rusty_shackleford
Arcane
- Joined
- Jan 14, 2018
- Messages
- 50,754
Is gender fluid the slang youngfolks use for semen?
Is gender fluid the slang youngfolks use for semen?
This. According to them it hasn't been implemented yet. Tested? Do they have something they know p much works, but was still too buggy for a demo? Do they have nothing? Shit will fly if they have to redesign everything so stealth works.I doubt they wouldn't include turning all helpers off. Combat actually is very mobile, I mean, sliding & jumping from wall to wall with melee elements, that's not sticky shooter. I am more sceptical about reveal having no stealth elements whatsoever.
i watched some of the footage, it doesnt seem too bad.
only 2 big gripes:
1. those waypoint markers are basically plaguing the screen . oh man i hope you get the option to turn that off (and supported by clever level design with natural waypoints and in-universe delivered descrition of your objective)
2. the enemy design instead of static one kind of enemy like gothic, we get level 1 raider, level 2 raider, level 3 raider like fallout 4 crap
number 1 is easily rectifiable if their level desing isnt completely bonkers and their description isnt lazy "mark on your map" kind of shit.
number 2, well there is little hope it will be fixed at all.
Their virtue signaling is a bit depressing though. "Oh those poor women, someone said the word cunt in a video game, how will they ever recover from that brutal trauma?!"
Dear Gamers,
The gameplay video we’re sharing with you was recorded from a game deep in development. Since many of the assets and mechanics in the current version of Cyberpunk 2077 are most likely to be modified, we initially decided to show this gameplay only to media. Elements like gunplay (both in terms of visuals and how RPG stats influence it), netrunning, car physics, or the game’s UI — everything’s pretty much still in the playtest phase and we felt uneasy about publicly committing to any particular design. Animation glitches, work-in-progress character facial expressions, early versions of locations — all this made us hesitant to release what you’re about to see.
However, we are also well aware that many of you want to see what the media saw. And although this is probably not the same game you’ll see on your screen when we launch, we still decided to share this 48-minute video with you.
This is how Cyberpunk 2077 looks today.
Let us know what you think!
Adam Badowski,
Cyberpunk 2077 Game Director
Smart ammunition guns with auto aim go even further back and even in 1984 the idea was in the film "Runaway".
REEEra seems to be offended again after the Gameplay reveal, can you guess why?
Yeah, it's tough getting absorbed in the world when our eyes are compelled to fixate on HUD markers by the part of the brain demanding efficiency. This doesn't seem like the wild departure from The Witcher 3's design that I thought it would be. The first-person perspective got my hopes up for a second.those waypoint markers are basically plaguing the screen . oh man i hope you get the option to turn that off (and supported by clever level design with natural waypoints and in-universe delivered descrition of your objective)
CD PROJEKT RED CONFIRMS CYBERPUNK 2077 OPTIMIZED FOR PC, PS4, AND XBOX ONE FROM BEGINNING
CD Projekt Red has confirmed in an interview with CGMagazine that Cyberpunk 2077 was built for the PC, PS4, and Xbox One from the very beginning.
“We knew we are developing the game for PC, PS4, and Xbox One. And we started the process of optimization right at the start. So that’s why what you see running on the demo is a PC, which is like i7 and 1080 Ti,” Maciej Pietras, the lead cinematic animator of Cyberpunk 2077, said.
“We are from scratch thinking about optimization, about how the streaming works, how to introduce global illumination, for instance, without overwhelming the CPU,” Pietras added.
Earlier today, CD Projekt Red revealed 48 minutes of Cyberpunk 2077 gameplay, giving players a glimpse into Night City. A vibrant yet dangerous metropolis, Night City is full of possibilities.
As a mercenary, players get to connect to different forms of technology to complete their quests. They also get to choose their class and customize their clothing, as well as unlock skills, discover new locations, and meet curious vendors.
There is an emphasis on the consequences of each player’s choices in Cyberpunk 2077 as well, which ties into the cinematic and narrative content.
“It’s a huge challenge compared to The Witcher, but it’s still open-world, it’s still one big city that you can explore,” Pietras explained.
Cyberpunk 2077’s release date has yet to be announced, although it has been revealed that the game is playable from start to finish in its current state according to the games producer.
REEEra seems to be offended again after the Gameplay reveal, can you guess why?
On behalf of the youngfolk - yes.Is gender fluid the slang youngfolks use for semen?
Um, excuse you, they said, "did you assume their gender" on twitter. Not to mention the Postal 2 fiasco. There's dots you should start connecting and see their real agenda by now.It's insane, the LGBT+ gaming community is desprateley trying to find reasons why CD Projekt are anti-whatever. Do they really think that this will help their cause?
tl;dr PC is being held backhttps://www.cgmagonline.com/2018/08...c-ps4-and-xbox-one-optimization-at-the-start/
CD PROJEKT RED CONFIRMS CYBERPUNK 2077 OPTIMIZED FOR PC, PS4, AND XBOX ONE FROM BEGINNING
Can't wait for butthurt when its revealed sex changes cost humanity points.It's insane, the LGBT+ gaming community is desprateley trying to find reasons why CD Projekt are anti-whatever. Do they really think that this will help their cause?
REEEra seems to be offended again after the Gameplay reveal, can you guess why?
Um, excuse you, they said, "did you assume their gender" on twitter. Not to mention the Postal 2 fiasco. There's dots you should start connecting and see their real agenda by now.It's insane, the LGBT+ gaming community is desprateley trying to find reasons why CD Projekt are anti-whatever. Do they really think that this will help their cause?
Their virtue signaling is a bit depressing though. "Oh those poor women, someone said the word cunt in a video game, how will they ever recover from that brutal trauma?!"
This, and the fact that they still don't understand that Cybepunk is not a name that stands for the genre, but for the PnP brand. And than they complain that is not dark and serious enough like Blade Runner, that the dialogue is "edgy" (when it kinda needs to be edgy, for fuck sake)