Ashen_Shugar
Literate
- Joined
- Aug 12, 2023
- Messages
- 33
Generally speaking fights tend to last from 2 to 5 rounds, just the nature of the system, 4-5 dudes can kill things very fast, so you dont really need concentration that much.I'm playing a warlock and jesus fuck this is boring in battle.
- At level 5 I can cast a total of TWO spells.
- Only ONE concentration slot, so no interesting combinations of even those two spells.
- Then it's a boring ass spam of eldritch blast.
How the fuck is this magic?
Any better magic user classes in 5e?
That said warlocks tend to rely on their gimmick a whole lot, id say they are the most boring casters, and nowhere near the strongest class, but sitting right in the middle of the pack.
If you are chain you will be relying on your familiar to get things done a lot, and its nice to have a disposable invisible minion, even if it dies in one hit, the utility you can get out of the damn thing is staggering. If you are blade you can be a fairly good melee, but you will want levels in a martial class to compliment it.
Noob question re concentration slots. Does that mean that you can have 2 concentration spells cast simultaneously (i've never read the 5e players handbook)? If so why was this not implemented in either Solasta or BG3? Huge dev oversight IMO if that is the case where the combat already feels overly simplified.
Coming from 2/3/3.5 all i can see with 5E is a huge dumbing down of the ruleset (yes in understand it makes tabletop/PC combat quicker but then you also have less intersting builds and combat options as a result). TBH i kind of liked buffing my party before major battles.
Contrast builds/combat in TOEE to Solasta and despite the goodish combat in Solasta it pales in comparison to the more refined options in TOEE.