Oh, right, speaking of that - I'll actually be DMing Curse of Strahd. I already have enough applications to form a group, although my eventual ambition is, of course, four groups. Maybe five.
Excellent module but not advised as beginner DM . Be carefull to adjust the death house encounters , if you start by death house. It's an horrible character grinder the ghouls are way too powerful for such low levels and the perfect exemple of CR anomaly .Then for the end encounter make it clear they have to run, the difficulty curve makes it not obvious to understand, it's quite possible for experienced player to take down the shambler but its likely your new group wont. They have no way to know if they must do it or run away . Then escape the house itself is a nightmare, as i remember every doors turns into some sort of guillotines, they may not have so much fun with all those saves or die at every steps . Also there's a risk of ghosts possessing players so they have to roleplay it accordingly . One of my old player got possessed, she had to roleplay in such way she was driven to go down deper without care of safety. One of the player got butthurt she was not listening to him and his advices , had a meltdown, by the simple fact she was just roleplaying . So the guy left before i could expel him, he doesnt play rpg anymore, or shitty one shot from DM who dont know him yet.
Later on, dont be too generous with levels if you play by milestones , 1 levels every 2 locations . Cheat the tarot reading, it's supposed to be dynamic and randomized each play they must not have the sun sword and artefacts too early, it could trivialize things . Also when playing strahd think of how they are doing it in solasta with vampires . Hit and run, carpet bombing with spells, get out of reach most of the time AND most powerful ability he can just phase through walls , ground and celing and escape. Make him appears during other encounters , skirmish all the time, appears behind the weak casters and bite.
I think this progession will fit well
Power Score: Dungeons & Dragons - A Guide to Curse of Strahd (thecampaign20xx.blogspot.com)
(Level 3) Village of Barovia: Flavor page 33 (the heroes will likely hit A, B and C before arriving at Barovia),
(Level 4) Town of Vallaki: Page 95
(Level 4) Old Bonegrinder: Page 125
(Level 5) Village of Krezk: Page 143
(Level 5) Wizard of Wines Winery: Page 173
(Level 6) Van Richten's Tower: Page 167
(Level 6) Yester Hill: Page 197
(Level 7) Argynvostholt: Page 129
(Level 7) Werewolf Den: Page 201
(Level 8) Tsolenka Pass: Page 157
(Level 8) The Ruins of Berez: Page 161
(Level 9) Castle Ravenloft: Page 49
(Level 9) The Amber Temple: Page 181