FTFYD&D's biggest problem is D&D
FTFYD&D's biggest problem is D&D
Okay, Bara Morblot Alex is there a compelling case to be made in favour of Vancian magic other than "It's old school"? Or did I misunderstand your ratings and there's even bigger problems with magic users.D&D's biggest problem with magic users is, and always was, the retarded Vancian magic. Just kill it and replace it with something like WHFRP magic.
There, I said it.
Retardation like that is the reason why Alignment is still a thing.
It makes playing a 1st level caster retarded and boring because you do your one trick and then hide behind the party for the rest of the day like a cuck.
t makes playing a high level caster retarded and boring because you rarely find yourself limited anymore
Retardation like that is the reason why Alignment is still a thing.
I had a similar realization when I finally stumbled onto Stormbringer (and BRP-based games more broadly) a long time ago. I had this "ah ha" moment when I realized that you can have a Magic Point-based casting system that doesn't have to feel like "pew pew pew" but also can have some really powerful effects at a very high risk/cost by restricting the really awesome effects to summoning and binding demons and elementalsOkay, Bara Morblot Alex is there a compelling case to be made in favour of Vancian magic other than "It's old school"? Or did I misunderstand your ratings and there's even bigger problems with magic users.D&D's biggest problem with magic users is, and always was, the retarded Vancian magic. Just kill it and replace it with something like WHFRP magic.
There, I said it.
It makes playing a 1st level caster retarded and boring because you do your one trick and then hide behind the party for the rest of the day like a cuck.
It makes playing a high level caster retarded and boring because you rarely find yourself limited anymore with the stuff you can do, unless the GM forces the suggested 8 or what encounters per day before allowing a long rest.
At certain mid levels it might have some merits as it does require some planning ahead of a (one-day) expedition, but at the same time it makes magic incredibly predictable and deprives it of any mystery. You pick magic missile three times, and you know exactly that this day you will be able to dish out an average of 31.5 damage with low variance. No risks, no preventing this damage. I'd rather cast magic missile as often as I want, but everytime I do, there's a DC check to be made, plus 5% chance of something going horribly wrong.
And don't get me started on the fluff of the system ("Good morning Apprentice Wizard senior class, today we will practise the spell Shield. Very good, class dismissed, see you tomorrow when we train it again").
Also, in the 25 years I know DnD now, I have never seen a good implementation of Vancian to track which spells are prepared and which slots are expended so that it can be changed quickly and is easy to grasp for player and for gm. I have seen better implementations of encumbrance and light source tracking man. consider that.
Oh, and that one spell you can cast at level 1? Pick Sleep or Charm Person. You'll be a god among the other neophytes.
I'd like you to know that I hate you, and I hate everything you stand for, and I will never like you, and we will never be friends.
It's easy to balance.is there a compelling case to be made in favour of Vancian magic other than "It's old school"?.
You probably won't, but I'm not out to start a fight, I'm genuinely curious whether people find something to like about it that goes beyond 'we always did it that way'. Like I said, in theory I can see how it would reward strategical planning ahead. In practise, it boils down to 'did you guess what spell will be needed today correctly, or does the party need to sleep another night?' 99% of the time.I can't convince you anyway, so I won't bother to try. *I* like it and that's enough for *me*. And since this is a D&D thread, I'll mention that, as far as I know, it's also pretty unique to D&D (and obvious derivatives thereof), thus making D&D have a feel of its own compared to other games.
Agreed.Oh, and that one spell you can cast at level 1? Pick Sleep or Charm Person. You'll be a god among the other neophytes.
The trick is to just print out the whole spell and all of the spells that the character knows from the PDF and staple them together like they are actually a "spell book"; it's not as bad as it sounds because DCC Casters usually have a much shorter list of spells known compared to various version of D&D. Second to that is to use the Crawler's Companion smart phone or desktop app from Purple Sorcerer Games and just reference the spell's effect with that.
Compelling case? Not really but I enjoy it because magic still feels special compared to the other games I played while retaining simplicity.
Being able to cast magic over and over again without draining up some kind of resource cheapens the magic of spellcasting to me and I've enjoyed vancian magic the most.
DCC magic system is also cool I'll say but pulling up a chart for each spell means I'd always have the pdf read it rather than just writting out the spell somewhere else.
Okay, Bara Morblot Alex is there a compelling case to be made in favour of Vancian magic other than "It's old school"? Or did I misunderstand your ratings and there's even bigger problems with magic users.D&D's biggest problem with magic users is, and always was, the retarded Vancian magic. Just kill it and replace it with something like WHFRP magic.
There, I said it.
It makes playing a 1st level caster retarded and boring because you do your one trick and then hide behind the party for the rest of the day like a cuck.
It makes playing a high level caster retarded and boring because you rarely find yourself limited anymore with the stuff you can do, unless the GM forces the suggested 8 or what encounters per day before allowing a long rest.
At certain mid levels it might have some merits as it does require some planning ahead of a (one-day) expedition, but at the same time it makes magic incredibly predictable and deprives it of any mystery. You pick magic missile three times, and you know exactly that this day you will be able to dish out an average of 31.5 damage with low variance. No risks, no preventing this damage. I'd rather cast magic missile as often as I want, but everytime I do, there's a DC check to be made, plus 5% chance of something going horribly wrong.
And don't get me started on the fluff of the system ("Good morning Apprentice Wizard senior class, today we will practise the spell Shield. Very good, class dismissed, see you tomorrow when we train it again"). (snip...)
In practise, it boils down to 'did you guess what spell will be needed today correctly, or does the party need to sleep another night?' 99% of the time.
Alignments...Retardation like that is the reason why Alignment is still a thing.
Hey, I think I've found your reddit account.
It's called "dress"Well, don't trip on your robes, man.
Hey, I think I've found your reddit account.
Nah, he erased his Reddit account