You dont like the powertrip ?It's a common criticism as old as D&D.
Correct.
Every game needs to have a structure that is respectable. Allowing
anything so certain individuals can compensate for their depressing lives is not the type of game I'm interested in.
The difference here is that while my friends (subconsciously) know that everything I do and set up is for their benefit, my universes are believable and realistic enough for them to get immersed and become an intrinsic part of the world, interested and invested. I don't even ask for dice rolls unless absolutely necessary. They know if they fuck up, there will be terrible consequences, much like in the real world. Everything is based on exploration, discovery and using the
player's wits, not a bunch of garbage numbers on a sheet.
What you want to run is a dice-simulated Superman sandbox, with you asking for rolls and determining outcome. You like to make players feel powerful, to the extent that there is no need for a world setting backdrop or even a game in the end. Where is the potential for failure? Do they care if they lose a character or 10? Why not just give them the loot and their kingdoms and be done with it, since they obviously know the outcome?
You want something else ? Why use D&D ? More complex with more depth, why use D&D ?!? you go for chaosium games, call of cthullu, vampire the masquerade or any of the plethora of indies , those are amost as old .
The D&D system is adequate, and most importantly,
malleable. 5E can be changed to accommodate anything very easily, much like every other edition aside from 4E.
Incidentally, this is the kind of thinking I grew up with and the playstyle that expert GMs promoted in the past. Not sure who you played with, but it doesn't sound like oldschool.
So i am doing what i do best , dungeon crawling tactical combat, i dont go for a medieval conversation simulator with inane and boring stuff. I noticed no one is really interested for long winded descriptions either, just go for the essentials ,it works and it works faster in 5E . Classic d&d means power trip , gaining loot and levels , its as old as D&D, you end up battling gods similar to antiquity mythology .
I see. In the same vein of your earlier criticism, why use D&D 5E to do combat heavy dungeon crawls? There are other systems better for these purposes.
3E is way more fleshed out and promotes min-maxing.
Pathfinder involves number-crunching 10³ times better and facilitates the heroic feel more. The PF community also loves RAW.
Dungeon Crawl Classics does the one thing you're looking to do extremely well, as it's its only purpose.
But no. I'm sure you can make 5E work at your table. We've already been over the reasons why. Game > System.
I used to think OSR was the 'best' system for what I wanted to do, as it removes a bunch of inane things so it intrinsically promotes a more grounded understanding of the game and asks for mature play.
Then I realized the system used does not matter. It's just a bunch of numbers and arbitrary rules. And any good GM will use the system to help facilitate his game, not the other way around. Old GMs and people like The Angry GM have been talking about this for quite a while, but in a world filled with
CRITTERS! the voices of reason are drowned.