ProphetSword
Arcane
Remember the 3e Pit Fiend?
I remember the Pit Fiend before it became an overcomplicated mess of statistics during a far more elegant age of D&D:
Remember the 3e Pit Fiend?
Looks like he lost some of the stuff in the 2nd paragraph mang.Remember the 3e Pit Fiend?
I remember the Pit Fiend before it became an overcomplicated mess of statistics during a far more elegant age of D&D:
You do realize that's probably just 1 page of the Pit Fiend entry right? The tactics, flavor and behavioral text is most likely on the facing page next to it. And I don't remember many big orcs with a fear aura, magic resistance, at-will fireballs, and wall of fire 3x per day.Oh hey, it's the new Pit Fiend!
Remember the 3e Pit Fiend? How it had a variety of abilities, that would further its goals both on and off the battlefield, and made fighting it exciting and memorable? Well apparently that was too interesting, so 5e's team decided it should basically just be a big orc. Nice of it to give the heroes a motivational speech, though.
Good luck man, I expect you'll have to endure much whining from Night Goat because he isn't playing Pathfinder.I guess we'll have a better understanding tomorrow.
"Intelligence: Exceptional"!?!?! WTF is dat shit? How am I gonna get lost in a fantasy world of fantasy adventure if I don't have exact stats on everything? I need date of birth, shoe size and SAT score at bare minimum.
This is the Codex, where people are allowed to criticize things. I don't have to hide my opinion - if I see decline, I'll call it out. And if that really bothers you, there's an ignore button.Unlike you, I have actually played the game. Ran an eight month campaign in it. I don't need to be desperate to like it because I already know it's a solid system. And I had just come off a three year stint of running Pathfinder, so I'm pretty aware of the differences. The only person desperate here is you. Why the hell do you care if other people like 5E? Go play Pathfinder if you want, nobody's stopping you.
The Pit Fiend isn't going to use the fireballs or wall of fire, because spell damage doesn't scale anymore and it's fighting level 20 characters. Its tactics will consist of multiattacking every turn.You do realize that's probably just 1 page of the Pit Fiend entry right? The tactics, flavor and behavioral text is most likely on the facing page next to it. And I don't remember many big orcs with a fear aura, magic resistance, at-will fireballs, and wall of fire 3x per day.
At level 20, with 16 CON and the Toughness feat, characters will have:
Barbarian: 245 HP
Fighter, Paladin, Ranger: 225 HP
Bard, Cleric, Druid, Rogue: 205 HP
Do you really think they're going to be held back by the wall of fire, instead of just running through it and taking 5d8 damage?
At level 20, with 16 CON and the Toughness feat, characters will have:
Barbarian: 245 HP
Fighter, Paladin, Ranger: 225 HP
Bard, Cleric, Druid, Rogue: 205 HP
Do you really think they're going to be held back by the wall of fire, instead of just running through it and taking 5d8 damage?
At level 20, with 16 CON and the Toughness feat, characters will have:
Barbarian: 245 HP
Fighter, Paladin, Ranger: 225 HP
Bard, Cleric, Druid, Rogue: 205 HP
Do you really think they're going to be held back by the wall of fire, instead of just running through it and taking 5d8 damage?
What's to stop the Pit Fiend from dropping Walls of Fire on top of himself and then Fireball centered on himself since he's immune to fire? I think that damage will add up pretty quickly.
Well, I guess it depends on the character. From what I've read about 5e's balance, it still favors casters, and so serious players will most likely be druids or clerics - who have high Wisdom and proficiency with Wisdom saves.Will they overcome the fear aura?
It doesn't say that the monster casts spells with higher slots, and it doesn't even use spell slots. If it did, I assume this would be specified.Where do the spellcasting rules say that monsters only cast spells at the lowest spell slot that can be used for that spell? One of the nice things about damage spells scaling with spell slots is that fewer direct damage spells are needed. If the only difference between fireball and firestorm is 4d6 damage, one of them does not need to exist. That space can be used for another spell like fly or web.
Also, the assumption that all characters will have the toughness feat is quite silly so subtract 40 hp from those numbers.
What's to stop the Pit Fiend from dropping Walls of Fire on top of himself and then Fireball centered on himself since he's immune to fire? I think that damage will add up pretty quickly.
Or sending a score of lesser thall devils against the party to slow them up? Why is this hypothetical Pit Fiend taking on a party of high level adventurers alone? Granted I haven't had a chance to look at the Monster Manual, but since when did demons and devils lose their ability to gate in more demons and devils? If that's been removed, then I can tell you the first thing I'll be adding back in.
What's to stop the Pit Fiend from dropping Walls of Fire on top of himself and then Fireball centered on himself since he's immune to fire? I think that damage will add up pretty quickly.
The Pit Fiend's multiattack will do vastly more damage than a wall of fire or fireball. He knows that for every opponent he neutralizes, the threat to himself is substantially reduced. I think it would be much more advantageous for the Pit Fiend to spend his turn doing high damage to a single opponent, than doing low damage to two or three.
Larping
At level 20, with 16 CON and the Toughness feat, characters will have:
Barbarian: 245 HP
Fighter, Paladin, Ranger: 225 HP
Bard, Cleric, Druid, Rogue: 205 HP
Do you really think they're going to be held back by the wall of fire, instead of just running through it and taking 5d8 damage?
IIRC correctly challenge rating 20 means that at this levels characters are supposed to fight a number of creatures at level corresponding their challenge rating between rests. In 3rd edition goblins have 1/3 challenge rating and I don't think that you were supposed to rest after slaying 6 goblins at level 2.
IIRC correctly challenge rating 20 means that at this levels characters are supposed to fight a number of creatures at level corresponding their challenge rating between rests. In 3rd edition goblins have 1/3 challenge rating and I don't think that you were supposed to rest after slaying 6 goblins at level 2.
If we assume a party of 4 characters at 20th level, a hard encounter comes out to around 34,000 XP and a deadly encounter is 50,800 XP.
A deadly encounter might include two Pit Fiends. A hard encounter would include a Pit Fiend and 9,000 XP worth of minions.
A single Pit Fiend with no minions is a deadly encounter at 13th-15th level based upon the XP budget you can spend.
On an unrelated note, did anyone play today? How did that go?
This reminds me how I did GM in Shadowrun and one character was homeless with HF https://en.wikipedia.org/wiki/Hydrogen_fluoride defensive pepper spray.I'll let Anora Inkwing, Princess of the Pixies tell you how things went. The party was as competent as you'd expect from a coxed pic up group. :3