where u are looking, or where u are. Aesthetically Cyberpunk in demo looks very promising, and it was mostly day, i wasnt that much fan of the trailer visuals, but the demo visually i dig. They definitely improved their engine a lot. Just compare in-door lighting in Witcher 3 how flat it looks to this. Did u watch movies even? Witcher 3 dialogues and moment-to-moment writing is very good. U are overrating a lot movies writing, which is mostly pretty mediocre and dialogues are often cringe worthy. Its not that hard to write storyline for 2 hour movie with few characters and linear storyline, and still hollywood has hard time to make something original and interesting.
 

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