nikolokolus
Arcane
- Joined
- May 8, 2013
- Messages
- 4,090
It is sad, because they had a great thing with 4e
There is nothing about 4e that isn't shit.
I think 4E would be more fondly remembered if they had released a turn-based CRPG using the rule set. It offered a lot of interesting tactical considerations in combat that were kind of a PITA to keep track of in a PnP session but would be awesome with a computer to handle it all.
Pretty much. There was a 4e game I played in off and on for a couple of years that eventually went into epic levels. It wasn't unusual for a bog standard combat to last 2 hours or more. For somebody who actually enjoys the roleplay bits and exploration outside of combat it turned the game into a major slog for me and sapped any enthusiasm I might have had for it (which was never great to begin with).
The other thing that really annoyed me is that it basically homogenized the hell out of all of the classes. Fighters with daily, encounter and at-will powers were essentially no different than magic-users, rogues, or whatever else - the fluff text was different, but the way they "felt" in combat was almost indistinguishable. I know they were trying to "fix" a perceived problem with fight-y types being boring compared to other classes, but that was always part of the appeal of the older editions; you picked a class with tradeoffs in mind: You might choose to play a fighter because they were easier to survive with at low levels and they weren't as fiddly to deal with, but you had the knowledge that your "power curve" was going to be flatter than a magic-user who somehow survived long enough to start casting fireballs and fly.