FeelTheRads
Arcane
- Joined
- Apr 18, 2008
- Messages
- 13,716
So far expect Lionheart in combat
So, retarded combat that offers no satisfaction whatsoever?
Bioware combined with Torment in writing.
What does that mean? Crappy and long?
So far expect Lionheart in combat
Bioware combined with Torment in writing.
Bioware number of choices and long. LOOOOOOOONG.What does that mean? Crappy and long?
Umm bitches. Someone here has it installed and can answer your questions, and possibly even translate something.
So far expect Lionheart in combat, Bioware combined with Torment in writing.
Bioware number of choices and long. LOOOOOOOONG.What does that mean? Crappy and long?
The dialogue isn't really branching. Thought choices obviously don't end in the same consequences."Bioware number of choices" - do they work the same way of Bioware "choices"? They always result in the same consequence?
You know, it's about ages when all they are doomed. When you read 3 page long (when added together) in one dialogue about how they are doomed because there was a storm, they seen some orcs, or how they can't be arsed to kill some bats... Either you'd see it as a mockery, or should get used to it."looooooong" - but is it a good long or a bad long? Is the writing good and interesting or does it become a boredom fest?
Well imagine it as a visual novel combined with hack and slash. Obviously when you are asked to do some investigations, you are doing investigations. You are asking people around, listening to theirs fairy tales, and try to find the real culprit.What about in terms of characters and encounters/quests ?
More likely Lionheart, they just had time to finish it.Someone mentioned Arcanum... is it anything like Arcanum? In what regard?
I got access to a review copy. Didn't think I would buy it normally because I'm tired of Diablo-likes, but obviously I have made an exception in this case.
Inquisitor is a lot more like a traditional RPG than I expected, outside of the combat. You have hirelings that will help you in battle (not sure what the maximum is, I have two now), you have more resources to manage (stamina is just as important as mana and health, for instance), you have a slightly more complicated character creation setup, and the game is most definitely not a dungeon crawler, at least what I've played so far. The majority of time is spent in dialogue rather than fighting, and there is a lot of it. You can basically grill any NPC about anything you have learned, which often opens up new quest options, journal entries, etc. You can even return to all those same NPCs and ask them about new stuff you have learned from others. It seems that, unlike some RPGs, the focus is more on your own personal ability to work things out mentally, rather than your character's ability, as there are no dialogue skills and you have to actually pay attention to what people say to really pick up on the finer details.
That said, the text is also kind of boring. Most NPCs have the same personality (i.e. none), almost all of them have pages and pages of things to say, and most of them will repeat very similar things. The quality of the writing is also pretty inconsistent - some people speak using Ye Olde English, others use more modern parlance and even a few anachronisms. I'm not sure if it was translated or written in English, but there's also a fair number of grammar issues - the fact is that such a sheer amount of text demands that it be good, and it's not especially great or dripping with character. Whether this becomes a problem later on, I'll see - for now it's still interesting enough to keep me going, but I have definitely started skimming a lot of the text even a few hours in.
One thing to note is that C&C is more related to actions rather than picking "good" or "evil" - say the wrong thing to the wrong NPC and suddenly they'll hate you and refuse to cooperate, for instance. It's a nice change, but I could see it being a bit punishing considering you don't always know what will offend someone, and the game likes to autosave immediately after every dialogue.
Combat is simple, but fine for what it is. There are magic spells which provide your usual buffs, heals and offensive abilities, and so far things are fairly well balanced. Enemies aren't especially challenging, but it isn't a cakewalk either, and you will really need to use all the potions you come across to keep your levels up. The game has auto-attack on by default, which make it less of a click-fest than some other games. Drinking potions is a free action, and the inventory pauses the game, but everything heals over time so it's not so big a deal. Having party members helps to break up the usual Diablo-style monotony, too, though your control over them is a bit limited. Let's face it, though - many games I love, like Arcanum, have awful combat. Replacing turn-based with a real-time format that's simple but works isn't a big deal in my opinion, if the rest of the game is still storyfag enough.
I also have to say that the game is quite good-looking. Seeing high-quality prerendered backgrounds enhanced by modern tech is a real treat. The game has nice effects, it runs extremely smoothly, and the art style is straightforward without being boring. It's such a nice change to see a 2D top-down RPG in this day and age. Music and sound effects are less interesting. Sounds are very stock and generic, i.e. blowing wind and chirping birds kinds of ambiance, with your usual animal and monster sounds probably taken from a library somewhere. The soundtrack has a lot of pipe organ, harpsichord, some choirs, etc. and largely resembles traditional church music - fits the setting, but it also gets a bit dreary and monotonous.
I'll have more thoughts later, but in short, I like it. I'd say it most resembles Lionheart or Divine Divinity but with much, much more dialogue and less combat, so if that sounds good then I think it's a fair bet to buy it. I'll have to wait and see if the "it's a 2D game!!1" love affair wears off after a while, though.
They explain magic via the typical "heavenly powers" excuse, as far as I know, i.e. it's divine and holy, used by priests and all that.I just can't win. This game sounds so great... and then all the bad features crop up in the comments. It feels like I will never really get into playing games again... but is there a chance the bad stuff won't have that bad of an effect on my enjoyment?
One thing that does kind of bother me is... why are your characters using YE OLDE MAGICK. I mean, from a Christian standpoint, magic is evil, so I would think that combat mechanics would focus on emulating a regular person using counter strategies and weapons against magic (in the style of Van Helsing, Constantine, and/or the Equalists in The Legend of Korra) . Sea, is there any in-story reasoning for keeping the genre-standard framing devices for the RPG mechanics or at least a handwave so far?
Just skimming over the manual the translation seems decent, at least for non-native speakers like myself.
So is this shit finally out?
So is this shit finally out?
In a moment... Frankly though, I can't help feeling a tad bit disappointed with it.
So is this shit finally out?
In a moment... Frankly though, I can't help feeling a tad bit disappointed with it.
12 jewgolds is not too much to try it anyway... if shit will be as good as Kult Heretic Kingdom won't be disappointed... besides got tons of gifts on GOG with this one.
I am asking because I encountered Orc battlemages and they smear the floor with me - they deal reasonable damage with their spells. I am level 14 now. What am I doing wrong?