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Cyclopean - Lovecraftian dungeon crawler from Islands of the Caliph developer - Early Access on January 17th

Infinitron

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Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth



https://schmidt-workshops.itch.io/cyclopean

No, not that Cyclopean. No, not that Cyclopean either.
Cyclopean is an old school dungeon crawler with cosmic horror elements that takes place in the legendary Vaults of Zinn, referenced in H.P. Lovecrafts story "The Dream Quest of Unknown Kadath". It is being made for the Dungeon Crawler Jam 2024. #dcjam2024

Before I forget, you can learn more about the game's ambient music, provided by the lovely and talented Immorpher, on his Bandcamp page here:

https://immorpher.bandcamp.com/
 
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Technomancer

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Huh, someone still recalls project from Iron Tower's side studio that never materialized.

clc.png
 
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luj1

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No, not that Cyclopean. No, not that Cyclopean either.



https://schmidt-workshops.itch.io/cyclopean
Cyclopean is an old school dungeon crawler with cosmic horror elements that takes place in the legendary Vaults of Zinn, referenced in H.P. Lovecrafts story "The Dream Quest of Unknown Kadath". It is being made for the Dungeon Crawler Jam 2024. #dcjam2024

Before I forget, you can learn more about the game's ambient music, provided by the lovely and talented Immorpher, on his Bandcamp page here:

https://immorpher.bandcamp.com/



doesnt look there is a lot of content. is this game 2 hours long?

also needs some music desperately
 

Infinitron

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Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
No longer just a game jam title:



https://store.steampowered.com/news/app/2958790/view/4175479602517057512

Work Begins on Cyclopean
This Thursday saw the official beginning of work on the Cyclopean full release version.

I started by getting a save/load system going and today (Saturday) it is basically functional. You can see the save and load menus here:


206eee5ef4054a5a9572dcb87580c1696386dc99.png


15311df66b37f817223bda6ee82fcafd6bed1fb5.png


After a few hiccups, I managed to get the procedural dungeons, enemies and items to load correctly. The game will have an autosave feature, but it will not overwrite any of your manually saved games. It is currently limited to 15 save slots.

Here you can see I was able to reload a game, in which I had just defeated an enemy. The enemy reloaded correctly, as a lump of mush on the floor (just to the lower right of the mouse cursor)...


9cd0b0bbe93d5937d8dfe6c15541c7154b074b80.png


Next I plan to make sure the screen resolution is working in window and full screen modes properly. A lot of new game engines handle this kind of thing automatically, but in 3D Gamestudio (which I use) this is manually programmed, which is why my games have weird issues with setting resolution. I think I have a much better idea of how to approach this now, so hopefully I will finish it quickly and make it user friendly too.

After that I plan to start adding more content to the game, and tweaking the gameplay. I am not fully settled on how thing are going to work just yet, but I am hoping to add some more complexity to the game, allowing players to approach conflicts in a variety of ways (i.e. stealth, combat, negotiations etc...) so it will be more RPG like and less like a simple combat based dungeon crawl.



https://store.steampowered.com/news/app/2958790/view/6018578477470062429

Multiple Monochrome Palettes
Cyclopean is getting a new look! Now you can choose from a range of possible (monochrome) palettes to play with.


Cyclopean was originally made in 3 days for the 2024 Dungeon Crawler Jam on itch. It was just green back then...


ba797049cdff85791178efe304b451ff523b98ba.jpg



Now the options menu will allow you to select a whole range of colors...


b1aa27b3cfd49f6a1ca3aa002065751c66dcabc5.jpg



It was also just a 1st person game, but now it is getting its very own 2D overworld, similar to some of my favorite RPGs of the past, like Ultima, Questron and Legacy of the Ancients among others.


51a3bf68d4afd1dc717ddbce2733801484cdb226.jpg
 

Abu Antar

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Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
This is by the Islands of the Caliph dev, if that info means anything.
 

Cleveland Mark Blakemore

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This is by the Islands of the Caliph dev, if that info means anything.
That was one of the most impressive game jam titles I have ever seen and it was a blobber. This developer is superb. If you had to pick a theme for a blobber to make it unique and engaging, this guy has done it twice!

Added to wishlist. I was getting engaged in the game just watching the trailer. Music was really well chosen, too.
 

Cleveland Mark Blakemore

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Islands of the Caliph had a pretty cool feel to it. Kind of leisurely and easy exploration. Not bad for a minigame would like to see a full blown blobber. Arabian Nights theme. Make a great blobber premise.

I enjoyed watching the demo all the way through but thought it needed turn based combat with good details.
 

GentlemanCthulhu

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Every time i see new footage of this game the more shite it looks. Doesn't help that the video above is in 720p and YouTube compression is murdering it.
 

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