tuluse
Arcane
- Joined
- Jul 20, 2008
- Messages
- 11,400





I think different characters being good at different things is a good thing.I was only using the jump skill as an example. I guess I should have picked something better. I'm talking about the skill system as a whole and how players begin to feel restricted by it
If you want to be good at jumping, put points in jumping. If you want to be good at something else put points in that and let the people with jumping skill shine when it's time to jump
Pathfinder also cleaned up 3.0/3.5 skills a lot, so they're much more intuitive.
Now if you want to complain about knowledges being skills, I will agree that's stupid 100%.